acdream/tests/AcDream.Runtime.Tests/Session
Erik 175ad6b0d0 fix(session): acknowledge login after first placement
ACE intentionally creates the local player Hidden and releases that materialization state on LoginComplete. Sending LoginComplete from raw F746 receipt raced canonical placement and left the login haze visible. Route one one-shot completion callback from Runtime's local first-entry terminal edge to graphical and prepared headless hosts; retain a guarded accepted-Create edge only for content-less headless sessions. Focused Runtime login tests, all 79 Headless tests, the connected user gate, and the Release build pass.
2026-08-03 12:10:42 +02:00
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DirectGameRuntimeCommandAdapterTests.cs feat(headless): complete deterministic bot command parity 2026-07-27 08:23:36 +02:00
LiveSessionControllerTests.cs feat(headless): complete portable single-session host 2026-07-27 07:36:53 +02:00
LiveSessionEventRouterTests.cs fix(movement): invalidate burden on enchantment changes 2026-07-31 10:16:27 +02:00
LiveSessionHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
LiveSessionLifecycleHostTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00
LiveSessionSubscriptionSetTests.cs refactor(runtime): move session lifetime and ordered transport 2026-07-25 19:39:24 +02:00
RuntimeLiveEntitySessionControllerTests.cs fix(session): acknowledge login after first placement 2026-08-03 12:10:42 +02:00
RuntimeLiveSessionNoWindowTests.cs refactor(runtime): unify generation reset for direct hosts 2026-07-27 00:43:26 +02:00