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Cells
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test(core): UCG Stage 1 — real cottage-cell fixture grounding
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2026-06-02 09:24:37 +02:00 |
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DerethDateTimeCollection.cs
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test(world): serialize DerethDateTime offset tests
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2026-04-28 11:58:50 +02:00 |
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DerethDateTimeTests.cs
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test(world): serialize DerethDateTime offset tests
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2026-04-28 11:58:50 +02:00 |
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InteriorEntityIdAllocatorTests.cs
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feat(vfx): port retail effect scheduling and delivery
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2026-07-14 09:25:44 +02:00 |
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LandblockLoaderTests.cs
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feat(vfx): port retail effect scheduling and delivery
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2026-07-14 09:25:44 +02:00 |
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PhysicsDatBundleTests.cs
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feat(streaming): PhysicsDatBundle on LoadedLandblock (datLock fix scaffold)
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2026-06-23 09:31:26 +02:00 |
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SceneryGeneratorTests.cs
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phase(N.1): delete legacy scenery code path; WB is the only path
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2026-05-08 10:37:55 +02:00 |
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SkyDescLoaderTests.cs
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fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
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2026-06-18 15:08:52 +02:00 |
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SkyStateTests.cs
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fix(sky): A7 — correct sun-vector magnitude (ambient + sun were ~32% too bright)
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2026-06-18 15:08:52 +02:00 |
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StreamingReadinessGateTests.cs
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fix(#192): close login streaming race — gate on a known real position, not session state
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2026-07-09 15:57:43 +02:00 |
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TeleportAnimSequencerTests.cs
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feat(core/slice-1): Begin() sets EnterTunnel pending for portal/login/death entry; all sequencer tests pass
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2026-06-21 20:01:17 +02:00 |
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WbSceneryAdapterTests.cs
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phase(N.1): add LandBlock → TerrainEntry[] adapter
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2026-05-08 09:11:59 +02:00 |
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WeatherSystemTests.cs
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weather(phase-7): gut WeatherSystem.Snapshot — passthrough keyframe fog
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2026-04-24 12:55:19 +02:00 |
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WorldEntityAabbTests.cs
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#119: entity bounds from dat vertex data - works for every case, not just multi-part
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2026-06-11 22:39:05 +02:00 |
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WorldTimeDebugTests.cs
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Merge feature/animation-system-complete — Phase L.1c animation MVP
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2026-04-29 10:50:59 +02:00 |
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WorldViewTests.cs
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feat(core): add WorldView with 3x3 neighbor landblock computation
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2026-04-10 18:02:41 +02:00 |