acdream/docs/architecture
Erik 17b5712d53 feat(inventory): port retail weapon switching
Sequence primary weapon replacement through the server-confirmed AutoWield transaction: return the occupied weapon to the player pack, wait for its move event, then wield the requested item. Route authoritative CombatMode property updates so peace stays peace and war adopts the new weapon stance without client-synthesized animation.

Co-Authored-By: Codex <codex@openai.com>
2026-07-12 23:06:31 +02:00
..
acdream-architecture.md feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
code-structure.md feat(ui): centralize retail selection state 2026-07-11 00:51:20 +02:00
retail-divergence-register.md feat(inventory): port retail weapon switching 2026-07-12 23:06:31 +02:00
worldbuilder-inventory.md fix(pipeline): MP1a - sink delegate restores immediate side-stage enqueue (exception-path faithfulness) 2026-07-05 20:39:42 +02:00