acdream/tests/AcDream.Core.Tests/Meshing
2026-07-14 10:56:01 +02:00
..
EntityHydrationRulesTests.cs fix(#79/#93): mesh-empty hydration gate was dropping light-only fixtures 2026-07-09 11:11:16 +02:00
EquippedChildAttachmentTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
GfxObjDegradeResolverTests.cs fix(render): hide editor-only placement markers in dungeons — port retail's degrade-to-nothing (#136) 2026-06-14 19:03:08 +02:00
GfxObjMeshTests.cs feat(core): add GfxObjMesh.Build multi-surface mesh extractor 2026-04-10 17:52:09 +02:00
SetupMeshTests.cs feat(core): add SetupMesh.Flatten for single-level part hierarchy 2026-04-10 18:01:16 +02:00
SetupPartTransformsTests.cs feat(vfx): bind effects to live animated poses 2026-07-14 10:56:01 +02:00
TranslucencyKindTests.cs feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00