acdream/tests/AcDream.Core.Tests/Input
Erik 7e6033d0ad refactor(runtime): own per-session physics simulation
Move the sole PhysicsEngine, production cache, collision admissions, canonical bodies and hosts, remote components, ordinary/remote worksets, simulation, cell commits, and shadow synchronization under RuntimeEntityObjectLifetime. Keep App as the prepared-asset, animation-input, and render-projection adapter while preserving the named-retail update and collision order.

Add exact-incarnation, object-clock, callback-reentrancy, GUID-reuse, two-runtime isolation, source ownership, collision publication, and graphical projection coverage. Release build and the complete 8,588-test solution pass.

Co-authored-by: Codex <noreply@openai.com>
2026-07-26 13:39:57 +02:00
..
AutoEnterPlayerModeTests.cs refactor(runtime): extract local teleport and player mode 2026-07-22 02:50:15 +02:00
DispatcherToMovementIntegrationTests.cs refactor(input): own pointer and callback lifetime 2026-07-22 11:59:33 +02:00
PlayerMoveToCutoverTests.cs refactor(runtime): own per-session physics simulation 2026-07-26 13:39:57 +02:00
W6EdgeDrivenMovementTests.cs fix #174: RemoveLinkAnimations seam is HandleEnterWorld (strip + drain) 2026-07-05 16:33:41 +02:00