acdream/tests/AcDream.App.Tests/Rendering/Wb
Erik 15ed57a1e7 fix(rendering): carry retail SetSurface state to detail draws
Resolve exact SetSurface blend, alpha-test, and fog state once during extraction and preserve it through recipe-10 prepared payloads, Wb/EnvCell command data, Vulkan pipelines, push constants, and both ordinary/atmospheric one-pass shaders. Preserve AP-240 Wb pure-Clip immediate opaque/A2C while EnvCell uses retail premultiplied Clip; detail-off routing remains unchanged. Correct AP-232 and register the remaining detail-off state divergence.

Mutation first failures (all restored):
- raw Add->SRCALPHA/ONE: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState line 1278, expected wb-mesh-raw-additive-1x.
- inverse-add->alpha-add: same test line 1278, expected wb-mesh-inverse-additive-1x.
- remove Env inverse: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 132, expected envcell-inverse.
- raw IsAdditive precedence: same test line 132, Translucent|Clip|Additive expected envcell-alpha.
- Wb paletted ParamB=0: OrderPreservingSubmitterTests line 333, expected 0.392156869.
- Wb DDS ParamB=0.05: same test line 333, expected 0.784313738.
- disable Alpha+Clip test: WalkStaticStreamPopulatorTests line 1286, expected 0.784313738.
- always fog raw Add: same test line 1287, expected no-fog true.
- disable fog non-Add: same test line 1287, expected no-fog false.
- X=a*qA: RetailDetailTextureContractTests line 261, shared squared-alpha substring absent.
- X includes base alpha: same test line 262, forbidden baseTexel.a present.
- CLIP uses 0.05: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 367.
- second detail draw: EnvCell detail-on line 131, collection contained 2 draws.
- straight-alpha substitute: Wb immediate line 1278, expected wb-mesh-additive-1x.
- omit ordered detail arm: OrderPreservingSubmitterTests line 318, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests line 260, shared include absent.
- drop serialized opacity: ObjectMeshDataSerializerTests line 292, expected opacity bits, got 1.0.
- stale detail arm: atmospheric adjacency line 402, expected slot 0, got 77.
- per-frame surface map: EnvCell warmed allocation line 285, expected 0 B, got 204800 B.
2026-09-05 02:03:13 +02:00
..
BuildingLoaderTests.cs perf(streaming): cursor publication across frame budgets 2026-07-24 19:10:18 +02:00
BuildingRegistryTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
BuildingTests.cs feat(render): Phase A8 RR3 — Building + BuildingRegistry + BuildingLoader 2026-05-27 11:08:43 +02:00
CompositeWarmupEntitySourceTests.cs perf(streaming): scope reveal warmup spatially 2026-07-25 04:39:48 +02:00
ContiguousRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
DirectionalShadowPreparedDrawTests.cs feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
DirectionalShadowTerrainPreparedDrawTests.cs feat(overhaul): select pack shadows from retail visibility 2026-09-04 18:20:31 +02:00
EntitySpawnAdapterLifetimeTests.cs refactor(app): key live projections by runtime identity 2026-07-25 21:50:58 +02:00
EnvCellLandblockBuildTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
EnvCellRendererTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
EnvCellSceneryInstanceTests.cs fix(streaming): commit EnvCell landblocks atomically (#214) 2026-07-13 18:45:24 +02:00
FoliageWindClassificationTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
GpuRetiredRangeAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
InstanceGroupClearTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
LandblockSpawnAdapterReadinessTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
MeshPipelineDeviceSeamTests.cs test(render): pin cell-shell batch-to-index-segment pairing under reorder 2026-09-02 21:10:16 +02:00
MeshUploadCachesTests.cs fix(streaming): prepare quiesced destination entities 2026-07-24 20:21:57 +02:00
ModernBatchDataLayoutTests.cs feat(rendering): port retail one-pass detail material 2026-09-05 02:03:13 +02:00
ObjectMeshUploadBudgetTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
ObjectMeshWorkerLifecycleTests.cs fix #225: stabilize render pacing and frame CPU 2026-07-19 06:29:30 +02:00
RetryableResourceReleaseLedgerTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
RhiWorldTextureArrayTests.cs fix(render): Campaign V slice V7 commit 1 - world anisotropy, and the sky's second clock 2026-07-28 19:14:08 +02:00
TextureAtlasCapacityTests.cs feat(render): Vulkan campaign V11 step 3 — drop the GL packages and shaders 2026-07-29 02:58:15 +02:00
TextureAtlasSlotAllocatorTests.cs fix(rendering): bound portal resource lifetime 2026-07-18 21:35:16 +02:00
WbDrawDispatcherClipSlotTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WbDrawDispatcherCompositeWarmupTests.cs fix(rendering): decouple portal warmup discovery 2026-07-25 04:27:17 +02:00
WbDrawDispatcherIndoorFlagTests.cs fix(lighting): #142 — per-instance sun gate for windowed-building interiors 2026-06-20 12:55:56 +02:00
WbDrawDispatcherLookInConeTests.cs refactor(render): S3 chunk 4 — delete the clip rules retail does not have and the cathedral discriminators 2026-09-03 13:32:36 +02:00
WbDrawDispatcherTorchGateTests.cs fix(lighting): A7 Fix D round 2 — outdoor objects get NO torches (retail useSunlight gate) (#140) 2026-06-19 23:56:49 +02:00
WbFrustumTests.cs feat(render): Phase A8 Wave 1 — WB scaffolding extraction + stencil low-level method 2026-05-27 14:46:07 +02:00
WbTextureResolutionPolicyTests.cs perf(content): remove exception-driven setup probes 2026-07-24 15:12:21 +02:00
WorldTransformFrameArenaTests.cs feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00