acdream/tests/AcDream.Core.Tests
Erik 163a1f0d35 diag(phys): [bsp-test] probe + grounded apparatus test + handoff
Visual verification of Task 7 ship: doors block at dead-center (the
small Cylinder catches) but the BSP slab doesn't catch off-center
or inside-walking-out approaches. Probe-instrumented live capture
proves multi-part registration is correct — every door spawns with
shapes=cyl1+bsp1, and the BSP part is visited 135 times for a single
door at player approaches as close as 0.42 m, with cacheHit=True.
But zero [resolve-bldg] attributions for the BSP shape.

Three artifacts added:

1. TransitionTypes.cs — new [bsp-test] probe in the BSP collision
   dispatch, fires BEFORE the cache lookup. Mirrors [cyl-test] on
   the Cylinder branch. Distinguishes "cache miss → silent skip"
   from "queried but no hit" (the latter doesn't show up in
   [resolve-bldg] which only fires on attributed hits).

2. DoorCollisionApparatusTests.cs — new grounded test
   (Apparatus_Grounded_50cmOffCenter_*) attempts to reproduce the
   production bug via a seeded PhysicsBody (Contact + OnWalkable
   + ContactPlane + WalkablePolygon). Currently doesn't reproduce
   because the apparatus's stub-terrain + synthetic-floor setup
   diverges from production's real Holtburg geometry. Captured as
   "documents-the-bug" — flip the assertion shape when the fix
   lands.

3. docs/research/2026-05-24-door-collision-task7-shipped-but-bug-remains.md
   — full session handoff. Identifies the remaining bug as a Path 5
   (Contact branch + StepSphereUp) misbehavior at thin tall
   obstacles, not in the multi-part registration we just shipped.
   Leading hypothesis: DoStepUp's downward probe finds the same
   flat floor on the OTHER side of the door (Holtburg cottages have
   no Z change between exterior and interior floor), declares
   step-up success, BSP collision returns OK, sphere walks through.
   Recommended next move: relaunch with ACDREAM_DUMP_STEPUP=1 to
   verify the hypothesis.

What this commit DOES NOT do: fix the remaining step-up bug. The
A6.P4 multi-part registration foundation is correct and stays.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 19:22:45 +02:00
..
Allegiance feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model 2026-04-18 17:17:45 +02:00
Audio feat(audio): Phase E.2 OpenAL engine + SoundTable cookbook + hook wiring 2026-04-18 16:38:26 +02:00
Chat fix(chat): /help client-side handler + System dedup + ThatIsNotAValidCommand template 2026-04-25 21:22:07 +02:00
Combat feat(combat): Phase L.1c wire live attack input 2026-04-28 11:58:57 +02:00
Fixtures/issue98 test(phys): A6.P3 #98 — comparison harness reproduces cottage-floor cap 2026-05-23 20:44:50 +02:00
Input fix(camera): #38 render-interpolate player motion 2026-05-06 17:53:34 +02:00
Items feat(items): Phase F.2 ItemRepository + AppraiseRequest round-trip 2026-04-18 16:55:36 +02:00
Lighting feat(lighting): Phase G.2 — Setup.Lights + SetLightHook wiring 2026-04-19 10:46:49 +02:00
Meshing feat(vfx #C.1.5b): SetupPartTransforms helper for per-part anchor transforms 2026-05-11 23:54:33 +02:00
Physics diag(phys): [bsp-test] probe + grounded apparatus test + handoff 2026-05-24 19:22:45 +02:00
Player feat(player): #5 PlayerDescription parser — Stam/Mana via attribute block 2026-04-25 16:42:24 +02:00
Plugins feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
Rendering chore(O-T7): code-review housekeeping after WB extraction 2026-05-21 17:29:06 +02:00
Selection test(picker): Cluster A #86 — screen-rect cell-occlusion tests 2026-05-19 14:56:51 +02:00
Spells fix(player): EnchantmentMask bit fix + Vitae key=0 + absolute Vitals overlay 2026-04-25 18:15:20 +02:00
Streaming feat(vfx #C.1.5b): GpuWorldState fires activator for dat-hydrated entities 2026-05-12 00:07:38 +02:00
Terrain chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
Textures feat(O-T2): extract pure stateless helpers to AcDream.Core.Rendering.Wb 2026-05-21 15:13:26 +02:00
Ui fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
Vfx fix(vfx #56): ParticleHookSink applies CreateParticleHook.PartIndex transform 2026-05-11 23:57:20 +02:00
World chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
AcDream.Core.Tests.csproj fix(O-T7): actually delete SplitFormulaDivergenceTest (drop workaround) 2026-05-21 17:30:30 +02:00
SmokeTest.cs chore: phase 1 — add Core, Abstractions, App, Tests projects 2026-04-10 09:22:33 +02:00