..
CompositeLiveEntityResourceLifecycleTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs
refactor(world): establish live entity composition seams
2026-07-21 13:09:58 +02:00
ExternalContainerLifecycleControllerTests.cs
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
InboundPhysicsStateControllerTests.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
LiveEntityHydrationControllerTests.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
LiveEntityLifecycleStressTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
LiveEntityLivenessControllerTests.cs
fix(streaming): retire stale portal-region entities
2026-07-18 10:02:15 +02:00
LiveEntityPhysicsHostOwnershipTests.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
LiveEntityPresentationControllerTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntityRuntimeTeardownControllerTests.cs
refactor(world): extract live entity teardown
2026-07-21 18:25:59 +02:00
LiveEntityRuntimeTests.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs
refactor(world): extract live entity network updates
2026-07-21 19:11:49 +02:00
LiveEntityTeardownPlanTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveEntityWorldOriginCoordinatorTests.cs
refactor(runtime): extract local teleport and player mode
2026-07-22 02:50:15 +02:00
LiveObjectFrameControllerTests.cs
refactor(settings): own two-phase runtime settings
2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
ParentAttachmentStateTests.cs
refactor(world): extract live projection mechanics
2026-07-21 16:17:03 +02:00
RecallTeleportAnimationTests.cs
refactor(runtime): extract the live object frame
2026-07-22 00:42:26 +02:00
RetailInboundEventDispatcherTests.cs
feat(physics): port retail complete object frame pipeline
2026-07-20 09:10:31 +02:00
UpdateFrameOrchestratorTests.cs
refactor(lifetime): own render resource prefixes
2026-07-22 14:42:14 +02:00
WorldEnvironmentControllerTests.cs
refactor(world): own live environment state
2026-07-22 10:54:33 +02:00