DTO + TryParse for the GameMessageSetState wire message. The server broadcasts this when an already-spawned entity's PhysicsState changes post-CreateObject — chiefly when a door's Ethereal bit toggles on Use. Wire format per holtburger SetStateData (validated against retail-format servers): u32 opcode + u32 guid + u32 state + u16 instanceSequence + u16 stateSequence = 16 bytes total. Mirrors the existing VectorUpdate.cs template. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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|---|---|---|
| .. | ||
| Cryptography | ||
| Messages | ||
| Packets | ||
| AcDream.Core.Net.Tests.csproj | ||
| GameEventWiringTests.cs | ||
| LiveHandshakeTests.cs | ||
| NetClientTests.cs | ||
| PlayerDescriptionParserTests.cs | ||
| PrivateUpdateVitalTests.cs | ||
| WorldSessionChatTests.cs | ||
| WorldSessionCombatTests.cs | ||