..
CameraPointerInputController.cs
refactor(app): compose session and player startup
2026-07-22 18:28:32 +02:00
DispatcherCameraInputSource.cs
refactor(input): own pointer and callback lifetime
2026-07-22 11:59:33 +02:00
DispatcherMovementInputSource.cs
refactor(input): own pointer and callback lifetime
2026-07-22 11:59:33 +02:00
GameplayInputActionRouter.cs
feat(input): assess world objects on right click
2026-07-24 05:42:28 +02:00
GameplayInputCommandController.cs
refactor(input): own gameplay action routing
2026-07-22 12:43:05 +02:00
GameplayInputFrameController.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
InputCaptureSources.cs
refactor(app): compose interaction and retained UI startup
2026-07-22 17:20:47 +02:00
LocalPlayerAnimationController.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
LocalPlayerFrameRuntime.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
LocalPlayerOutboundController.cs
refactor(input): extract the gameplay frame
2026-07-22 01:38:40 +02:00
LocalPlayerProjectionController.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
LocalPlayerRuntimeState.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
MouseLookController.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
MovementTruthDiagnosticController.cs
refactor(input): extract the gameplay frame
2026-07-22 01:38:40 +02:00
OutboundInteractionQueue.cs
fix(interaction): close selection lifecycle review gaps
2026-07-21 09:01:02 +02:00
PlayerModeAutoEntry.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
PlayerModeController.cs
fix(runtime): restore interaction completion ownership
2026-07-23 05:51:51 +02:00
PlayerMovementController.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
QuiescentInputContext.cs
refactor(app): compose settings and developer tools
2026-07-22 16:11:34 +02:00
RetailLocalPlayerFrameController.cs
refactor(camera): extract the update frame
2026-07-22 03:08:58 +02:00
RetainedUiGameplayBinding.cs
refactor(input): own gameplay action routing
2026-07-22 12:43:05 +02:00
SilkKeyboardSource.cs
refactor(input): own pointer and callback lifetime
2026-07-22 11:59:33 +02:00
SilkMouseSource.cs
refactor(input): own pointer and callback lifetime
2026-07-22 11:59:33 +02:00