acdream/tests/AcDream.App.Tests/Rendering/Walk
Erik 15ed57a1e7 fix(rendering): carry retail SetSurface state to detail draws
Resolve exact SetSurface blend, alpha-test, and fog state once during extraction and preserve it through recipe-10 prepared payloads, Wb/EnvCell command data, Vulkan pipelines, push constants, and both ordinary/atmospheric one-pass shaders. Preserve AP-240 Wb pure-Clip immediate opaque/A2C while EnvCell uses retail premultiplied Clip; detail-off routing remains unchanged. Correct AP-232 and register the remaining detail-off state divergence.

Mutation first failures (all restored):
- raw Add->SRCALPHA/ONE: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState line 1278, expected wb-mesh-raw-additive-1x.
- inverse-add->alpha-add: same test line 1278, expected wb-mesh-inverse-additive-1x.
- remove Env inverse: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 132, expected envcell-inverse.
- raw IsAdditive precedence: same test line 132, Translucent|Clip|Additive expected envcell-alpha.
- Wb paletted ParamB=0: OrderPreservingSubmitterTests line 333, expected 0.392156869.
- Wb DDS ParamB=0.05: same test line 333, expected 0.784313738.
- disable Alpha+Clip test: WalkStaticStreamPopulatorTests line 1286, expected 0.784313738.
- always fog raw Add: same test line 1287, expected no-fog true.
- disable fog non-Add: same test line 1287, expected no-fog false.
- X=a*qA: RetailDetailTextureContractTests line 261, shared squared-alpha substring absent.
- X includes base alpha: same test line 262, forbidden baseTexel.a present.
- CLIP uses 0.05: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 367.
- second detail draw: EnvCell detail-on line 131, collection contained 2 draws.
- straight-alpha substitute: Wb immediate line 1278, expected wb-mesh-additive-1x.
- omit ordered detail arm: OrderPreservingSubmitterTests line 318, expected (77,3.5), got (0,0).
- omit atmospheric combine: RetailDetailTextureContractTests line 260, shared include absent.
- drop serialized opacity: ObjectMeshDataSerializerTests line 292, expected opacity bits, got 1.0.
- stale detail arm: atmospheric adjacency line 402, expected slot 0, got 77.
- per-frame surface map: EnvCell warmed allocation line 285, expected 0 B, got 204800 B.
2026-09-05 02:03:13 +02:00
..
LandWalkOrderTests.cs feat(render) Campaign FW1: port the retail landscape draw-order machinery 2026-08-30 09:35:26 +02:00
OrderedDrawStreamTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
OrderPreservingSubmitterTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
RetailFrameWalkTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkAlphaDepthTrace.cs fix(render): complete S4 chunk 2 final alpha parity round 2026-09-04 11:53:24 +02:00
WalkBuildingInstalledDatCensusTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkBuildingJoinDiagnosticTests.cs feat(render) Campaign FW1: look-in adjudication - the GetVisible load gate 2026-08-30 10:43:27 +02:00
WalkBuildingPortalTests.cs feat(render) Campaign FW1: NINE of ten fixtures conformant - the degrade arm 2026-08-30 11:34:45 +02:00
WalkBuildingRegistryTests.cs feat(render) Campaign FW3.1: production walk world data behind the seam 2026-08-30 13:19:22 +02:00
WalkCopyViewTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkFrameDriverClipSealTests.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WalkFrameDriverTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkFrameDriverTranscriptTests.cs fix(render): S3 chunk 4 round 2 — draw-gate condition pinned, scissor and terrain-clip stacks deleted, one outside-view slice constructor 2026-09-03 16:18:27 +02:00
WalkLandCellOrderTests.cs feat(render): S3 chunk 3 — draw terrain per land cell in retail's interleave 2026-09-03 09:57:34 +02:00
WalkLandscapeAssemblerTests.cs checkpoint: preserve user-gated FW closeout fixes 2026-08-31 08:27:37 +02:00
WalkLandscapeDatBuilder.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkLookInGateSweepTests.cs feat(render) Campaign FW1: SIX OF TEN FIXTURES FULLY CONFORMANT 2026-08-30 11:07:29 +02:00
WalkOraclePartsTrace.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkOraclePartsTraceTests.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkOracleTrace.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkOracleTraceTests.cs fix(render): S3 chunk 1 round 1 — SC at DrawSortCell entry, the weather OC, real pins with mutation checks 2026-09-03 11:49:42 +02:00
WalkPortalGateDumpTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkProductionFrameContextTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkProductionWorldConformanceTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkProductionWorldDataTests.cs feat(render): Campaign OVERHAUL S2 chunk 5 + closeout — registry is the only render membership owner 2026-09-03 01:01:47 +02:00
WalkPViewFloodTests.cs feat(render): S3 chunk 2 — gate the interior turn on the real outside-view count 2026-09-03 07:46:11 +02:00
WalkScreenClipTests.cs feat(render) Campaign FW1: port the view machinery (xformStart, polyClipFinish, copy_view) 2026-08-30 09:50:03 +02:00
WalkStaticStreamPopulatorTests.cs fix(rendering): carry retail SetSurface state to detail draws 2026-09-05 02:03:13 +02:00
WalkTraceConformanceTests.AlphaDepthTranscript.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkTraceConformanceTests.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkTraceReplay.cs fix(render): S3 review round 1 — punch fans clipped by their own view, seal pin through the producer, dead per-cell clip machinery deleted, EC/OC transcript exact 2026-09-03 20:15:29 +02:00
WalkTranscriptSignatureDiff.cs feat(render): S3 chunk 1 — print-only walk transcript, OH fixtures, offline signature diff 2026-09-03 11:49:42 +02:00
WalkVisibilityMathTests.cs fix(render): S4 chunk 1 round 2 (LAST) - honest PM/PC gate, seeded portalsDrawnCount, the SOME-vs-SAME-plane pin, sixth pose, comment truth 2026-09-03 23:38:52 +02:00
WalkWorldDatAdapter.cs feat(rendering): port retail building degrade walk 2026-09-04 22:29:18 +02:00
WalkWorldDatAdapterTests.cs feat(render) Campaign FW1: the landscape replay world + first outdoor diff 2026-08-30 10:36:09 +02:00