acdream/src/AcDream.Cli
Erik 07965852e0 chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe
Standalone AcDream.Cli subcommands built during the D.5.3a visual gate, kept as
reusable UI/sprite/framebuffer debugging apparatus (alongside the existing
export-ui-sprite / dump-sprite-sheet / render-vitals-mockup tools):
- mock-selbar: composite the selected-object health bar (back + fill at fractions)
- dump-edges: print a sprite's first/last column RGB at every row
- crop: crop + nearest-upscale a region of a PNG (zoom into a framebuffer dump)
- probe: print the RGB of a pixel block from a PNG

Dev-only (reached via explicit args[0]); no game-runtime impact.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-20 09:37:29 +02:00
..
AcDream.Cli.csproj feat(D.2b): retail 3-slice vital bars + headless mockup verifier 2026-06-14 21:40:11 +02:00
FontAtlasDump.cs chore(cli): dump-font-atlas tool for headless font inspection 2026-06-16 15:24:37 +02:00
LayoutIndexDump.cs @ 2026-06-15 19:38:27 +02:00
Program.cs chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00
VitalsLayoutDump.cs fix(D.2b): vitals from the real stacked-window LayoutDesc (0x2100006C) 2026-06-14 22:50:17 +02:00
VitalsMockup.cs chore(cli): UI-debug apparatus — mock-selbar, dump-edges, crop, probe 2026-06-20 09:37:29 +02:00