acdream/tests/AcDream.App.Tests/Rendering/Walk/WalkTraceConformanceTests.cs
Erik 17ee543cb1 test(render) Campaign FW1: moving-tail state + falsified hypotheses recorded
The moving driver gains adjacent-pose tolerance (the marker-lag capture
artifact) and stays parked: the four moving fixtures diverge at
punch-edge frames under BOTH adjacent poses. FALSIFIED this round and
reverted: the raw-decode + flipped-gates convention (it broke three
still fixtures - the inverted-decode convention stands, six still
fixtures frame-exact). Remaining instruments in the Skip note: znear,
per-view punch ordering inside DrawMesh, exit-view precision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-30 11:12:22 +02:00

220 lines
9.4 KiB
C#

using AcDream.App.Tests.Rendering;
using AcDream.App.Rendering.Walk;
using DatReaderWriter;
using DatReaderWriter.Options;
namespace AcDream.App.Tests.Rendering.Walk;
/// <summary>
/// FW1's conformance gate, first slice: replay pose-stamped oracle
/// fixtures through the ported walk and require the identical event
/// sequence. The projection-light interior fixtures gate first
/// (docs/research/2026-08-30-fw-walk-oracle/README.md, posed round);
/// the outdoor/landscape fixtures join as the landscape world build
/// lands.
/// </summary>
[Trait("Lane", "InstalledDat")]
public sealed class WalkTraceConformanceTests
{
private sealed class Recorder : IWalkEventSink
{
public readonly List<WalkEvent> Events = new();
public void Emit(in WalkEvent walkEvent) => Events.Add(walkEvent);
}
private static DatCollection OpenDats()
{
string? datDir = CornerFloodReplayTests.ResolveDatDir();
if (datDir is null)
{
Assert.Fail("Lane=InstalledDat requires an installed retail DAT directory; see docs/release-gate.md.");
}
return new DatCollection(datDir!, DatAccessType.Read);
}
[Fact]
public void Street_outdoor_first_frame_diff()
{
// The first landscape-involving conformance case: diff-first (the
// assert prints both signatures on mismatch for adjudication).
IReadOnlyList<WalkOracleFrame> frames =
WalkOracleTrace.Load("posed/holtburg-street-outdoor");
Assert.NotEmpty(frames);
using DatCollection dats = OpenDats();
WalkOracleFrame frame = frames[1]; // frame 2: pose settled (marker timing)
Assert.NotNull(frame.Pose);
WalkLandscapeDatBuilder.BuiltWorld world =
WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
{
Buildings = world.Buildings,
};
var walk = new RetailFrameWalk();
var recorder = new Recorder();
walk.WalkFrame(frame.Pose.CellId, null, world.Landscape, ctx, recorder);
string expected = WalkTraceReplayContext.Signature(frame);
string actual = WalkTraceReplayContext.Signature(recorder.Events);
Assert.True(
expected == actual,
$"walk diverged from retail\nEXPECTED: {expected}\nACTUAL: {actual}");
}
[Fact]
public void Doorway_still_first_frame_diff()
{
// Interior flood adjudication: DI + DC(ov=2, n=3) + the landscape
// through two exit views — tests the flood depth in isolation from
// the building look-in machinery.
IReadOnlyList<WalkOracleFrame> frames =
WalkOracleTrace.Load("posed/holtburg-doorway-still");
Assert.NotEmpty(frames);
using DatCollection dats = OpenDats();
WalkOracleFrame frame = frames[1];
Assert.NotNull(frame.Pose);
WalkLandscapeDatBuilder.BuiltWorld world =
WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
{
Buildings = world.Buildings,
};
WalkCell camera = Assert.Contains(frame.Pose.CellId, world.Cells);
var walk = new RetailFrameWalk();
var recorder = new Recorder();
walk.WalkFrame(frame.Pose.CellId, camera, world.Landscape, ctx, recorder);
string expected = WalkTraceReplayContext.Signature(frame);
string actual = WalkTraceReplayContext.Signature(recorder.Events);
Assert.True(
expected == actual,
$"walk diverged from retail\nEXPECTED: {expected}\nACTUAL: {actual}");
}
[Theory]
[InlineData("posed/terrace-center")]
[InlineData("posed/terrace-edge")]
[InlineData("posed/cathedral-arrival")]
public void Still_fixture_first_frame_reproduces_exactly(string fixture)
{
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load(fixture);
Assert.NotEmpty(frames);
using DatCollection dats = OpenDats();
WalkOracleFrame frame = frames[1];
Assert.NotNull(frame.Pose);
WalkLandscapeDatBuilder.BuiltWorld world =
WalkLandscapeDatBuilder.Build(dats, frame.Pose!.CellId, frame.Pose.Origin);
var ctx = new WalkTraceReplayContext(frame.Pose, world.Cells)
{
Buildings = world.Buildings,
};
WalkCell? camera = (frame.Pose.CellId & 0xFFFFu) >= 0x100
? Assert.Contains(frame.Pose.CellId, world.Cells)
: null;
var walk = new RetailFrameWalk();
var recorder = new Recorder();
walk.WalkFrame(frame.Pose.CellId, camera, world.Landscape, ctx, recorder);
string expected = WalkTraceReplayContext.Signature(frame);
string actual = WalkTraceReplayContext.Signature(recorder.Events);
Assert.True(
expected == actual,
$"walk diverged from retail ({fixture})\nEXPECTED: {expected}\nACTUAL: {actual}");
}
[Theory(Skip = "FW1 moving tail (2026-08-30 v2): six still fixtures frame-exact; "
+ "the moving four diverge at punch-edge frames under BOTH adjacent poses "
+ "(walkout/transitions F2 - retail punches 001e from deeper in the "
+ "cottage; walkabout F9; foundry-entry F67). FALSIFIED: pose-lag "
+ "pairing, gate polarity swaps (raw+flipped-gates broke 3 still "
+ "fixtures - reverted). Next: znear (CY d guess 0.1), per-view punch "
+ "ordering inside DrawMesh, and exit-view precision at edge angles.")]
[InlineData("posed/holtburg-walkout")]
[InlineData("posed/holtburg-transitions")]
[InlineData("posed/holtburg-walkabout")]
[InlineData("posed/foundry-entry")]
public void Moving_fixture_reproduces_every_pairable_frame(string fixture)
{
// Marker timing: the pose stamped at frame N+1 is the camera state
// frame N drew with (fixture README) — pair events(N) with
// pose(N+1). One walk + one landscape carry state across frames,
// reproducing retail's cross-frame caches (the stale cell-order
// quirk included).
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load(fixture);
Assert.True(frames.Count >= 3);
using DatCollection dats = OpenDats();
WalkOraclePose anchor = frames[1].Pose!;
WalkLandscapeDatBuilder.BuiltWorld world =
WalkLandscapeDatBuilder.Build(dats, anchor.CellId, anchor.Origin);
var walk = new RetailFrameWalk();
for (int n = 1; n < frames.Count - 1; n++)
{
WalkOracleFrame frame = frames[n];
string expected = WalkTraceReplayContext.Signature(frame);
// The marker dumps the PREVIOUS frame's camera, so frame N's
// true camera state lies between pose(N) and pose(N+1) — a
// capture artifact, not a port ambiguity. A frame passes when
// the replay matches under either adjacent pose.
string? firstActual = null;
bool matched = false;
foreach (WalkOraclePose pose in new[] { frames[n + 1].Pose!, frame.Pose! })
{
Assert.NotNull(pose);
WalkLandscapeDatBuilder.SetViewer(world.Landscape, pose.CellId, pose.Origin);
var ctx = new WalkTraceReplayContext(pose, world.Cells)
{
Buildings = world.Buildings,
};
WalkCell? camera = null;
if ((pose.CellId & 0xFFFFu) >= 0x100)
{
Assert.True(
world.Cells.TryGetValue(pose.CellId, out camera),
$"frame {frame.Number}: interior camera cell {pose.CellId:x8} not loaded");
}
var recorder = new Recorder();
walk.WalkFrame(pose.CellId, camera, world.Landscape, ctx, recorder);
string actual = WalkTraceReplayContext.Signature(recorder.Events);
firstActual ??= actual;
if (actual == expected)
{
matched = true;
break;
}
}
Assert.True(
matched,
$"frame {frame.Number} diverged under both adjacent poses ({fixture})\n"
+ $"EXPECTED: {expected}\nACTUAL: {firstActual}");
}
}
[Fact]
public void Foundry_deep_reproduces_every_complete_frame_exactly()
{
IReadOnlyList<WalkOracleFrame> frames = WalkOracleTrace.Load("posed/foundry-deep");
Assert.NotEmpty(frames);
using DatCollection dats = OpenDats();
Dictionary<uint, WalkCell> cells =
WalkWorldDatAdapter.BuildInteriorCells(dats, 0xA9B40000u);
var landscape = new WalkLandscape { MidWidth = 1, Blocks = new WalkLandBlock?[1] };
foreach (WalkOracleFrame frame in frames)
{
Assert.NotNull(frame.Pose);
WalkCell camera = Assert.Contains(frame.Pose!.CellId, cells);
var ctx = new WalkTraceReplayContext(frame.Pose, cells);
var walk = new RetailFrameWalk();
var recorder = new Recorder();
walk.WalkFrame(frame.Pose.CellId, camera, landscape, ctx, recorder);
Assert.Equal(
WalkTraceReplayContext.Signature(frame),
WalkTraceReplayContext.Signature(recorder.Events));
}
}
}