acdream/src/AcDream.UI.Abstractions/Input
Erik 91086adbac feat(camera): InputAction + DebugVM surface for retail chase camera
Four new InputAction entries for held-key offset integration
(CameraZoomIn/Out, CameraRaise/Lower; default unbound). Six new
DebugVM mirror properties forwarding to CameraDiagnostics so the
upcoming "Chase camera" DebugPanel section can drive them live.

Also folds in four small cleanups from the Task 4 code review:
- Both CameraDiagnostics-mutating tests in CameraControllerTests now
  use try/finally save/restore (consistency with Task-3 follow-up B)
- Drop unused `using System.Numerics` from CameraControllerTests
- Reword the XML doc on CameraController.Active to explain WHY both
  cameras are held simultaneously (flag flip takes effect on the
  next Active access without re-entry) rather than restating the
  getter logic

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 20:04:34 +02:00
..
ActivationType.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
Binding.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
IKeyboardSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
IMouseSource.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
InputAction.cs feat(camera): InputAction + DebugVM surface for retail chase camera 2026-05-18 20:04:34 +02:00
InputDispatcher.cs feat(B.4b): InputDispatcher detects double-clicks 2026-05-13 18:10:25 +02:00
InputScope.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
KeyBindings.cs fix(input): Phase K live-test fixes pt2 — visible cursor in chase, free-fly discoverable 2026-04-26 14:30:28 +02:00
KeyChord.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
ModifierMask.cs feat(input): #21 Phase K.1a - input architecture skeleton (parallel to existing handlers) 2026-04-25 23:17:41 +02:00
MouseLookState.cs feat(input): #24 Phase K.2 - auto-enter player mode at login + MMB mouse-look + DebugPanel free-fly + Tab to chat-input focus 2026-04-26 09:20:17 +02:00