- UiElement: two new virtuals GetDragPayload()/GetDragGhost() (default null) keep UiRoot item-agnostic; any leaf can opt into drag by overriding these. - UiItemSlot: SlotIndex + SourceKind properties for payload identity; two overrides return ItemDragPayload / icon ghost when the slot is occupied. FindList() walks the parent chain to locate the owning UiItemList and its registered IItemListDragHandler. - UiItemSlot.OnEvent: MouseDown now just consumes the press; use-item fires on Click (mouse-up) so a drag doesn't also trigger the use-item callback. DragEnter → ask handler, set Accept/Reject overlay. DragOver → reset to None (fires on leave). DropReleased → clear overlay + dispatch to handler when Data0 == 1 (accepted). DragBegin consumed (source). - OnDraw: accept/reject sprite overlay drawn last, guarded on id != 0 to avoid the resolve(0)-→-magenta footgun. - ToolbarControllerTests: Click_emitsUseForBoundItem changed from MouseDown to Click to match the new dispatch. - 12 new DragDropSpineTests pass; full suite 481/483 (2 pre-existing skips). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| Plugins | ||
| Rendering | ||
| UI | ||
| World | ||
| AcDream.App.Tests.csproj | ||
| RuntimeOptionsRetailUiTests.cs | ||
| RuntimeOptionsTests.cs | ||