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2026-04-11-foundation-phase-design.md
docs: refresh strategic roadmap + Foundation phase design spec
2026-04-11 21:43:33 +02:00
2026-04-12-b3-complete-movement-design.md
docs(specs): Phase B.3 Complete — movement and world navigation design
2026-04-12 15:54:12 +02:00
2026-04-12-physics-collision-engine-design.md
docs(specs): Phase B.3 — physics collision engine design
2026-04-12 09:42:31 +02:00
2026-04-12-player-movement-design.md
docs(specs): Phase B.2 — player movement mode design
2026-04-12 14:05:07 +02:00
2026-04-13-movement-completion-design.md
docs: movement completion design spec (B.2/B.3)
2026-04-13 23:01:18 +02:00
2026-05-02-l3-remote-entity-motion-design.md
docs(spec): Phase L.3 scope revision — combine L.3.1+L.3.2
2026-05-03 10:03:09 +02:00
2026-05-08-phase-n-worldbuilder-migration-design.md
spec(rendering): Phase N WorldBuilder migration design + N.1 scenery
2026-05-08 08:47:23 +02:00
2026-05-08-phase-n1-scenery-via-wb-helpers-design.md
spec(rendering): Phase N WorldBuilder migration design + N.1 scenery
2026-05-08 08:47:23 +02:00
2026-05-08-phase-n4-rendering-foundation-design.md
spec(N.4): rendering pipeline foundation design
2026-05-08 12:47:49 +02:00
2026-05-08-phase-n5-modern-rendering-design.md
phase(N.5): retirement amendment — InstancedMeshRenderer + StaticMeshRenderer + WbFoundationFlag deleted
2026-05-08 22:01:36 +02:00
2026-05-09-phase-a5-two-tier-streaming-design.md
docs(A.5 T27): spec + plan amendments for T22.5 + ship
2026-05-10 10:06:26 +02:00
2026-05-09-phase-n5b-terrain-modern-design.md
spec(N.5b): design for terrain on the modern rendering path
2026-05-09 08:23:09 +02:00
2026-05-10-issue-53-tier1-cache-design.md
docs(post-A.5 #53 ): Tier 1 retry — mutation audit + cache design spec
2026-05-10 16:50:26 +02:00
2026-05-10-phase-m-network-stack-design.md
docs(phase-m): sharpen Phase M into design spec + opcode coverage matrix
2026-05-10 19:22:49 +02:00