GF-15 (the gate blocker): the Summary name field and Finish button were
NOT structurally broken — live repro over the project's own local ACE
test server showed clicks correctly focus the field and land characters.
The real bug only surfaces after the first dialog opens: pressing Finish
empty successfully creates the NoName RetailMessageDialogView (visible,
correct 400x95 geometry) but it renders nothing and silently absorbs
every click across the whole canvas. Root cause: CharacterCreationUiController.Tick
and CharacterManagementUiController.Tick both call UiRoot.BringToFront(Root)
unconditionally every frame (needed so chargen stays above the occluded
management screen, AP-229); a dialog root is a direct sibling under the
same UiRoot, and RetailWindowManager.BringToFront is "highest ZOrder among
siblings + 1" — whichever BringToFront runs last in a frame wins.
RetailDialogFactory.Tick never re-asserted its own dialogs' z-order, so
the next frame's screen Tick buried the dialog behind the screen's opaque
backdrop while it stayed the registered Modal with exclusive input
priority. Fixed by having RetailDialogFactory.Tick re-raise every open
dialog (in open-order) each tick, matching retail's always-on-top dialog
behavior. Live-verified the complete user sequence end to end: click
field, type, press Finish empty, dialog now visibly renders, OK dismisses
cleanly, field still typable afterward. The "[ Name" prefill question is
closed as a non-bug: neither CharGenState::RandomizeCharacter nor
gmCGSummaryPage::InitializePage write text into the field in the decomp;
retail's field is genuinely empty on open, matching acdream already.
GF-5: CharacterCreationSkillsPage.RebuildRows resolved the wrong listbox
template (Templates[0], retail's own 3-child bucket-header row) and
required the root to be a UiButton (it's a plain container). Byte-traced
gmCGSkillsPage::DoSkillRecords + tagSkillRecord's copy-ctor field order
to map every child id in the real row (Templates[1]): name, level/cost
text, and the two real per-row up/down arrow buttons. Wired the arrows to
retail's own plain-click dispatch, retiring (narrowing) AP-213's
click-to-advance/double-click-retreat single-button substitution.
GF-13: dat property 0x3B (Invisible) was never read by the importer.
Elements 0x10000403/0x10000494 ("Non-Admin"/"Non-Envoy") author it true.
A blast-radius sweep found 1,083 elements client-wide author the same
flag, so this fix stays chargen-scoped only (ElementInfo.Invisible /
UiElement.AuthoredInvisible are pure data additions; only
CharacterCreationUiController acts on them, by the authored flag, not a
hardcoded id list). General importer-wide honor filed as ISSUES.md #408;
register row AP-230 records the split.
Gates: solution build green; App 5266/3 skips/0 failed; Runtime 1735/0;
full-solution run 0 failures anywhere. Register: AP-230 filed, AP-213
narrowed. ISSUES: #408 filed.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
823 lines
39 KiB
C#
823 lines
39 KiB
C#
using System.IO;
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using System.Linq;
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using AcDream.App.UI;
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using AcDream.App.UI.Layout;
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using AcDream.Content;
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using DatReaderWriter;
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using DatReaderWriter.Options;
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namespace AcDream.App.Tests.UI.Layout;
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/// <summary>
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/// Installed-retail-DAT acceptance gate for Campaign CC slice CC4. Opt in
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/// with <c>ACDREAM_PROBE_LIVE_MOUNT=1</c>; <c>ACDREAM_DAT_DIR</c> can
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/// override the ordinary Documents/Asheron's Call location. Mirrors
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/// <see cref="CharacterManagementLiveDatTests"/>'s pattern: sweeps the
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/// authored master-shell and page ids the campaign plan and CC4's own
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/// decomp research cite, pinning them against the real installed layout.
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/// </summary>
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public sealed class CharacterCreationLiveDatTests
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{
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private static string DatDirectory =>
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Environment.GetEnvironmentVariable("ACDREAM_DAT_DIR")
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?? Path.Combine(
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Environment.GetFolderPath(Environment.SpecialFolder.UserProfile),
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"Documents",
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"Asheron's Call");
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[InstalledDatFact]
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public void EnumTable5_ResolvesTheMasterShellRootAndChildren()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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Assert.NotEqual(0u, layoutId);
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Console.WriteLine(
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$"[CC4-DAT] category=5 enum=0x10000039 -> DID=0x{layoutId:X8}");
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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Assert.Equal(
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CharacterCreationUiController.RootElementId,
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screen.Root.DatElementId);
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// CC4 re-review R5: the fixed-canvas arbiter THROWS if two concurrent
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// screens declare different sizes, and char-management's root is
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// DAT-pinned at 800x600 (CharacterManagementLiveDatTests). Chargen
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// declares on top of it on the exact user-gate path, so its authored
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// extent must be pinned too — an unequal extent is now a crash at
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// Open(), not a cosmetic drift. Observe, don't infer (C4 closeout).
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ElementInfo rootInfo = Assert.IsType<ElementInfo>(
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LayoutImporter.ImportInfos(
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dats,
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layoutId,
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CharacterCreationUiController.RootElementId));
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Assert.Equal(800f, rootInfo.Width);
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Assert.Equal(600f, rootInfo.Height);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProgressBarElementId));
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AssertButton(screen, CharacterCreationUiController.BackElementId);
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AssertButton(screen, CharacterCreationUiController.NextElementId);
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AssertButton(screen, CharacterCreationUiController.FinishElementId);
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AssertButton(screen, CharacterCreationUiController.HelpElementId);
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AssertButton(screen, CharacterCreationUiController.ExitElementId);
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AssertButton(screen, CharacterCreationUiController.RandomElementId);
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Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.MasterPageElementId));
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foreach (uint pageId in new[]
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{
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CharacterCreationUiController.HeritagePageElementId,
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CharacterCreationUiController.ProfessionPageElementId,
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CharacterCreationUiController.SkillsPageElementId,
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CharacterCreationUiController.AppearancePageElementId,
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CharacterCreationUiController.TownPageElementId,
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CharacterCreationUiController.SummaryPageElementId,
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})
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{
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Assert.IsAssignableFrom<UiElement>(screen.FindElement(pageId));
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}
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AssertButton(screen, CharacterCreationUiController.HeritageTabElementId);
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AssertButton(screen, CharacterCreationUiController.ProfessionTabElementId);
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AssertButton(screen, CharacterCreationUiController.SkillsTabElementId);
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AssertButton(screen, CharacterCreationUiController.AppearanceTabElementId);
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AssertButton(screen, CharacterCreationUiController.TownTabElementId);
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AssertButton(screen, CharacterCreationUiController.SummaryTabElementId);
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}
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[InstalledDatFact]
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public void MountsThroughTheControllerAgainstLiveResources()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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var host = new UiRoot();
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var dialogs = MakeDialogFactory(dats, host);
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var bindings = new CharacterCreationRuntimeBindings(
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() => null,
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_ => default,
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_ => default,
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_ => default,
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(_, _) => default,
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(_, _) => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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_ => default,
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() => { });
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UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
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LayoutImporter.Import(
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dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
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CharacterCreationUiController? controller =
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CharacterCreationUiController.CreateDetached(
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host, screen, ResolveTemplate, dialogs, bindings,
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new CharacterCreationUiController.DialogStrings(
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"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
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Assert.NotNull(controller);
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controller!.AttachAndTick();
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controller.Dispose();
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dialogs.Dispose();
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}
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/// <summary>13 heritage buttons, the description text, all present as
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/// authored (Heritage page — <c>gmCGHeritagePage::InitializePage @
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/// 0x00483a10</c>).</summary>
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[InstalledDatFact]
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public void HeritagePage_HasAllThirteenRaceButtonsAndDescriptionText()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement heritageRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.HeritagePageElementId));
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uint[] heritageButtonIds =
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[
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0x100003BFu, 0x100003C1u, 0x100003C2u, 0x100003C3u,
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0x10000590u, 0x100005A9u, 0x100005E8u, 0x100005F1u,
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0x100005C4u, 0x10000591u, 0x100005BFu, 0x100005C7u,
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0x100005C8u,
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];
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foreach (uint buttonId in heritageButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(heritageRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(heritageRoot, 0x100003C4u));
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}
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/// <summary>Seven template buttons, six attribute sliders (each with a
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/// lock button + scrollbar + value text), and the four derived
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/// displays (Profession page —
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/// <c>gmCGProfessionPage::InitializePage @ 0x00482d50</c>).</summary>
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[InstalledDatFact]
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public void ProfessionPage_HasTemplateButtonsSlidersAndDisplays()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement professionRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.ProfessionPageElementId));
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uint[] templateButtonIds =
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[
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0x100003D9u, 0x100003DAu, 0x100003DBu,
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0x100003DCu, 0x100003DDu, 0x100003DEu, 0x100003DFu,
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];
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foreach (uint buttonId in templateButtonIds)
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, buttonId));
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}
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uint[] sliderContainerIds =
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[
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0x100003E6u, 0x100003E7u, 0x100003E8u,
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0x100003E9u, 0x100003EAu, 0x100003EBu,
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];
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foreach (uint containerId in sliderContainerIds)
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{
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UiElement container = Assert.IsAssignableFrom<UiElement>(
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UiElement.FindDescendant(professionRoot, containerId));
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Assert.IsType<UiScrollbar>(
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UiElement.FindDescendant(container, 0x100002EEu));
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// The value display authors as an editable Type-12 (retail's
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// NumberInputFilter) — DatWidgetFactory maps that to UiField,
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// not UiText. See CharacterCreationProfessionPage's ctor comment.
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Assert.IsType<UiField>(
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UiElement.FindDescendant(container, 0x100002EFu));
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}
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// Avail/health/stamina/mana each author as a Button whose Type-12
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// value child is swallowed by UiButton.ConsumesDatChildren — the
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// same substitution the Skills page's credits meter needed. See
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// CharacterCreationProfessionPage's ctor comment.
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foreach (uint containerId in new[]
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{ 0x100003E2u, 0x100003E3u, 0x100003E4u, 0x100003E5u })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(professionRoot, containerId));
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}
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}
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/// <summary>Skills listbox, credits meter, info panes (Skills page —
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/// <c>gmCGSkillsPage::InitializePage @ 0x00481dd0</c>).</summary>
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[InstalledDatFact]
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public void SkillsPage_HasListboxCreditsAndInfoPanes()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
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Assert.IsType<UiTemplateListBox>(
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UiElement.FindDescendant(skillsRoot, 0x100003F7u));
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// The credits meter (decomp id 0x100002f3) authors as a raw dat
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// child of button 0x100003f9; UiButton.ConsumesDatChildren swallows
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// it before it becomes an addressable widget, so the faithful
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// acdream substitute is the button's own Label — see
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// CharacterCreationSkillsPage's ctor comment.
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(skillsRoot, 0x100003F9u));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FBu));
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Assert.IsType<UiText>(
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UiElement.FindDescendant(skillsRoot, 0x100003FCu));
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}
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/// <summary>Four town buttons + description text (Town page —
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/// <c>gmCGTownPage::InitializePage @ 0x0047c6d0</c>).</summary>
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[InstalledDatFact]
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public void TownPage_HasFourStarterAreaButtons()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats,
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CharacterCreationUiController.RootEnum,
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5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement townRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.TownPageElementId));
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foreach (uint buttonId in new[] { 0x1000040Bu, 0x1000040Du, 0x1000040Eu, 0x1000040Fu })
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{
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Assert.IsType<UiButton>(
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UiElement.FindDescendant(townRoot, buttonId));
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}
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Assert.IsType<UiText>(
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UiElement.FindDescendant(townRoot, 0x10000409u));
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}
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/// <summary>The exit-warning + all per-heritage/per-town DAT string
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/// keys this slice cites actually resolve in the installed table.
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/// </summary>
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[InstalledDatFact]
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public void RequiredChargenStringsResolve()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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var strings = new DatStringResolver(dats);
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const uint table = 0x23000002u;
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string[] keys =
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[
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"ID_CharGen_ExitWarning",
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"ID_CharGen_Heritage_StartingSkills_Header",
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"ID_CharGen_Heritage_StartingSkills",
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"ID_CharGen_Heritage_BonusSkills_Trained_Header",
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"ID_CharGen_AluvianText_BonusSkills_Trained",
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"ID_CharGen_GaruText_BonusSkills_Trained",
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"ID_CharGen_ShoText_BonusSkills_Trained",
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"ID_CharGen_ViaText_BonusSkills_Trained",
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"ID_CharGen_ShadText_BonusSkills_Trained",
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"ID_CharGen_GearText_BonusSkills_Trained",
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"ID_CharGen_AunTText_BonusSkills_Trained",
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"ID_CharGen_EmpText_BonusSkills_Trained",
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"ID_CharGen_UndText_BonusSkills_Trained",
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"ID_CharGen_TownHowTo",
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"ID_CharGen_HoltText",
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"ID_CharGen_ShoushiText",
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"ID_CharGen_YaraqText",
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"ID_CharGen_SanamarText",
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];
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foreach (string key in keys)
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{
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string? resolved = strings.Resolve(table, DatStringResolver.ComputeHash(key));
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Assert.True(resolved is not null, $"missing string: {key}");
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}
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}
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/// <summary>
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/// Campaign CC slice CC6b-MOUNT — the Appearance page's full authored
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/// widget catalog. Pins the campaign plan's risk item 4 finding (the
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/// color-wheel/gradient family resolves through EXISTING
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/// <c>DatWidgetFactory</c> mappings; no new widget type was needed —
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/// see <see cref="CharacterCreationAppearancePage"/>'s own class doc)
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/// against the real installed DAT: gender/Face/Clothes buttons, all
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/// nine spins, all nine color swatches, the shade scrollbar, and the
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/// viewport.
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/// </summary>
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[InstalledDatFact]
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public void AppearancePage_HasGenderChoiceSpinsSwatchesShadeAndViewport()
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{
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using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
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uint layoutId = RetailDataIdResolver.Resolve(
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dats, CharacterCreationUiController.RootEnum, 5u);
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ImportedLayout screen = BuildSelected(
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dats, layoutId, CharacterCreationUiController.RootElementId);
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UiElement appearanceRoot = Assert.IsAssignableFrom<UiElement>(
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screen.FindElement(CharacterCreationUiController.AppearancePageElementId));
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AssertButton(appearanceRoot, CharacterCreationAppearancePage.FemaleButtonId);
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AssertButton(appearanceRoot, CharacterCreationAppearancePage.MaleButtonId);
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AssertButton(appearanceRoot, CharacterCreationAppearancePage.FaceButtonId);
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AssertButton(appearanceRoot, CharacterCreationAppearancePage.ClothesButtonId);
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Assert.IsAssignableFrom<UiElement>(
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UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.FaceChoicesId));
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Assert.IsAssignableFrom<UiElement>(
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UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ClothesChoicesId));
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foreach (uint spinId in new[]
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{
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CharacterCreationAppearancePage.HairSpinId,
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CharacterCreationAppearancePage.EyesSpinId,
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CharacterCreationAppearancePage.NoseSpinId,
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CharacterCreationAppearancePage.MouthSpinId,
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CharacterCreationAppearancePage.SkinSpinId,
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CharacterCreationAppearancePage.HeadgearSpinId,
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CharacterCreationAppearancePage.ShirtSpinId,
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CharacterCreationAppearancePage.TrousersSpinId,
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CharacterCreationAppearancePage.FootwearSpinId,
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})
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{
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UiButton spin = AssertButton(appearanceRoot, spinId);
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// Fix round F2 item 2: the current-part highlight
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// (TrySetRetailState(Normal/Highlight)) only has a visible
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// effect through UiButton's ToggleBehavior branch when the
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// authored spin actually sets DAT property 0x0B — measured
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// (not assumed, matching this file's own discipline for the
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// arrow geometry above) True for all nine spins against the
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// installed EoR dat. Pinned so a future DAT revision that
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// drops it shows up here instead of as a silently-dead
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// highlight.
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Assert.True(spin.ToggleBehavior, $"spin 0x{spinId:X8} must author ToggleBehavior for the current-part highlight to work.");
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// Re-review nit N2 (2026-08-15): ToggleBehavior alone is necessary
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// but not sufficient — UiButton.UpdateVisualState only COMMITS the
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// requested state when _availableStates actually contains it
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// (UiButton.cs's TrySetRetailState -> Selected setter ->
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// UpdateVisualState chain). MEASURED (not assumed) against the
|
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// installed EoR dat: TrySetRetailState(Highlight) itself always
|
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// reports success (the ToggleBehavior branch commits
|
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// unconditionally, matching TrySetRetailState's own contract),
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// but NONE of the nine spins actually carries Highlight /
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// Highlight_rollover / Highlight_pressed media on either of
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// their two consumed arrow face segments — every one of them
|
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// authors only Normal / Normal_rollover / Ghosted. So F2 item 2's
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// current-part highlight is CURRENTLY A NO-OP for every spin:
|
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// ActiveState silently stays at its prior value ("Normal")
|
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// instead of ever becoming "Highlight". The pre-existing
|
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// ToggleBehavior pin above never caught this because it only
|
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// checks the PROPERTY that gates the state-machine branch, not
|
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// whether that branch has anything to actually draw. Filed as
|
|
// AP-222 (retail-vs-acdream status unresolved — retail's own
|
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// gmCGAppearancePage::SetSelection call sites are cited for
|
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// the SetState(1)/SetState(6) calls, not for whether retail's
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// OWN spin art authors Highlight media either). Pinned to
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// "Normal" so a future DAT revision that adds real Highlight
|
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// media is what makes this assertion start failing — the
|
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// correct trigger to update it to "Highlight" instead of a
|
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// silently-reintroduced dead highlight going unnoticed either way.
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Assert.True(
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spin.TrySetRetailState(UiButtonStateMachine.Highlight),
|
|
$"spin 0x{spinId:X8} must accept a Highlight state request.");
|
|
Assert.Equal("Normal", spin.ActiveState);
|
|
}
|
|
|
|
// Every color-wheel-family id resolves through EXISTING
|
|
// DatWidgetFactory mappings (Button=1, Scrollbar=0xB, the generic
|
|
// Type-3 fallback) — the risk-item-4 scouting result, pinned.
|
|
foreach (uint swatchId in CharacterCreationAppearancePage.SwatchIds)
|
|
AssertButton(appearanceRoot, swatchId);
|
|
UiScrollbar shadeScroll = Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ShadeScrollId));
|
|
// Fix round F11: measured (not assumed) against the installed EoR
|
|
// dat — the shade scrollbar (0x10000321) is authored VERTICAL
|
|
// (33x85, taller than wide). Before this fix, UiScrollbar.OnEvent
|
|
// only routed to ScalarChanged when Horizontal was true, so mouse
|
|
// input on this control never reached SetShadeFromScalar in
|
|
// production. Pinned so a future DAT revision that flips this
|
|
// orientation is caught here rather than silently reintroducing the
|
|
// dead-input bug (UiScrollbar's OnVerticalScalarEvent handles this
|
|
// orientation now, but ONLY this orientation gets exercised in
|
|
// production).
|
|
Assert.False(shadeScroll.Horizontal);
|
|
Assert.True(shadeScroll.Height > shadeScroll.Width);
|
|
Assert.IsType<UiDatElement>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.GradCircleId));
|
|
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateClockwiseId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.RotateCounterClockwiseId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomInId);
|
|
AssertButton(appearanceRoot, CharacterCreationAppearancePage.ZoomOutId);
|
|
|
|
Assert.IsType<UiViewport>(
|
|
UiElement.FindDescendant(appearanceRoot, CharacterCreationAppearancePage.ViewportId));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Live-DAT-measured arrow geometry the page's spin OnClickAt zones are
|
|
/// built from — every one of the nine spins is uniformly 200px wide
|
|
/// with the two locally-reused arrow child ids
|
|
/// (<c>0x1000030a</c> decrement / <c>0x1000030b</c> increment) at the
|
|
/// SAME local positions. If a future DAT revision changes this shared
|
|
/// template's geometry, this test (not a silent behavior change) is
|
|
/// where it shows up.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void AppearancePage_SpinArrowGeometryIsUniformAcrossAllNineSpins()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
ElementInfo? appearanceInfo = FindInfo(
|
|
rootInfo, CharacterCreationUiController.AppearancePageElementId);
|
|
Assert.NotNull(appearanceInfo);
|
|
|
|
foreach (uint spinId in new[]
|
|
{
|
|
CharacterCreationAppearancePage.HairSpinId,
|
|
CharacterCreationAppearancePage.EyesSpinId,
|
|
CharacterCreationAppearancePage.NoseSpinId,
|
|
CharacterCreationAppearancePage.MouthSpinId,
|
|
CharacterCreationAppearancePage.SkinSpinId,
|
|
CharacterCreationAppearancePage.HeadgearSpinId,
|
|
CharacterCreationAppearancePage.ShirtSpinId,
|
|
CharacterCreationAppearancePage.TrousersSpinId,
|
|
CharacterCreationAppearancePage.FootwearSpinId,
|
|
})
|
|
{
|
|
ElementInfo? spin = FindInfo(appearanceInfo!, spinId);
|
|
Assert.NotNull(spin);
|
|
Assert.Equal(200f, spin!.Width);
|
|
|
|
ElementInfo? decrement = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Au);
|
|
ElementInfo? increment = spin.Children.FirstOrDefault(c => c.Id == 0x1000030Bu);
|
|
Assert.NotNull(decrement);
|
|
Assert.NotNull(increment);
|
|
Assert.Equal(80f, decrement!.X);
|
|
Assert.Equal(127f, increment!.X);
|
|
// Fix round F10: the arrow WIDTHS are what actually derive
|
|
// CharacterCreationAppearancePage.IncrementZoneEnd (174 =
|
|
// IncrementZoneStart 127 + this measured 47px width) — X alone
|
|
// pins the LEFT edge of each zone, not where the increment zone
|
|
// ends and the select-as-current-part body zone begins. Measured
|
|
// against the installed EoR dat: both arrows are 47px wide,
|
|
// uniformly, across all nine spins.
|
|
Assert.Equal(47f, decrement.Width);
|
|
Assert.Equal(47f, increment.Width);
|
|
}
|
|
}
|
|
|
|
private static ElementInfo? FindInfo(ElementInfo node, uint id)
|
|
{
|
|
if (node.Id == id) return node;
|
|
foreach (ElementInfo child in node.Children)
|
|
{
|
|
ElementInfo? found = FindInfo(child, id);
|
|
if (found is not null) return found;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
private static RetailDialogFactory MakeDialogFactory(IDatReaderWriter dats, UiRoot host)
|
|
{
|
|
uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
|
|
ImportedLayout? CreateLayout(RetailDialogType type)
|
|
{
|
|
uint rootElementId = RetailDialogFactory.RootElementId(type);
|
|
return rootElementId == 0u
|
|
? null
|
|
: LayoutImporter.Import(
|
|
dats, dialogDid, rootElementId, _ => (0u, 0, 0), null);
|
|
}
|
|
return new RetailDialogFactory(host, CreateLayout);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Campaign CC slice CC5 — the Summary page's full authored widget
|
|
/// catalog: the name field (with <c>NameInputFilter</c>), the how-to
|
|
/// text, the viewport (Summary's OWN <c>gmCG3DView</c>), and the
|
|
/// listbox's THREE row templates (single-line, category-header,
|
|
/// key/value pair) confirmed against the installed EoR dat — see
|
|
/// <see cref="CharacterCreationSummaryPage"/>'s own class doc for the
|
|
/// decomp citation (<c>SetSummaryText @ 0x0047b1d0</c>) each template
|
|
/// maps to.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_HasNameFieldListboxTemplatesAndViewport()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats,
|
|
CharacterCreationUiController.RootEnum,
|
|
5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement summaryRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SummaryPageElementId));
|
|
|
|
Assert.IsType<UiScrollbar>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ScrollId));
|
|
Assert.IsType<UiField>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.NameTextId));
|
|
Assert.IsType<UiText>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.HowToTextId));
|
|
Assert.IsType<UiViewport>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ViewportId));
|
|
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(summaryRoot, CharacterCreationSummaryPage.ListBoxId));
|
|
Assert.Equal(3, list.Templates.Count);
|
|
|
|
UiElement? ResolveRow(int index) =>
|
|
LayoutImporter.Import(
|
|
dats,
|
|
list.Templates[index].TemplateLayoutId,
|
|
list.Templates[index].TemplateElementId,
|
|
_ => (0u, 0, 0),
|
|
null)?.Root;
|
|
|
|
UiElement lineRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(0));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(lineRow, 0x100002F9u));
|
|
|
|
UiElement headerRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(1));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(headerRow, 0x100000FEu));
|
|
|
|
UiElement pairRow = Assert.IsAssignableFrom<UiElement>(ResolveRow(2));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(pairRow, 0x100002FCu));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(pairRow, 0x100002FDu));
|
|
}
|
|
|
|
/// <summary>
|
|
/// CC5 re-review residual round, R3 (2026-08-16): MEASURES the
|
|
/// installed global SkillTable's (portal.dat <c>0x0E000004</c>)
|
|
/// <c>MinLevel</c> distribution instead of inferring it — the C4
|
|
/// closeout's "observe, don't infer" lesson
|
|
/// (<c>docs/research/2026-08-05-c4-closeout-handoff.md</c>).
|
|
/// <see cref="AcDream.App.Net.RetailSkillFormula.CalculateChargenScore"/>'s
|
|
/// own doc comment used to claim "no retail-authored skill sets
|
|
/// MinLevel above Untrained=1" without ever reading the field; ACE's own
|
|
/// <c>SkillBase.cs</c> annotates the same field <c>// 1-2?</c> (a hedge
|
|
/// that observed 2s exist). This is that measurement — see the method's
|
|
/// own real-DAT finding recorded in <c>RetailSkillFormula.cs</c>'s doc
|
|
/// comment, corrected from this test's result.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillTable_MinLevelDistribution_NeverExceedsTrained()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
DatReaderWriter.DBObjs.SkillTable? skillTable =
|
|
dats.Get<DatReaderWriter.DBObjs.SkillTable>(0x0E000004u);
|
|
Assert.NotNull(skillTable);
|
|
|
|
var byMinLevel = skillTable!.Skills.Values
|
|
.GroupBy(skill => skill.MinLevel)
|
|
.OrderBy(g => g.Key)
|
|
.ToDictionary(g => g.Key, g => g.Count());
|
|
Console.WriteLine(
|
|
"[CC5-R3-DAT] SkillTable MinLevel distribution (level=count): "
|
|
+ string.Join(", ", byMinLevel.Select(p => $"{p.Key}={p.Value}"))
|
|
+ $" (total skills: {skillTable.Skills.Count})");
|
|
|
|
// RetailSkillFormula.CalculateChargenScore's own gate argument ("the
|
|
// decomp's own `if (edi_1 >= MinLevel)` gate passes for both callers,
|
|
// Trained=2 and Specialized=3") only holds while every skill's
|
|
// MinLevel stays at or below Trained(2) — pin that as a real
|
|
// assertion instead of leaving it as prose, so a future DAT
|
|
// revision that adds a MinLevel=3+ skill fails HERE, not silently
|
|
// under-credits that skill's chargen score.
|
|
Assert.True(
|
|
byMinLevel.Keys.All(minLevel => minLevel <= 2),
|
|
"A skill's MinLevel exceeded 2 (Trained) in the installed DAT — "
|
|
+ "RetailSkillFormula.CalculateChargenScore's Trained/Specialized "
|
|
+ "gate argument needs re-verification for this skill.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-13 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed:
|
|
/// the GM-only labels <c>0x10000403</c> ("Non-Admin") and
|
|
/// <c>0x10000494</c> ("Non-Envoy") both live under the Summary page
|
|
/// (<c>0x100003D6</c>, path <c>0x100003CC > 0x100003D0 >
|
|
/// 0x100003D6 > {0x10000403,0x10000494}</c>) and both author dat
|
|
/// property <c>0x3B</c> (Invisible) = <see langword="true"/> — the exact
|
|
/// mechanism retail's <c>UIElement::OnSetAttribute @0x00462d80</c> case 8
|
|
/// hides them by. Pins the DATA half (<see cref="ElementInfo.Invisible"/>)
|
|
/// against the installed EoR dat.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_NonAdminNonEnvoyLabels_AuthorInvisibleTrue()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId));
|
|
|
|
foreach (uint targetId in new[] { 0x10000403u, 0x10000494u })
|
|
{
|
|
ElementInfo? found = FindInfo(rootInfo, targetId);
|
|
Assert.NotNull(found);
|
|
Assert.True(
|
|
found!.Invisible,
|
|
$"element 0x{targetId:X8} must author dat property 0x3B (Invisible) = true.");
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-13: the BEHAVIOR half — after the real controller mounts through
|
|
/// <see cref="CharacterCreationUiController.CreateDetached"/> (not a raw
|
|
/// <see cref="LayoutImporter.Build"/> call), the two authored-invisible
|
|
/// elements are not <see cref="UiElement.Visible"/>. Exercises
|
|
/// <c>HideAuthoredInvisibleElements</c>'s real chargen-scoped honor path,
|
|
/// not just the data plumbing the sibling test above pins.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SummaryPage_NonAdminNonEnvoyLabels_HiddenAfterControllerMount()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
var host = new UiRoot();
|
|
var dialogs = MakeDialogFactory(dats, host);
|
|
var bindings = new CharacterCreationRuntimeBindings(
|
|
() => null,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
(_, _) => default,
|
|
(_, _) => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
_ => default,
|
|
() => { });
|
|
|
|
UiElement? ResolveTemplate(uint templateLayoutId, uint templateElementId) =>
|
|
LayoutImporter.Import(
|
|
dats, templateLayoutId, templateElementId, _ => (0u, 0, 0), null)?.Root;
|
|
|
|
CharacterCreationUiController? controller =
|
|
CharacterCreationUiController.CreateDetached(
|
|
host, screen, ResolveTemplate, dialogs, bindings,
|
|
new CharacterCreationUiController.DialogStrings(
|
|
"Are you sure?", "No name", "Unspent credits", "Randomize?", "Name too long"));
|
|
Assert.NotNull(controller);
|
|
|
|
foreach (uint targetId in new[] { 0x10000403u, 0x10000494u })
|
|
{
|
|
UiElement found = Assert.IsAssignableFrom<UiElement>(
|
|
UiElement.FindDescendant(controller!.Root, targetId));
|
|
Assert.True(found.AuthoredInvisible, $"0x{targetId:X8} must carry AuthoredInvisible.");
|
|
Assert.False(found.Visible, $"0x{targetId:X8} must be hidden after mount.");
|
|
}
|
|
|
|
controller!.Dispose();
|
|
dialogs.Dispose();
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-5 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed
|
|
/// (raw <c>ElementDesc.Type</c> — the same id space as retail's
|
|
/// <c>DynamicCast</c> tags, 1=Button, 12=Text): the Skills listbox
|
|
/// authors exactly two templates. <c>Templates[0]</c>
|
|
/// (<c>0x100002F4</c>) is retail's own 3-child bucket-HEADER row
|
|
/// (unused by this port's flat-list simplification, AP-213).
|
|
/// <c>Templates[1]</c> (<c>0x100002FF</c>) is the REAL skill row — a
|
|
/// plain container root (rawType 3, NOT a Button), 7 children, byte-
|
|
/// traced against <c>gmCGSkillsPage::DoSkillRecords @ 0x004817e0</c> +
|
|
/// <c>tagSkillRecord</c>'s copy-constructor field order
|
|
/// (<c>acclient.h</c>): name (<c>0x10000301</c>, Text), pSkillLevelText
|
|
/// (<c>0x10000302</c>, Text), pUpCostText (<c>0x10000303</c>, Text),
|
|
/// pSkillUpButton (<c>0x10000304</c>, Button), pSkillDownButton
|
|
/// (<c>0x10000305</c>, Button), pDownCostText (<c>0x10000306</c>, Text).
|
|
/// See <see cref="CharacterCreationSkillsPage"/>'s own class doc for the
|
|
/// full trace.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void SkillsPage_RealRowTemplate_HasNameLevelCostTextAndArrowButtons()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint layoutId = RetailDataIdResolver.Resolve(
|
|
dats, CharacterCreationUiController.RootEnum, 5u);
|
|
ImportedLayout screen = BuildSelected(
|
|
dats, layoutId, CharacterCreationUiController.RootElementId);
|
|
|
|
UiElement skillsRoot = Assert.IsAssignableFrom<UiElement>(
|
|
screen.FindElement(CharacterCreationUiController.SkillsPageElementId));
|
|
UiTemplateListBox list = Assert.IsType<UiTemplateListBox>(
|
|
UiElement.FindDescendant(skillsRoot, 0x100003F7u));
|
|
|
|
Assert.Equal(2, list.Templates.Count);
|
|
|
|
UiTemplateListEntry realRowTemplate = list.Templates[1];
|
|
Assert.Equal(0x100002FFu, realRowTemplate.TemplateElementId);
|
|
|
|
UiElement? row = LayoutImporter.Import(
|
|
dats,
|
|
realRowTemplate.TemplateLayoutId,
|
|
realRowTemplate.TemplateElementId,
|
|
_ => (0u, 0, 0),
|
|
null)?.Root;
|
|
UiElement realRow = Assert.IsAssignableFrom<UiElement>(row);
|
|
Assert.IsNotType<UiButton>(realRow);
|
|
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000301u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000302u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000303u));
|
|
Assert.IsType<UiText>(UiElement.FindDescendant(realRow, 0x10000306u));
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(realRow, 0x10000304u));
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(realRow, 0x10000305u));
|
|
|
|
// Templates[0] (0x100002F4) is retail's bucket-header row — unused
|
|
// by RebuildRows, still confirmed present so a future revision that
|
|
// drops it or changes its shape shows up here.
|
|
Assert.Equal(0x100002F4u, list.Templates[0].TemplateElementId);
|
|
}
|
|
|
|
/// <summary>
|
|
/// GF-15 (Campaign CC gate round 1, Batch A). Live-DAT-probe-confirmed
|
|
/// during the investigation: the Message dialog catalog's popup
|
|
/// (<c>0x3D</c>), message text (<c>0x3E</c>), and OK button
|
|
/// (<c>0x26</c>) all author REAL, nonzero geometry (popup 400x95,
|
|
/// centered by <see cref="RetailMessageDialogView.SizeAndCenter"/>) —
|
|
/// ruling out a zero-size/collapsed-layout explanation for the dialog
|
|
/// rendering nothing. The actual root cause was a Z-ORDER bug (the
|
|
/// chargen screen's own per-tick <c>BringToFront</c> burying the dialog
|
|
/// behind its opaque backdrop while the dialog kept exclusive
|
|
/// <see cref="UiRoot.Modal"/> input priority — fixed in
|
|
/// <see cref="RetailDialogFactory.Tick"/>). This test pins the geometry
|
|
/// half so a future DAT revision that collapses the popup/message/button
|
|
/// to zero size is caught here instead of silently reintroducing an
|
|
/// invisible dialog.
|
|
/// </summary>
|
|
[InstalledDatFact]
|
|
public void MessageDialogCatalog_PopupMessageAndOkButton_AuthorNonzeroGeometry()
|
|
{
|
|
using var dats = new DatCollection(DatDirectory, DatAccessType.Read);
|
|
uint dialogDid = RetailDataIdResolver.Resolve(dats, 2u, 5u);
|
|
|
|
ElementInfo rootInfo = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(dats, dialogDid, 0x24u));
|
|
Assert.Equal(800f, rootInfo.Width);
|
|
Assert.Equal(600f, rootInfo.Height);
|
|
|
|
ElementInfo popup = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x3Du));
|
|
Assert.True(popup.Width > 0f && popup.Height > 0f);
|
|
|
|
ElementInfo message = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x3Eu));
|
|
Assert.True(message.Width > 0f && message.Height > 0f);
|
|
|
|
ElementInfo okButton = Assert.IsType<ElementInfo>(FindInfo(rootInfo, 0x26u));
|
|
Assert.True(okButton.Width > 0f && okButton.Height > 0f);
|
|
}
|
|
|
|
private static void AssertButton(ImportedLayout layout, uint elementId) =>
|
|
Assert.IsType<UiButton>(layout.FindElement(elementId));
|
|
|
|
private static UiButton AssertButton(UiElement root, uint elementId) =>
|
|
Assert.IsType<UiButton>(UiElement.FindDescendant(root, elementId));
|
|
|
|
private static ImportedLayout BuildSelected(
|
|
IDatReaderWriter dats,
|
|
uint layoutDid,
|
|
uint rootId)
|
|
{
|
|
ElementInfo info = Assert.IsType<ElementInfo>(
|
|
LayoutImporter.ImportInfos(dats, layoutDid, rootId));
|
|
return LayoutImporter.Build(
|
|
info,
|
|
_ => (0u, 0, 0),
|
|
null,
|
|
null,
|
|
new DatStringResolver(dats).Resolve);
|
|
}
|
|
}
|