acdream/docs/plans
Erik 6010827b21 docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff
Roadmap updates after Phase N.1 ship:
- Marks N.0 (submodule + project refs setup) as ✓ SHIPPED with the
  c8782c9 commit reference
- Updates N.2-N.9 effort estimates with realistic post-N.1 numbers
  (originals were 1-2 days / 1 week / 2 weeks; realistic numbers
  factor in conformance-test discovery, ACME-vs-Chorizite delta
  hunts, and the visual-verification-then-revert cycle that ate
  most of N.1's calendar time)
- Adds a "Lessons from N.1" subsection so future N phases benefit
  from the rotation-bug-conformance-test pattern, the ACME divergence
  insight, and the "whackamole = stop" rule
- Updates total calendar estimate to 3-4 months / 10-12 engineering
  weeks for N.2-N.9 (was 2-3 months / 6-8 weeks)

New handoff doc at docs/research/2026-05-08-phase-n3-handoff.md
captures everything a fresh agent picking up N.3 (texture decoding)
needs: phase context, what to read first, suggested task decomposition,
watchouts (especially the ACME-divergence and conformance-test
lessons), and where to start.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-08 10:49:16 +02:00
..
2026-04-10-phase-1-terrain-and-plugin-scaffold.md docs: phase 1 implementation plan 2026-04-10 09:17:49 +02:00
2026-04-10-phase-2-static-meshes-design.md docs(phase-2): refine design after DatReaderWriter spike 2026-04-10 17:18:43 +02:00
2026-04-10-phase-2-static-meshes-plan.md docs: phase 2 implementation plan (tasks 1-10 full, 11-18 sketch) 2026-04-10 17:27:53 +02:00
2026-04-10-phase-2b-design.md docs: phase 2b design — atlas textures, neighbors, dual cameras, plugin api 2026-04-10 20:00:23 +02:00
2026-04-10-phase-2b-plan.md docs: phase 2b implementation plan (9 tasks) 2026-04-10 20:13:03 +02:00
2026-04-10-phase-3c-terrain-blending-plan.md docs(plan): Phase 3c terrain blending plan 2026-04-10 23:43:04 +02:00
2026-04-10-phase-4-networking-design.md docs(plan): Phase 4 networking design 2026-04-10 22:31:26 +02:00
2026-04-10-plugin-architecture-design.md docs: plugin architecture design 2026-04-10 09:11:52 +02:00
2026-04-11-roadmap.md docs: roadmap N.0 shipped + realistic N.2-N.9 estimates + N.3 handoff 2026-05-08 10:49:16 +02:00
2026-04-13-rendering-rebuild.md fix(movement): jump works locally (airborne velocity preserved) 2026-04-14 00:12:11 +02:00
2026-04-23-sky-weather-lightning-port.md docs(sky): port plan for PhysicsScript/fog/lightning/crossfade 2026-04-24 10:53:46 +02:00
2026-04-24-ui-framework.md feat(ui): Phase D.2a — VitalsPanel wired into GameWindow + backend pivot 2026-04-25 00:43:46 +02:00
2026-04-27-phase-c1-pes-particles.md feat(vfx): Phase C.1 — PES particle renderer + post-review fixes 2026-04-28 22:47:11 +02:00
2026-04-29-movement-collision-conformance.md fix(physics): L.4 — steep airborne hits slide-tangent (interim, deviates from retail) 2026-04-30 13:22:07 +02:00
2026-04-30-sky-pes-port.md docs(plans): #36 sky-PES dispatch port plan + .gitignore for retail-debugger scratch 2026-04-30 23:00:46 +02:00
animation-system-audit.md docs(anim): Phase L.1a animation system audit 2026-04-28 10:38:58 +02:00