acdream/src/AcDream.App/UI/Layout
2026-08-14 20:27:45 +02:00
..
AppraisalUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
CharacterIdentityText.cs feat(ui): D.2b item interaction + retail cursors + live character sheet 2026-07-03 09:18:43 +02:00
CharacterOptionsPageController.cs fix #FA4-D6-D7,SF-8: revert three of FA4's four dimming un-dims (IgnoreFellowshipRequests, FellowshipAutoAcceptRequests, FellowshipShareLoot) 2026-08-12 07:33:42 +02:00
CharacterSheet.cs feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
CharacterSheetProvider.cs feat(player): port retail augmentation stat chain 2026-07-31 08:08:23 +02:00
CharacterStatController.cs fix(ui): refresh live skill rows 2026-07-31 08:22:46 +02:00
ChatOptionsDatCaptions.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatOptionsDatDefaults.cs feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
ChatOptionsPageController.cs fix #380: Chat tab opacity sliders were missing their retail row captions 2026-08-11 23:01:22 +02:00
ChatTranscriptRenderer.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
ChatWindowController.cs feat(runtime): share chat commands and run login sequence 2026-08-14 20:27:45 +02:00
CombatUiController.cs fix: powerbar mode captions - jump 'Height' + combat 'Power'/'Accuracy' 2026-08-14 08:14:14 +02:00
ComponentBookTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ConfigOptionsPageController.cs fix #389 review round: settings v3 FOV migration + live apply; AD-90 2026-08-13 17:27:15 +02:00
CreatureAppraisalRows.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
DatStringResolver.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
DatWidgetFactory.cs fix #396 crash: map WaitDialog class type 0x19 to UiDialogRoot; dialog-open failure lands on the contracted refusal path 2026-08-14 13:48:29 +02:00
EffectRowTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
EffectsUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ElementReader.cs feat(ui): Campaign OP slice OP5 — the Chat tab 2026-08-11 06:25:59 +02:00
ExternalContainerController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
FloatingChatWindowController.cs feat(chat): retail text style — two-plane glyph outlines, authored SpewBox/chat styles 2026-08-10 19:28:34 +02:00
IndicatorBarController.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
IndicatorDetailText.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
InventoryController.cs feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
IRetailDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
ItemAppraisalReport.cs fix(chat): CH6a/b rework — grip media, retail window-id model, floaty fixture 2026-08-10 13:09:32 +02:00
ItemAppraisalTextFormatter.cs feat(core): name AmmoType, CombatUse, and ItemUseable 2026-07-29 01:31:01 +02:00
ItemCooldownAssets.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemCooldownUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ItemListCellTemplate.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
JumpPowerbarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
KeyboardConfigController.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
LayoutImporter.cs fix #375: Configure Keyboard live mount — string resolver + parked template prototypes 2026-08-11 15:27:30 +02:00
LinkStatusUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MiniGameUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
MouseTurningSettingsMacro.cs feat(ui): Campaign OP slice OP3 — Options panel shell, open paths, Gameplay tab 2026-08-11 02:14:40 +02:00
OptionPageModel.cs feat(ui): Campaign OP slice OP8 — Configure Keyboard 2026-08-11 09:19:54 +02:00
OptionsPanelController.cs fix #381: Options-panel footer needs an opaque backing field 2026-08-11 23:01:43 +02:00
PaperdollClickMap.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
PaperdollSlotBackgrounds.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RadarSnapshotProvider.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailAppraisalNameResolver.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailCombatLayout.cs fix(ui): match retail spell bar controls 2026-07-23 07:49:09 +02:00
RetailConfirmationDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailDialogData.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailDialogFactory.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailFpsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailKeyNames.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailPanelUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RetailTabBinding.cs fix(ui): share retail tab state binding 2026-07-15 17:21:16 +02:00
RetailWaitDialogView.cs fix #394 #395 #396: OP8 re-gate round — caption font, retail key names, capture dialog 2026-08-14 13:45:55 +02:00
RetailWindowFrame.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
RowTemplateResolver.cs feat(ui): FA4 -- fellowship page fully live 2026-08-12 04:40:53 +02:00
SampleData.cs feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend 2026-07-28 23:56:04 +02:00
SecureTradeUiController.cs chore: secure-trade closeout - strip [trade] gate probes, roadmap ledger 2026-08-14 12:48:31 +02:00
SelectedObjectController.cs fix(ui): #353 — the stack-count entry takes the one-line draw path; RightAligned engages and the edit flicker dies 2026-08-08 17:49:24 +02:00
SocialAllegiancePageController.cs fix: social gate round 2, part 2 - confirmation-dialog sentences + the 2026-08-13 21:10:42 +02:00
SocialFellowshipPageController.cs fix: social gate round 2, part 1 - border-only move cursor, literal-\n 2026-08-13 20:36:24 +02:00
SocialFriendsPageController.cs fix: friends list live Online/Offline status - authored row state 2026-08-14 10:57:57 +02:00
SocialPanelController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SocialPanelRowText.cs fix(ui): fellowship checkbox count, row-text + ListBox Flush doc corrections, promote probe findings to assertions 2026-08-12 03:44:05 +02:00
SocialSquelchPageController.cs fix: social panel completion batch (user gate 2026-08-13, "fix all") 2026-08-13 19:30:51 +02:00
SpellbookRowStyle.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellbookWindowController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
SpellcastingUiController.cs feat(ui): the spell-bar drop ring — retail's authored drag-accept state, and the ring exposed a real drop off-by-one 2026-08-08 20:18:51 +02:00
SpellExamineComponentTemplateFactory.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
ToolbarInputController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiDatElement.cs fix(ui): OP2 rework — dormant UiDatElement subclasses, fixed Panel/CheckboxBitfield64 mechanism 2026-08-11 01:08:08 +02:00
UiPropertyBag.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTemplateListSlot.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
UiTextLayoutCache.cs perf(ui): retain shaped report text 2026-07-25 05:11:12 +02:00
VendorUiController.cs fix(ui): a coin change repaints the Items tab's cost sentence too — the post-buy purse no longer reads stale 2026-08-08 17:54:15 +02:00
VitaeUiController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VitalsController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
VividTargetIndicatorController.cs Revert "Campaign V slice V4a" - it lost world multisampling 2026-07-27 18:29:28 +02:00
WindowChromeController.cs feat(ui): centralize retained window lifecycle 2026-07-10 21:31:18 +02:00