Standalone AcDream.Cli subcommands built during the D.5.3a visual gate, kept as reusable UI/sprite/framebuffer debugging apparatus (alongside the existing export-ui-sprite / dump-sprite-sheet / render-vitals-mockup tools): - mock-selbar: composite the selected-object health bar (back + fill at fractions) - dump-edges: print a sprite's first/last column RGB at every row - crop: crop + nearest-upscale a region of a PNG (zoom into a framebuffer dump) - probe: print the RGB of a pixel block from a PNG Dev-only (reached via explicit args[0]); no game-runtime impact. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| AcDream.Cli.csproj | ||
| FontAtlasDump.cs | ||
| LayoutIndexDump.cs | ||
| Program.cs | ||
| VitalsLayoutDump.cs | ||
| VitalsMockup.cs | ||