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LandWalkOrderTests.cs
feat(render) Campaign FW1: port the retail landscape draw-order machinery
2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs
feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter
2026-08-30 12:31:31 +02:00
OrderPreservingSubmitterTests.cs
fix(render) Campaign FW3.4a: rebind sections per DrawOrderedRange - the device-lost fix
2026-08-30 17:07:29 +02:00
RetailFrameWalkTests.cs
feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches
2026-08-30 10:51:05 +02:00
WalkBuildingJoinDiagnosticTests.cs
feat(render) Campaign FW1: look-in adjudication - the GetVisible load gate
2026-08-30 10:43:27 +02:00
WalkBuildingPortalTests.cs
feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm
2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs
feat(render) Campaign FW3.1: production walk world data behind the seam
2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs
feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view)
2026-08-30 09:50:03 +02:00
WalkFrameDriverTests.cs
perf(render) Campaign FW3.4a: one walk pass; prepare-once/draw-ranges; arena records
2026-08-30 17:01:26 +02:00
WalkLandscapeAssemblerTests.cs
feat(render) Campaign FW3.1: production walk world data behind the seam
2026-08-30 13:19:22 +02:00
WalkLandscapeDatBuilder.cs
feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT
2026-08-30 11:07:29 +02:00
WalkLookInGateSweepTests.cs
feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT
2026-08-30 11:07:29 +02:00
WalkOracleTrace.cs
test(render) Campaign FW1: pose-aware oracle trace parser
2026-08-30 10:19:45 +02:00
WalkOracleTraceTests.cs
test(render) Campaign FW0: walk-oracle replay helper + fixture goldens
2026-08-30 09:14:55 +02:00
WalkPortalGateDumpTests.cs
feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic
2026-08-30 11:49:27 +02:00
WalkProductionFrameContextTests.cs
feat(render) Campaign FW3.1: production walk world data behind the seam
2026-08-30 13:19:22 +02:00
WalkProductionWorldConformanceTests.cs
feat(render) Campaign FW3.1: production walk world data behind the seam
2026-08-30 13:19:22 +02:00
WalkPViewFloodTests.cs
feat(render) Campaign FW1: port the PView interior flood
2026-08-30 09:58:28 +02:00
WalkScreenClipTests.cs
feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view)
2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs
perf(render) Campaign FW3.4a: one walk pass; prepare-once/draw-ranges; arena records
2026-08-30 17:01:26 +02:00
WalkTraceConformanceTests.cs
feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic
2026-08-30 11:49:27 +02:00
WalkTraceReplay.cs
feat(render) Campaign FW1: street fixture retail-exact except flood depth
2026-08-30 11:02:16 +02:00
WalkVisibilityMathTests.cs
feat(render) Campaign FW1: flood decomp appendix + the visibility math port
2026-08-30 09:44:49 +02:00
WalkWorldDatAdapter.cs
feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT
2026-08-30 11:07:29 +02:00
WalkWorldDatAdapterTests.cs
feat(render) Campaign FW1: the landscape replay world + first outdoor diff
2026-08-30 10:36:09 +02:00