User correction at the visual gate: the green "figure" in the paperdoll is the LIVE 3D character (the doll — can be naked), NOT per-slot silhouettes. The default view (Slots button OFF) = the doll + non-armor slots; pressing Slots hides the doll and shows the armor slots. So the doll + the Slots toggle are Slice 2 (the UiViewport); there are no per-slot silhouette sprites to chase. For Slice 1 (no doll yet) the right empty-slot look is simply a VISIBLE FRAME so every slot position can be seen + used — which fixes the "I see only slots with equipment, no empty slots" report. The earlier transparent (EmptySprite=0) came from the stale silhouette assumption. PaperdollController now takes an emptySlotSprite; GameWindow passes the inventory grid's empty square (0x06004D20) for a consistent visible frame. App suite 580 green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Plugins | ||
| Rendering | ||
| UI | ||
| World | ||
| AcDream.App.Tests.csproj | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||