..
C3cR1F3DriftModelSourcePinTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
CompositeLiveEntityResourceLifecycleTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
DeferredLiveEntityRuntimeComponentLifecycleTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
DormantLiveEntityStoreTests.cs
fix(streaming): preserve portal destination ownership
2026-07-25 08:35:12 +02:00
ExternalContainerLifecycleControllerTests.cs
fix(items): finish corpse pickup and combat switching
2026-07-17 18:35:29 +02:00
GameWindowLiveEntityCompositionTests.cs
fix(interaction): restore retail loot placement and world-drop projection
2026-07-27 00:03:15 +02:00
LiveEntityHydrationControllerTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityLifecycleStressTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityLivenessControllerTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityPhysicsHostOwnershipTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityPresentationControllerTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityProjectionWithdrawalControllerTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
LiveEntityRuntimeTeardownControllerTests.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityRuntimeTests.cs
fix(vfx): bind effects after canonical placement
2026-08-03 12:10:21 +02:00
LiveEntitySameGenerationUpdateRouterTests.cs
refactor(runtime): move accepted entity wire state
2026-07-25 19:52:29 +02:00
LiveEntityTeardownPlanTests.cs
fix(rendering): bound portal resource lifetime
2026-07-18 21:35:16 +02:00
LiveEntityTestFixture.cs
refactor(app): key live projections by runtime identity
2026-07-25 21:50:58 +02:00
LiveEntityWorldOriginCoordinatorTests.cs
refactor(runtime): own world reveal generation
2026-07-26 17:09:54 +02:00
LiveObjectFrameControllerTests.cs
refactor(settings): own two-phase runtime settings
2026-07-22 13:30:22 +02:00
LiveWorldOriginStateTests.cs
refactor(update): cut over the frame orchestrator
2026-07-22 03:31:38 +02:00
PendingSplitToWorldProjectionTests.cs
fix(interaction): restore retail loot placement and world-drop projection
2026-07-27 00:03:15 +02:00
RecallTeleportAnimationTests.cs
refactor(runtime): own teleport destination correlation
2026-07-26 17:52:34 +02:00
RetailInboundEventDispatcherTests.cs
test(app): put every strict-zero site on the probe ( #250 )
2026-07-29 03:49:13 +02:00
RuntimeEntityOwnershipTests.cs
feat(render): Campaign V slice V11 commit 1 - delete ImGui, Studio, and the DevTools frontend
2026-07-28 23:56:04 +02:00
RuntimeFirstEntryHostIntegrationTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
RuntimePlacementPresentationSinkTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
UpdateFrameOrchestratorTests.cs
feat(runtime): C3c - production placement cutover: both hosts on the residence conductors (routes 1+8)
2026-08-02 18:10:33 +02:00
WorldEnvironmentControllerTests.cs
refactor(runtime): own world environment state
2026-07-26 16:45:04 +02:00