acdream/tests/AcDream.App.Tests/UI/Layout/KeyboardConfigControllerTests.cs
Erik f6fe0f2a4f
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fix(client): restore retail interaction parity
Harden keyboard and camera routing, inventory and vendor interactions, chat/emotes, relog portal flow, and paperdoll rendering. Add retail research, connected gate coverage, and release-gate validation.
2026-08-26 20:45:11 +02:00

1159 lines
52 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using AcDream.App.UI;
using AcDream.App.UI.Layout;
using AcDream.Core.Input;
using AcDream.UI.Abstractions.Input;
namespace AcDream.App.Tests.UI.Layout;
/// <summary>
/// Campaign OP slice OP8 conformance + behavior tests for
/// <see cref="KeyboardConfigController"/> — built against the committed
/// <c>keyboard_config_21000009.json</c> fixture (real DAT structure, no live dat
/// access at test time), fed a small synthetic <see cref="RetailActionMapSnapshot"/>
/// so the behavioral assertions stay focused. Live-DAT row-count/label conformance
/// lives in <c>AcDream.Core.Tests.Input.RetailActionMapReaderTests</c> and
/// <c>RetailActionIdentityRoundTripTests</c>.
///
/// <para>
/// Reworked at the 2026-08-11 combined review (M1/M2/M3/S1/S4): the seam now
/// carries <see cref="Binding"/> (chord + activation + scope). Campaign KB gives
/// both camera contexts distinct live identities and removes the store-only tier.
/// </para>
/// </summary>
public sealed class KeyboardConfigControllerTests
{
private static (uint, int, int) NoTex(uint _) => (0, 0, 0);
private static ElementInfo? Find(ElementInfo n, uint id)
{
if (n.Id == id) return n;
foreach (ElementInfo c in n.Children)
{
ElementInfo? f = Find(c, id);
if (f is not null) return f;
}
return null;
}
private static Func<uint, uint, UiElement?> MakeTemplateResolver()
{
ElementInfo root = FixtureLoader.LoadKeyboardConfigInfos();
return (layoutId, elementId) =>
{
if (layoutId != KeyboardConfigController.LayoutId) return null;
ElementInfo? templateInfo = Find(root, elementId);
return templateInfo is null ? null : LayoutImporter.Build(templateInfo, NoTex, null).Root;
};
}
private static RetailActionMapRow Row(
uint inputMapId, uint actionId, RetailActionClass cls,
uint labelHash = 0, uint tooltipHash = 0,
params RetailKeyChord[] defaults) =>
new(
inputMapId,
actionId,
cls,
labelHash == 0 ? 0xDE000000u | (actionId & 0x00FFFFFFu) : labelHash,
tooltipHash,
defaults);
private static string? ResolveSyntheticString(uint _, uint hash) =>
(hash & 0xFF000000u) == 0xDE000000u ? $"Action {hash & 0x00FFFFFFu:X}" : null;
private sealed class FakeBindings
{
public Dictionary<InputAction, List<Binding>> Mapped { get; } = new();
public Dictionary<(uint, uint), List<KeyChord>> Unmapped { get; } = new();
public List<(InputAction Action, IReadOnlyList<Binding> Value)> MappedSets { get; } = new();
public List<((uint, uint) Row, IReadOnlyList<KeyChord> Value)> UnmappedSets { get; } = new();
public List<string> Messages { get; } = new();
public int SaveCalls { get; private set; }
public int ToggleCalls { get; private set; }
public Action<KeyChord?>? PendingCapture { get; private set; }
public (string Message, Action<bool> OnResult)? PendingConfirm { get; private set; }
public List<string> InstructionOpens { get; } = new();
public List<uint> InstructionCloses { get; } = new();
public uint NextInstructionContext { get; set; } = 7u;
public bool WireInstructions { get; set; }
public string CurrentKeymapFilename { get; set; } = "acdream.keymap";
public Action? PendingLoadCompleted { get; private set; }
public Action? PendingSaveCompleted { get; private set; }
public void Capture(KeyChord? chord)
{
Action<KeyChord?>? cb = PendingCapture;
PendingCapture = null;
cb?.Invoke(chord);
}
public void RespondToConfirm(bool accept)
{
var pending = PendingConfirm ?? throw new InvalidOperationException("no pending confirm");
PendingConfirm = null;
pending.OnResult(accept);
}
public KeyboardConfigController.Bindings ToBindings() => new(
CurrentForAction: a => Mapped.TryGetValue(a, out var v) ? v : Array.Empty<Binding>(),
SetForAction: (a, v) =>
{
Mapped[a] = v.ToList();
MappedSets.Add((a, v));
},
CurrentForUnmapped: k => Unmapped.TryGetValue(k, out var v) ? v : Array.Empty<KeyChord>(),
SetForUnmapped: (k, v) =>
{
Unmapped[k] = v.ToList();
UnmappedSets.Add((k, v));
},
BeginCapture: cb => PendingCapture = cb,
Save: () => SaveCalls++,
Toggle: () => ToggleCalls++,
ResolveTemplate: (key, variables) => key switch
{
"ID_ActionKeyMap_ButtonLabel" => variables[DatStringResolver.ComputeHash("LABEL")],
"ID_ActionKeyMap_TT_ExistingBinding" =>
$"({variables[DatStringResolver.ComputeHash("VALUE")]}) existing binding",
"ID_ActionKeyMap_TT_NewBinding" => "new binding",
"ID_ActionKeyMap_NonUserBindableBinding" =>
$"cannot overwrite {variables[DatStringResolver.ComputeHash("KEY")]}",
"ID_ActionKeyMap_OverwriteExistingBinding" =>
$"overwrite {variables[DatStringResolver.ComputeHash("KEY")]} "
+ variables[DatStringResolver.ComputeHash("ACTION")],
"ID_ActionKeyMap_Binding" =>
$"{variables[DatStringResolver.ComputeHash("ACTION")]} "
+ $"({variables[DatStringResolver.ComputeHash("KEY")]})",
"ID_ActionKeyMap_OverwriteExistingBindings" =>
$"overwrite {variables[DatStringResolver.ComputeHash("KEY")]}\n"
+ variables[DatStringResolver.ComputeHash("BINDINGS")],
_ => null,
},
ShowMessage: msg => Messages.Add(msg),
ConfirmOverwrite: (message, onResult) => PendingConfirm = (message, onResult),
OpenCaptureInstructions: WireInstructions
? label =>
{
InstructionOpens.Add(label);
return NextInstructionContext;
}
: null,
CloseCaptureInstructions: context => InstructionCloses.Add(context));
public KeyboardConfigController.Bindings ToProfileBindings() =>
ToBindings() with
{
CurrentKeymapFilename = () => this.CurrentKeymapFilename,
OpenLoadKeymap = completed => PendingLoadCompleted = completed,
OpenSaveKeymap = completed => PendingSaveCompleted = completed,
};
}
private static readonly KeyChord ChordW = new(Silk.NET.Input.Key.W, ModifierMask.None);
private static readonly KeyChord ChordUp = new(Silk.NET.Input.Key.Up, ModifierMask.None);
private static readonly KeyChord ChordA = new(Silk.NET.Input.Key.A, ModifierMask.None);
private static readonly KeyChord LeftMouse = new(
InputDispatcher.MouseButtonToKey(Silk.NET.Input.MouseButton.Left),
ModifierMask.None,
Device: 1);
[Fact]
public void Bind_Succeeds_AndBuildsOneRowPerSnapshotRow()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup
Row(0x5, 0x33, RetailActionClass.Camera), // CameraMoveToward
});
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
var fake = new FakeBindings();
KeyboardConfigController? controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings());
Assert.NotNull(controller);
Assert.Equal(3, controller!.Rows.Count);
Assert.Equal(3, controller.Page.Rows.Count);
}
[Fact]
public void Bind_ActivatesTheTabControl_MovementDefaultShown_OtherPagesHidden()
{
// Gate-2 screenshot finding (#375 residual): OP8 never activated the
// screen's own Type-8 tab control, so all six ActionClass pages stayed
// Visible simultaneously — six stacked ListBoxes reading as
// "overlapping text", with dead tab buttons. Bind must run the
// authored default-entry switch (Movement, IsDefault=true) exactly
// like OptionsPanelController does for its own host.
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x5, 0x33, RetailActionClass.Camera),
});
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
var fake = new FakeBindings();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
Assert.NotNull(controller);
UiTabPanel tabHost = Assert.IsType<UiTabPanel>(layout.FindElement(0x1000049Bu));
Assert.True(tabHost.BehaviorActive);
Assert.Equal(0x1000049Du, tabHost.ActivePageElementId); // Movement, the authored default
// Exactly one page visible: Movement; the other five hidden.
foreach ((uint pageId, bool expectVisible) in new[]
{
(0x1000049Du, true), // Movement
(0x1000049Fu, false), // Camera
(0x100004A1u, false), // Combat
(0x100004A3u, false), // UI
(0x10000211u, false), // CharacterSettings
(0x100004A5u, false), // Emote
})
{
UiElement? page = UiElement.FindDescendant(tabHost, pageId);
Assert.NotNull(page);
Assert.Equal(expectVisible, page!.Visible);
}
// The tab buttons are live: switching to Camera flips exclusivity.
tabHost.SwitchTo(0x1000049Fu);
Assert.False(UiElement.FindDescendant(tabHost, 0x1000049Du)!.Visible);
Assert.True(UiElement.FindDescendant(tabHost, 0x1000049Fu)!.Visible);
}
[Fact]
public void Bind_MapsEveryRetailActionRow()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward
Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // -> EmoteBowDeep
});
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
var fake = new FakeBindings();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
Assert.Equal(InputAction.MovementForward, forward.MappedAction);
KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
Assert.Equal(InputAction.EmoteBowDeep, bowDeep.MappedAction);
}
[Fact]
public void Bind_SeedsEveryRowFromLiveBindings()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x10000006, 0x100000A0, RetailActionClass.Emote),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding>
{
new(ChordW, InputAction.MovementForward),
new(ChordUp, InputAction.MovementForward),
};
fake.Mapped[InputAction.EmoteBowDeep] = new List<Binding>
{
new(ChordA, InputAction.EmoteBowDeep),
};
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
Assert.Equal(new[] { ChordW, ChordUp }, forward.Model.Current);
KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
Assert.Equal(new[] { ChordA }, bowDeep.Model.Current);
}
[Fact]
public void KeyButtonClick_CapturesAndAppliesNewBinding()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
Assert.NotEmpty(row.KeyButtons);
row.KeyButtons[0].OnClick!.Invoke();
Assert.NotNull(fake.PendingCapture);
fake.Capture(ChordW);
Assert.Contains(ChordW, row.Model.Current);
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
Assert.Equal(InputAction.MovementForward, written.Action);
Binding onlyBinding = Assert.Single(written.Value);
Assert.Equal(ChordW, onlyBinding.Chord);
// No live binding existed at build time — falls back to the retail
// action identity's activation/scope metadata.
Assert.Equal(ActivationType.Press, onlyBinding.Activation);
Assert.Equal(InputScope.Game, onlyBinding.Scope);
Assert.Equal("W", row.KeyButtons[0].Label);
}
[Fact]
public void KeyButtonCapture_EscapeCancel_LeavesBindingUnchanged()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(null); // Escape sentinel
Assert.Equal(new[] { ChordW }, row.Model.Current);
Assert.Empty(fake.MappedSets);
}
// OP8 re-gate (2026-08-14): retail InitiateBinding @ 0x004899D0 opens the
// capture-instruction wait dialog before arming the key handler, closes it
// when the capture ends (key or ESC), and refuses to arm at all when the
// dialog could not open.
[Fact]
public void KeyButtonClick_OpensInstructionDialog_AndClosesOnCapturedKey()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 42u };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
Assert.Single(fake.InstructionOpens);
Assert.NotNull(fake.PendingCapture);
Assert.Empty(fake.InstructionCloses);
fake.Capture(ChordW);
Assert.Equal(new[] { 42u }, fake.InstructionCloses);
Assert.Contains(ChordW, row.Model.Current);
}
[Fact]
public void KeyButtonClick_EscapeCapture_StillClosesInstructionDialog()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 9u };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(null); // Escape sentinel
Assert.Equal(new[] { 9u }, fake.InstructionCloses);
Assert.Empty(fake.MappedSets);
}
[Fact]
public void KeyButtonClick_InstructionDialogUnavailable_DoesNotArmCapture()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings { WireInstructions = true, NextInstructionContext = 0u };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
// Retail refuses to register the input handler when OpenMapWarnDialog
// fails; the capture must not be armed either.
Assert.Null(fake.PendingCapture);
Assert.Empty(fake.InstructionCloses);
}
[Fact]
public void Bind_ResolvesTheRowTemplatesAuthoredCaptionFont_OncePerTemplate()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x4, 0x2A, RetailActionClass.Movement),
});
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
var requests = new List<(uint LayoutId, uint ElementId)>();
KeyboardConfigController? controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings(),
resolveTemplateFont: (layoutId, elementId) =>
{
requests.Add((layoutId, elementId));
return null; // UiDatFont needs GPU atlases — the call contract is the assertion.
});
Assert.NotNull(controller);
// The authored action-row template (0x21000009 element 0x1000002F,
// FontDid 0x4000000A — live-DAT probed 2026-08-14) is resolved exactly
// once, not once per row: the per-template cache absorbs row N > 1.
(uint LayoutId, uint ElementId) single = Assert.Single(requests);
Assert.Equal(KeyboardConfigController.LayoutId, single.LayoutId);
Assert.Equal(0x1000002Fu, single.ElementId);
}
[Fact]
public void KeyButtonRightClick_ErasesThatSlot()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding>
{
new(ChordW, InputAction.MovementForward),
new(ChordUp, InputAction.MovementForward),
};
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
Assert.Equal(2, row.Model.Current.Count);
row.KeyButtons[0].OnRightClick!.Invoke();
Assert.Single(row.Model.Current);
Assert.DoesNotContain(ChordW, row.Model.Current);
}
[Fact]
public void KeyButtonRightClick_OnAlreadyEmptySlot_IsANoOp()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
Assert.Empty(row.Model.Current);
row.KeyButtons[0].OnRightClick!.Invoke();
Assert.Empty(row.Model.Current);
Assert.Empty(fake.MappedSets);
}
/// <summary>Retail SetBinding clamps a requested slot past the dense
/// current-list tail to Count. Mapping 3 on an empty row therefore appends
/// at Mapping 1.</summary>
[Fact]
public void KeyButtonClick_PastDenseTail_AppendsAtFirstAvailableButton()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
Assert.Equal(3, row.KeyButtons.Count);
Assert.Empty(row.Model.Current);
row.KeyButtons[2].OnClick!.Invoke(); // "Mapping 3"
fake.Capture(ChordW);
Assert.Equal("W", row.KeyButtons[0].Label);
Assert.Null(row.KeyButtons[1].Label);
Assert.Null(row.KeyButtons[2].Label);
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
Binding onlyBinding = Assert.Single(written.Value);
Assert.Equal(ChordW, onlyBinding.Chord);
}
[Fact]
public void Capture_ConflictWithAnotherRow_OpensConfirmDialog_AcceptReassigns()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement), // MovementForward
Row(0x4, 0x2A, RetailActionClass.Movement), // MovementBackup — will hold ChordA
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
forward.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA); // steal MovementBackup's chord
// M3: nothing is applied yet — a confirm dialog is pending.
Assert.NotNull(fake.PendingConfirm);
Assert.Equal("overwrite A Action 2A", fake.PendingConfirm?.Message);
Assert.DoesNotContain(ChordA, forward.Model.Current);
Assert.Contains(ChordA, backup.Model.Current);
Assert.Empty(fake.Messages);
fake.RespondToConfirm(true);
Assert.Contains(ChordA, forward.Model.Current);
Assert.DoesNotContain(ChordA, backup.Model.Current);
}
[Fact]
public void Capture_BareShiftConflictWithRetailWalkMode_AlwaysPrompts()
{
var shift = new KeyChord(
Silk.NET.Input.Key.ShiftLeft,
ModifierMask.None);
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement), // Move forward
Row(0x4, 0x32, RetailActionClass.Movement), // Toggle walk/run
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementWalkMode] =
[new Binding(
shift,
InputAction.MovementWalkMode,
ActivationType.Hold,
InputScope.Game)];
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout,
snapshot,
MakeTemplateResolver(),
ResolveSyntheticString,
fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(
row => row.ActionId == 0x29u);
forward.KeyButtons[0].OnClick!.Invoke();
fake.Capture(shift);
Assert.NotNull(fake.PendingConfirm);
Assert.DoesNotContain(shift, forward.Model.Current);
Assert.Equal(
[shift],
controller.Rows.Single(row => row.ActionId == 0x32u).Model.Current);
}
[Fact]
public void Capture_ConflictWithMultipleRows_UsesRetailPluralBindingList()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x4, 0x2A, RetailActionClass.Movement),
Row(0x4, 0x2B, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementBackup] =
new List<Binding> { new(ChordA, InputAction.MovementBackup) };
fake.Mapped[InputAction.MovementStop] =
new List<Binding> { new(ChordA, InputAction.MovementStop) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
controller.Rows.Single(row => row.ActionId == 0x29u).KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA);
Assert.Equal(
"overwrite A\nAction 2A (A)\nAction 2B (A)",
fake.PendingConfirm?.Message);
}
[Fact]
public void Refresh_UsesRetailExistingAndNewBindingTooltipTemplates()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] =
new List<Binding> { new(ChordW, InputAction.MovementForward) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = Assert.Single(controller.Rows);
Assert.Equal("(W) existing binding", row.KeyButtons[0].TooltipText);
Assert.Equal("new binding", row.KeyButtons[1].TooltipText);
Assert.Equal("new binding", row.KeyButtons[2].TooltipText);
row.KeyButtons[0].OnRightClick!.Invoke();
Assert.Equal("new binding", row.KeyButtons[0].TooltipText);
}
[Fact]
public void Capture_ChordAlreadyInAnotherSlotOfSameRow_IsRetailNoOp()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding>
{
new(ChordW, InputAction.MovementForward),
new(ChordUp, InputAction.MovementForward),
};
// Prove retail's same-row early return happens before the
// non-user-bindable conflict check too.
fake.Mapped[InputAction.AcdreamToggleAudioMute] = new List<Binding>
{
new(ChordW, InputAction.AcdreamToggleAudioMute),
};
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = Assert.Single(controller.Rows);
row.KeyButtons[2].OnClick!.Invoke();
fake.Capture(ChordW);
Assert.Equal(new[] { ChordW, ChordUp }, row.Model.Current);
Assert.Null(fake.PendingConfirm);
Assert.Empty(fake.Messages);
Assert.Empty(fake.MappedSets);
}
[Fact]
public void Capture_LeftOrRightMouseButton_RemainsArmedUntilSupportedInput()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings { WireInstructions = true };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = Assert.Single(controller.Rows);
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(LeftMouse);
Assert.NotNull(fake.PendingCapture);
Assert.Empty(fake.InstructionCloses);
Assert.Empty(row.Model.Current);
fake.Capture(ChordW);
Assert.Null(fake.PendingCapture);
Assert.Equal(new[] { ChordW }, row.Model.Current);
Assert.Equal(new[] { 7u }, fake.InstructionCloses);
}
[Fact]
public void Capture_ConflictWithAnotherRow_DeclineLeavesBothRowsUnchanged()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x4, 0x2A, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(ChordA, InputAction.MovementBackup) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
KeyboardConfigController.RowView backup = controller.Rows.Single(r => r.ActionId == 0x2Au);
forward.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA);
fake.RespondToConfirm(false);
Assert.Equal(new[] { ChordW }, forward.Model.Current); // untouched
Assert.Equal(new[] { ChordA }, backup.Model.Current); // untouched
}
[Fact]
public void Capture_SharedChordAcrossNonConflictingCombatContexts_KeepsBothBindings()
{
const uint meleeMap = 0x10000003u;
const uint missileMap = 0x10000004u;
var conflicts = new Dictionary<uint, IReadOnlySet<uint>>
{
[meleeMap] = new HashSet<uint> { meleeMap },
[missileMap] = new HashSet<uint> { missileMap },
};
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(meleeMap, 0x1000005Du, RetailActionClass.Combat),
Row(missileMap, 0x100000F1u, RetailActionClass.Combat),
}, conflicts);
var fake = new FakeBindings();
fake.Mapped[InputAction.CombatAimLow] =
new List<Binding> { new(ChordA, InputAction.CombatAimLow, Scope: InputScope.MissileCombat) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView melee = controller.Rows.Single(
row => row.InputMapId == meleeMap);
KeyboardConfigController.RowView missile = controller.Rows.Single(
row => row.InputMapId == missileMap);
melee.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA);
Assert.Null(fake.PendingConfirm);
Assert.Contains(ChordA, melee.Model.Current);
Assert.Contains(ChordA, missile.Model.Current);
}
[Fact]
public void Capture_SharedChordAcrossDatConflictingContexts_StillPrompts()
{
const uint movementMap = 0x4u;
const uint uiMap = 0x10000009u;
var conflicts = new Dictionary<uint, IReadOnlySet<uint>>
{
[movementMap] = new HashSet<uint> { movementMap, uiMap },
};
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(movementMap, 0x29u, RetailActionClass.Movement),
Row(uiMap, 0x10000019u, RetailActionClass.Ui),
}, conflicts);
var fake = new FakeBindings();
fake.Mapped[InputAction.ToggleInventoryPanel] =
new List<Binding> { new(ChordA, InputAction.ToggleInventoryPanel) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView movement = controller.Rows.Single(
row => row.InputMapId == movementMap);
movement.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA);
Assert.NotNull(fake.PendingConfirm);
Assert.DoesNotContain(ChordA, movement.Model.Current);
}
[Fact]
public void Capture_ConflictWithNonBindableAcdreamAction_ShowsRetailMessageDialog()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
// AcdreamToggleAudioMute has no RetailActionIdentityTable row at all.
var muteChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
new List<Binding> { new(muteChord, InputAction.AcdreamToggleAudioMute) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single();
forward.KeyButtons[0].OnClick!.Invoke();
fake.Capture(muteChord);
// S1: refused outright, with the distinct retail message dialog and no
// overwrite-confirmation dialog.
Assert.Null(fake.PendingConfirm);
Assert.DoesNotContain(muteChord, forward.Model.Current);
Assert.Contains(fake.Messages, message => message.Contains("cannot overwrite"));
Assert.Equal(muteChord, Assert.Single(fake.Mapped[InputAction.AcdreamToggleAudioMute]).Chord);
}
/// <summary>S1: retail checks the non-user-bindable target BEFORE any
/// user-bindable row conflict, even when both exist for the same chord.</summary>
[Fact]
public void Capture_ConflictWithBothARowAndANonBindableAction_NonBindableWins()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
Row(0x4, 0x2A, RetailActionClass.Movement),
});
var fake = new FakeBindings();
var sharedChord = new KeyChord(Silk.NET.Input.Key.M, ModifierMask.Ctrl);
fake.Mapped[InputAction.MovementBackup] = new List<Binding> { new(sharedChord, InputAction.MovementBackup) };
fake.Mapped[InputAction.AcdreamToggleAudioMute] =
new List<Binding> { new(sharedChord, InputAction.AcdreamToggleAudioMute) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
forward.KeyButtons[0].OnClick!.Invoke();
fake.Capture(sharedChord);
Assert.Null(fake.PendingConfirm);
Assert.Contains(fake.Messages, message => message.Contains("cannot overwrite"));
Assert.DoesNotContain(sharedChord, forward.Model.Current);
}
[Fact]
public void OkButton_AppliesCommitsSavesAndToggles()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordW);
Assert.True(row.Model.Changed);
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
ok.OnClick!.Invoke();
Assert.False(row.Model.Changed); // Apply committed saved=current
Assert.Equal(1, fake.SaveCalls);
Assert.Equal(1, fake.ToggleCalls);
}
[Fact]
public void LoadFile_ReplacesRowsAndRevertBaseline_AndRefreshesFilename()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] =
[new Binding(ChordW, InputAction.MovementForward)];
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString,
fake.ToProfileBindings())!;
((UiButton)layout.FindElement(0x10000027u)!).OnClick!.Invoke();
Assert.NotNull(fake.PendingLoadCompleted);
fake.Mapped[InputAction.MovementForward] =
[new Binding(ChordUp, InputAction.MovementForward)];
fake.CurrentKeymapFilename = "friends.keymap";
fake.PendingLoadCompleted!();
ActionKeyMapOptionRow row = controller.Rows.Single().Model;
Assert.Equal(new[] { ChordUp }, row.Current);
Assert.Equal(new[] { ChordUp }, row.Saved);
Assert.False(row.Changed);
UiText filename = (UiText)layout.FindElement(0x10000028u)!;
Assert.Equal("friends.keymap", Assert.Single(filename.LinesProvider()).Text);
}
[Fact]
public void SaveAs_RefreshesActiveFilenameOnlyAfterSuccessfulCallback()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings();
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
_ = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString,
fake.ToProfileBindings());
UiText filename = (UiText)layout.FindElement(0x10000028u)!;
((UiButton)layout.FindElement(0x10000029u)!).OnClick!.Invoke();
Assert.NotNull(fake.PendingSaveCompleted);
Assert.Equal("acdream.keymap", Assert.Single(filename.LinesProvider()).Text);
fake.CurrentKeymapFilename = "alternate.keymap";
fake.PendingSaveCompleted!();
Assert.Equal("alternate.keymap", Assert.Single(filename.LinesProvider()).Text);
}
[Fact]
public void RevertButton_IsEnabledExactlyWhileWorkingMapDiffersFromSavedMap()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] =
new List<Binding> { new(ChordW, InputAction.MovementForward) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
UiButton revert = (UiButton)layout.FindElement(0x1000002Bu)!;
// gmKeyboardUI::OnOptionChanged @ 0x004DA890: Ghosted while clean.
Assert.False(revert.Enabled);
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordUp);
Assert.True(controller.Page.Changed);
Assert.True(revert.Enabled);
revert.OnClick!.Invoke();
Assert.Equal(new[] { ChordW }, row.Model.Current);
Assert.False(controller.Page.Changed);
Assert.False(revert.Enabled);
// Defaults is also a live uncommitted edit when the DAT default does
// not equal the saved user map, and therefore re-enables Revert.
UiButton defaults = (UiButton)layout.FindElement(0x1000002Au)!;
defaults.OnClick!.Invoke();
Assert.True(controller.Page.Changed);
Assert.True(revert.Enabled);
UiButton ok = (UiButton)layout.FindElement(0x1000002Cu)!;
ok.OnClick!.Invoke();
Assert.False(controller.Page.Changed);
Assert.False(revert.Enabled);
}
[Fact]
public void CancelButton_RevertsUncommittedEditAndToggles()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x29, RetailActionClass.Movement) });
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordW, InputAction.MovementForward) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordUp); // now [Up] uncommitted (slot 0 replaced)
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
cancel.OnClick!.Invoke();
Assert.Equal(new[] { ChordW }, row.Model.Current); // reverted to Saved
Assert.Equal(1, fake.ToggleCalls);
Assert.Equal(0, fake.SaveCalls);
}
[Fact]
public void DefaultsButton_RestoresDatDefaultLive_WithoutCommitting()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement, defaults:
new[] { new RetailKeyChord(0x11, 0, 0, 3) }), // DIK_W
});
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementForward] = new List<Binding> { new(ChordUp, InputAction.MovementForward) };
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
Assert.Equal(new[] { ChordUp }, row.Model.Current);
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
defaultsButton.OnClick!.Invoke();
Assert.Equal(new[] { ChordW }, row.Model.Current);
Assert.True(row.Model.Changed); // live but uncommitted, matching retail
}
/// <summary>M1 (2026-08-11 review): Defaults must restore the DAT-sourced
/// KEY only — the row's live Activation/Scope (Hold + MeleeCombat here,
/// captured from the action's live binding at build time) must survive the
/// click unchanged, across the FULL 306-row shape this test represents with
/// one Hold+scoped action.</summary>
[Fact]
public void DefaultsButton_PreservesActivationAndScope_ForAHoldScopedAction()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x10000003, 0x1000005D, RetailActionClass.Combat, defaults:
new[] { new RetailKeyChord(0xD3, 0, 0, 3) }), // CombatLowAttack, DIK_DELETE
});
var fake = new FakeBindings();
fake.Mapped[InputAction.CombatLowAttack] = new List<Binding>
{
new(ChordUp, InputAction.CombatLowAttack, ActivationType.Hold, InputScope.MeleeCombat),
};
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
UiButton defaultsButton = (UiButton)layout.FindElement(0x1000002Au)!;
defaultsButton.OnClick!.Invoke();
(InputAction Action, IReadOnlyList<Binding> Value) written = Assert.Single(fake.MappedSets);
Assert.Equal(InputAction.CombatLowAttack, written.Action);
Binding result = Assert.Single(written.Value);
Assert.Equal(Silk.NET.Input.Key.Delete, result.Chord.Key); // the DAT default key
Assert.Equal(ActivationType.Hold, result.Activation); // preserved, not reset to Press
Assert.Equal(InputScope.MeleeCombat, result.Scope); // preserved, not reset to Game
}
/// <summary>M1: Cancel/Revert (RestoreSavedValue) must ALSO preserve
/// Activation/Scope, not just Defaults.</summary>
[Fact]
public void CancelButton_PreservesActivationAndScope()
{
var snapshot = new RetailActionMapSnapshot(new[] { Row(0x4, 0x32, RetailActionClass.Movement) });
var fake = new FakeBindings();
fake.Mapped[InputAction.MovementWalkMode] = new List<Binding>
{
new(ChordW, InputAction.MovementWalkMode, ActivationType.Hold, InputScope.Game),
};
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView row = controller.Rows.Single();
row.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordUp); // uncommitted edit
UiButton cancel = (UiButton)layout.FindElement(0x1000002Du)!;
cancel.OnClick!.Invoke();
// MappedSets also carries the capture's own write (ChordUp) before the
// revert — take the LAST write, which is Cancel's RestoreSavedValue.
(InputAction Action, IReadOnlyList<Binding> Value) written = fake.MappedSets[^1];
Binding result = Assert.Single(written.Value);
Assert.Equal(ChordW, result.Chord); // reverted to saved
Assert.Equal(ActivationType.Hold, result.Activation);
}
/// <summary>M2 (2026-08-11 review): InputMap 0x6 (CameraAlternateControls) no
/// longer aliases InputMap 0x5's (CameraControls) InputAction — each row is
/// independent, so rebinding one never clobbers the other, and a row cannot
/// conflict with its own former twin.</summary>
[Fact]
public void CameraContext5And6_AreIndependentRows_NotAliased()
{
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x5, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0x4B, 0, 0, 3) }),
Row(0x6, 0x35, RetailActionClass.Camera, defaults: new[] { new RetailKeyChord(0xCB, 0, 0, 3) }),
});
var fake = new FakeBindings();
fake.Mapped[InputAction.CameraRotateLeft] =
[new Binding(ChordA, InputAction.CameraRotateLeft)];
fake.Mapped[InputAction.CameraAlternateRotateLeft] =
[new Binding(
ChordUp,
InputAction.CameraAlternateRotateLeft,
Scope: InputScope.Camera)];
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView ctx5 = controller.Rows.Single(r => r.InputMapId == 0x5u);
KeyboardConfigController.RowView ctx6 = controller.Rows.Single(r => r.InputMapId == 0x6u);
Assert.Equal(InputAction.CameraRotateLeft, ctx5.MappedAction);
Assert.Equal(InputAction.CameraAlternateRotateLeft, ctx6.MappedAction);
// Both rows display their independent live bindings.
Assert.NotEmpty(ctx6.Model.Current);
var ctx6InitialDisplay = ctx6.Model.Current.ToArray();
// Rebinding ctx5's row must not touch ctx6's display or storage.
ctx5.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordW);
Assert.Contains(ChordW, ctx5.Model.Current);
Assert.Equal(ctx6InitialDisplay, ctx6.Model.Current); // unchanged by ctx5's edit
Assert.Empty(fake.Unmapped);
ctx6.KeyButtons[0].OnClick!.Invoke();
fake.Capture(ChordA);
Assert.Contains(ChordA, ctx6.Model.Current);
Assert.Contains(ChordW, ctx5.Model.Current); // ctx5 unaffected by ctx6's edit
Assert.Contains(fake.MappedSets, write =>
write.Action == InputAction.CameraAlternateRotateLeft
&& write.Value.Any(binding => binding.Chord == ChordA));
}
[Fact]
public void Bind_MissingWindowRoot_ReturnsNull()
{
ElementInfo empty = new() { Id = 0x99999999u, Type = 3 };
ImportedLayout emptyLayout = LayoutImporter.Build(empty, NoTex, null);
var snapshot = new RetailActionMapSnapshot(Array.Empty<RetailActionMapRow>());
var fake = new FakeBindings();
KeyboardConfigController? controller = KeyboardConfigController.Bind(
emptyLayout, snapshot, (_, _) => null, (_, _) => null, fake.ToBindings());
Assert.Null(controller);
}
// ── OP8 re-review round 2: identity-map injectivity is load-bearing for
// BOTH M1 (per-row activation capture) and M2 (no dual rows editing one
// action) — pin it so a future mapping addition cannot silently alias. ──
[Fact]
public void IdentityMap_IsInjective_NoTwoRowsShareOneInputAction()
{
var seen = new Dictionary<InputAction, (uint MapId, uint ActionId)>();
foreach (((uint mapId, uint actionId), InputAction action) in RetailActionIdentityTable.Map)
{
Assert.False(
seen.TryGetValue(action, out (uint MapId, uint ActionId) prior),
$"InputAction.{action} is mapped by BOTH (0x{prior.MapId:X}, 0x{prior.ActionId:X}) "
+ $"and (0x{mapId:X}, 0x{actionId:X}) — aliasing reintroduces the M2 twin-row clobber.");
seen[action] = (mapId, actionId);
}
Assert.Equal(306, seen.Count);
}
// ── AD-78 caption dimming (user-directed, 2026-08-11, gate 2) ───────────
[Fact]
public void EveryRetailRowCaptionIsEnabled()
{
// Campaign KB removes AP-203's store-only set. Every DAT row now has
// a live dispatcher identity and uses the enabled retail caption color.
var snapshot = new RetailActionMapSnapshot(new[]
{
Row(0x4, 0x29, RetailActionClass.Movement), // -> MovementForward (mapped)
Row(0x10000006, 0x100000A0, RetailActionClass.Emote), // -> EmoteBowDeep
});
ImportedLayout layout = FixtureLoader.LoadKeyboardConfig();
var fake = new FakeBindings();
KeyboardConfigController controller = KeyboardConfigController.Bind(
layout, snapshot, MakeTemplateResolver(), ResolveSyntheticString, fake.ToBindings())!;
KeyboardConfigController.RowView forward = controller.Rows.Single(r => r.ActionId == 0x29u);
Assert.NotNull(forward.MappedAction);
UiText forwardCaption = RowCaption(forward);
Assert.Equal(Vector4.One, forwardCaption.DefaultColor);
KeyboardConfigController.RowView bowDeep = controller.Rows.Single(r => r.ActionId == 0x100000A0u);
Assert.Equal(InputAction.EmoteBowDeep, bowDeep.MappedAction);
UiText bowDeepCaption = RowCaption(bowDeep);
Assert.Equal(Vector4.One, bowDeepCaption.DefaultColor);
}
/// <summary>The row's synthesized caption (composed beside the authored key
/// buttons -- see KeyboardConfigController's class doc) has no stable dat
/// element id of its own, so it is located structurally: the ONLY
/// <see cref="UiText"/> direct child of the key buttons' shared parent
/// (the row container <c>BuildActionRow</c> builds).</summary>
private static UiText RowCaption(KeyboardConfigController.RowView row)
{
UiElement parent = row.KeyButtons.First().Parent
?? throw new InvalidOperationException("row's key button has no parent element");
return parent.Children.OfType<UiText>().Single();
}
}