acdream/tests/AcDream.App.Tests
Erik 1e8596a440
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fix(ui): retail tooltip rendering — formula-first compose and the two-pass sizing every tooltip was missing
Two corrections from the owner's retail-render oracle at the CA5 re-check,
both against readings the TS-85 register row had recorded as settled:

Compose (skill tooltips): retail is formula + newline + description —
GetTooltip @0x004f1fe0's operator+ has the InqSkillFormula output as the
LEFT operand; the old '"\n" + formula, no separator' reading had the
operand order backwards and produced a leading blank line with the formula
and description glued on one line. A formula-less skill (Salvaging) shows
the bare description, matching the failed-InqSkillFormula branch.

Sizing (ALL tooltips, per the owner's direction): retail sizes a tooltip
in TWO passes (StartTooltip @0x0045DE90) — measure-wrap at the max width,
resize the root through the authored ResizeTo clamps, then
RecalculateGlyphList RE-WRAPS the text at its final clamped width and a
second resize grows the root's HEIGHT for the extra lines. The branch the
register called 'a structural no-op' IS that second pass; without it a
description longer than the clamped popup stayed one clipped line, where
retail shows three. ApplyTooltipText now ports the full chain, so every
tooltip surface (items, options rows, character panel, world hover, map)
wraps and grows exactly as retail.

Pinned by BuildTooltip_FormulaFirstThenNewlineThenDescription,
BuildTooltip_FormulaLessSkillShowsBareDescription, and
LongTooltip_RewrapsAtTheClampedPopupWidth_AndGrowsHeightForTheExtraLines.
TS-85 carries both dated corrections. Owner visual re-check owed: skill
tooltip shows formula on line one, description below, long descriptions
wrapping to three-plus lines inside the parchment. Full hermetic suite
15,332 passed / 0 failed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-24 18:09:54 +02:00
..
Architecture test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Audio feat(audio): Campaign A slice A2 — retail's 2D pan+gain mixer replaces AL 3D 2026-08-08 21:58:50 +02:00
Combat fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Composition fix #436: combat no-target refusal reaches the SpewBox with retail's exact text 2026-08-24 12:53:11 +02:00
Configuration fix(app): Campaign LA gate round 2 — session-config launches force the retail UI on 2026-08-15 08:42:33 +02:00
Credentials test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
Diagnostics test: tie the soak's move-truth grep to a live emitter — both ends now break together 2026-08-24 13:01:33 +02:00
Input fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Interaction fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
Net fix(ui): retail tooltip rendering — formula-first compose and the two-pass sizing every tooltip was missing 2026-08-24 18:09:54 +02:00
Physics test: replace input and physics source freezes 2026-08-18 15:31:57 +02:00
Platform feat(platform): Campaign LA LA0 — extract ApplicationPathSet to AcDream.Platform 2026-08-14 15:19:02 +02:00
Plugins feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Rendering fix #435 (part 1): delete 17 probes that outlived their closed investigations 2026-08-24 11:41:20 +02:00
Runtime test: replace gameplay owner source freezes 2026-08-18 16:49:38 +02:00
Settings feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
UI fix(ui): retail tooltip rendering — formula-first compose and the two-pass sizing every tooltip was missing 2026-08-24 18:09:54 +02:00
World test: replace create authority source pin 2026-08-18 16:52:22 +02:00
AcDream.App.Tests.csproj feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
packages.neutral.lock.json build: make release restore reproducible 2026-08-18 10:29:00 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1 2026-08-24 12:32:42 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00