acdream/tests/AcDream.App.Tests/Rendering/Walk
Erik 1b59eae428 feat(render) Campaign FW3.2b-2 step 1: the production leaf adapter
Additive, nothing invokes it yet (the cutover flip is step 2):

- WalkProductionLeafRenderer + RetailPViewPassExecutor.WalkLeaf: the
  walk driver's leaf turns over the SAME executor renderers the packed
  path uses today - DrawWalkSky (the per-slice sky block looped under
  one driver turn), DrawWalkTerrainSlice (the terrain block of
  DrawLandscapeSlice), per-cell shells via EnvCellRenderer,
  DrawWalkPunchFan (PortalDepthMaskRenderer far-Z, +ShellDrawLiftZ
  matching today's DrawPortalDepthWrite until FW3.3 retires it), the
  alpha barrier via FlushLandscapeAlphaFartherThan, and caller-supplied
  clear/seal actions (the renderer owns the pass scope). The cutover
  changes ORDER, never leaf mechanics.
- Punch fans now carry the ACTIVE VIEW INDEX end to end (retail pins
  building_view = Render::portal_view_num @0x0059f3bf for the whole
  two-pass walk; the fan clips by that view's slice planes):
  PortalPassSink.ActiveViewIndex -> IWalkEventSink.OnPunchGeometry ->
  IWalkFrameLeafRenderer.DrawPunchFan.
- The FW3.2b-2 rooting design is recorded in the plan (dual-compute
  split, LookInObject route filtered to dynamics, consumer
  re-pointing, gate list).

Suites: full Release build 0 warnings; Walk lane green; hermetic green.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 14:40:24 +02:00
..
LandWalkOrderTests.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter 2026-08-30 12:31:31 +02:00
OrderPreservingSubmitterTests.cs feat(render) Campaign FW2: OrderedDrawStream + walk-order submitter 2026-08-30 12:31:31 +02:00
RetailFrameWalkTests.cs feat(render) Campaign FW1: the degrade-level BSP gate kills the wrong punches 2026-08-30 10:51:05 +02:00
WalkBuildingJoinDiagnosticTests.cs feat(render) Campaign FW1: look-in adjudication - the GetVisible load gate 2026-08-30 10:43:27 +02:00
WalkBuildingPortalTests.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkFrameDriverTests.cs feat(render) Campaign FW3.2b-2 step 1: the production leaf adapter 2026-08-30 14:40:24 +02:00
WalkLandscapeAssemblerTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkLandscapeDatBuilder.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkLookInGateSweepTests.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkOracleTrace.cs test(render) Campaign FW1: pose-aware oracle trace parser 2026-08-30 10:19:45 +02:00
WalkOracleTraceTests.cs test(render) Campaign FW0: walk-oracle replay helper + fixture goldens 2026-08-30 09:14:55 +02:00
WalkPortalGateDumpTests.cs feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic 2026-08-30 11:49:27 +02:00
WalkProductionFrameContextTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkProductionWorldConformanceTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkPViewFloodTests.cs feat(render) Campaign FW1: port the PView interior flood 2026-08-30 09:58:28 +02:00
WalkScreenClipTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs feat(render) Campaign FW3.2a: the walk-to-draw population layer 2026-08-30 13:52:23 +02:00
WalkTraceConformanceTests.cs feat(render) Campaign FW1: doorway-still conformant - deg_mul is dynamic 2026-08-30 11:49:27 +02:00
WalkTraceReplay.cs feat(render) Campaign FW1: street fixture retail-exact except flood depth 2026-08-30 11:02:16 +02:00
WalkVisibilityMathTests.cs feat(render) Campaign FW1: flood decomp appendix + the visibility math port 2026-08-30 09:44:49 +02:00
WalkWorldDatAdapter.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkWorldDatAdapterTests.cs feat(render) Campaign FW1: the landscape replay world + first outdoor diff 2026-08-30 10:36:09 +02:00