GameWindow.RemoveLiveEntityByServerGuid now invalidates the entity's cache entry next to the existing _animatedEntities.Remove(). Fires for DeleteObject (0xF747) and the dedup leg of ObjDescEvent (0xF625). Adds test #15 (despawn-respawn under reused id repopulates fresh) per spec section 7.5 — pins the audit's ObjDescEvent-as-despawn-respawn contract. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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| Wb | ||
| ChaseCameraTests.cs | ||
| FrustumCullerTests.cs | ||
| TextureCacheBindlessTests.cs | ||