acdream/tests/AcDream.App.Tests
Erik 1b484937b6 test(physics): C4 route 6 — drops/split-recovery closure, zero production lines
Route 6 needs no production change and this commit contains none: C3c
(529e0e9d) already flipped both hosts' Create paths onto the residence lease,
so a dropped item is byte-for-byte route 1's create classification
(RuntimePositionEntityKind.Remote, RuntimeCreateResidenceKind.TopLevel,
ClassifyCreate -> SetPosition with InitialCreateFlags = Placement | Slide).
Route 6 is a SOURCE of route-1 traffic, not a route of its own. Both drop
flavours converge on LiveEntityHydrationController.OnCreate ->
RegisterEntityWithInitialResidence — the whole-item drop through
ItemInteractionController's DropToWorld (no physics, no position; the server
decides), and split-to-world through TryRecoverUnknownPosition's call to the
identical entry point. Contract:
docs/research/2026-08-04-c4-route-6-contract.md.

Retires a FALSE PREMISE from the campaign plan (:97-100), which claimed
split-recovery creates "need an effect-replay suppression signal". Verified
against the decomp instead of assumed: play_default_script @0x005132B0 /
@0x00513300 has exactly three call sites in the entire pseudo-C dump —
DefaultScriptPartHook::Execute @0x00526c08, DefaultScriptHook::Execute
@0x00526c14, and ACCWeenieObject::DoCollision @0x0058c3b4 — and NONE from
set_description or CreateObject. Neither client plays a default script at
create, so there is nothing to suppress. acdream's only create-time replay is
the F754/F755 queue drain keyed by server GUID, which is retail's own
HandleCreateObject @0x00454C80 behaviour. The plan's other two clauses were
closed at C0 (TryCommitParent/CommitWithdrawal cancellation symmetry;
host-visible cancellation receipts); the list now states what actually
remains — route 7's child-cell two-writer split and the headless
parent-realize gap.

Retail split marking recorded for the record: UIAttemptSplitTo3D @0x0058D850
stores only splitStackSize/splitClassID/splitTime and performs no placement;
DeclareValid @0x0058E340's recovery action is SetSelectedObject @0x0058E481 —
a SELECTION transfer with a 10-second expiry, not effect suppression and not
placement. UIAttemptPutIn3D @0x0058D700 records no marker at all.

Seven tests over the now-flipped path (whole item, split stack, new-GUID
recovery, second drop, unavailable destination, newer Position after the
pending identity is consumed, plus the #314 repro), each sabotage-verified:
the production path was broken on purpose, the test was confirmed to fail,
and the sabotage reverted. R6-c is now settled by assertion rather than
argument — BuildSpawn's wholesale clone of Children/Movement/AnimationFrame/
SetupTableId is measured, not reasoned about.

FOUND WHILE TESTING — #314, filed not fixed (this route is zero-production by
contract). BuildSpawn resets top-level MovementSequence/ServerControlSequence
to 0 but its Timestamps `with` block overrides only Position/Teleport/
ForcePosition/Instance, leaving Physics.Timestamps.Movement and
.ServerControlledMove at the SOURCE item's values.
HasConsistentCreateIdentityAndParent requires the two projections to agree, so
a split whose source carries nonzero Movement timestamps — plausible for any
item dropped once, picked up, and split again — fails the predicate and throws
instead of completing the canonical transaction. Verified in source, not taken
on report. Note this is a crash in the exact mechanism the scoping cited as
EVIDENCE that drops already converge: code reading said the path converges,
driving it said it throws. Fixed in the immediately following commit.

Also filed: #313 (DeclareValid's SetSelectedObject port is missing and the
container-split flavour records no marker — selection UX, deliberately not
implemented inside a placement closure) and #315 (route 4b-3's per-packet
runTeleportHook Func<bool> closure at three RunRemoteArmTail call sites; the
network packet path, not Slice I's per-frame resolve path — filed now because
route 5 adds a fourth site). AP-124 stays open and registered.

Test lines are 410 against a 150-250 guidance, accepted: the excess is a real
ItemInteractionController harness plus the #314 repro, which is what found the
defect. A mock that proved nothing would have been shorter and worthless.

Complete Release suite MEASURED at 11,020 passed / 4 skipped / 0 failed
(baseline 11,013/4/0 at 6dc7ba51; +7 new). Neither known flake fired.

Connected gate (user-run) still owed: drop a whole item, split a stack to the
ground, drop a second within ~1 m, repeat indoors and after a portal recall,
then walk two landblocks away and back.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-04 16:45:57 +02:00
..
Audio fix(audio): keep unavailable world slots quiescent 2026-07-24 19:49:25 +02:00
Combat fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Composition fix(physics): TS-46 - seed the sweep from the Setup's own sphere list 2026-07-30 09:05:44 +02:00
Diagnostics fix(diag): resolve the multisampled backbuffer before reading it 2026-07-28 00:54:59 +02:00
Input fix(interaction): restore distant use after runtime cutover 2026-08-03 09:36:53 +02:00
Interaction fix(combat): #298 — admit player targets to melee/missile attack and the camera 2026-08-03 21:29:15 +02:00
Net feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
Physics feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
Platform feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
Plugins feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost 2026-06-14 17:46:37 +02:00
Rendering fix(vfx): resolve an entity's cell through one owner so effects follow it 2026-08-03 14:02:03 +02:00
Runtime feat(physics): C4 route 4b-3 — remote teleport + cell-less through the canonical placement 2026-08-04 16:00:10 +02:00
Settings fix(rendering): survive display topology handoff 2026-07-25 13:15:24 +02:00
Spells feat(headless): share immutable gameplay content 2026-07-27 09:00:48 +02:00
Streaming feat(physics): C4 route 4b-1 — remote placement infrastructure (dormant) 2026-08-04 04:08:19 +02:00
UI feat(chat): port retail's @pklite client command (EnterPkLite 0x028F) 2026-08-03 18:57:17 +02:00
World test(physics): C4 route 6 — drops/split-recovery closure, zero production lines 2026-08-04 16:45:57 +02:00
AcDream.App.Tests.csproj refactor(runtime): own canonical action state 2026-07-26 10:44:09 +02:00
BoundedTestDatCollection.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
FramePhaseTestDoubles.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
FrameProfilerReportTests.cs perf(diag): complete trustworthy Slice A capture tooling 2026-07-24 12:46:51 +02:00
FrameStatsBufferTests.cs fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up) 2026-07-05 19:26:28 +02:00
GameRuntimeTestFactory.cs refactor(runtime): cut graphical host over to canonical root 2026-07-26 19:06:09 +02:00
GlobalUsings.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
LiveEntityRuntimeFixture.cs test(runtime): restore the world-frame precondition across first-entry fixtures 2026-08-03 13:32:28 +02:00
LiveEntitySpawnFixture.cs feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8) 2026-08-02 18:10:33 +02:00
RuntimeDatAccessArchitectureTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeDatCollectionFactoryTests.cs feat(headless): share immutable process content 2026-07-27 08:37:24 +02:00
RuntimeOptionsRetailUiTests.cs test(runtime): add deterministic world gate artifacts 2026-07-20 22:37:16 +02:00
RuntimeOptionsTests.cs feat(render): Vulkan campaign V11 step 2 — delete the OpenGL backend 2026-07-29 02:19:53 +02:00
RuntimeWorldTransitTestDriver.cs refactor(runtime): own teleport destination correlation 2026-07-26 17:52:34 +02:00
ZeroAllocationProbe.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00
ZeroAllocationProbeTests.cs test(app): measure the warmed path, not the path being warmed (#250) 2026-07-29 03:42:08 +02:00