Preserve canonical live-object ownership across Hidden transitions and remote teleport placement so effects, collision, streaming, and targeting remain synchronized. |
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| .. | ||
| EntityEffectControllerTests.cs | ||
| EntityEffectPoseRegistryTests.cs | ||
| EntityEffectProfileTests.cs | ||
| EntityScriptActivatorTests.cs | ||
| IndexedSetupPartPoseBuilderTests.cs | ||
| LiveEntityLightControllerTests.cs | ||