Same-instant cdb proved acdream ambient (0.447) == retail (0.4465) and time/sun match, so the building/character over-brightness is NOT the bake/wrap/EnvCell/clamp (D-1..D-4, all correct but off-target) — those light the wrong surfaces. The Holtburg building exterior is a mode-0 OBJECT (IsBuildingShell, not an EnvCell). Isolation (object point lights gated OFF) made it match retail => cause is the torch REACH being too long (acdream range 7.8 = Falloff 6x1.3 vs retail 5.2 = Falloff 4x1.3), flooding the small facade. OPEN: confirm same-torch Falloff acdream-vs-retail before tightening the reach. Diagnostic shader hack reverted (tree clean); D-1..D-4 kept. Branch not merged. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| architecture | ||
| audit | ||
| plans | ||
| research | ||
| superpowers | ||
| bugs.md | ||
| ISSUES.md | ||