Resolve exact SetSurface blend, alpha-test, and fog state once during extraction and preserve it through recipe-10 prepared payloads, Wb/EnvCell command data, Vulkan pipelines, push constants, and both ordinary/atmospheric one-pass shaders. Preserve AP-240 Wb pure-Clip immediate opaque/A2C while EnvCell uses retail premultiplied Clip; detail-off routing remains unchanged. Correct AP-232 and register the remaining detail-off state divergence. Mutation first failures (all restored): - raw Add->SRCALPHA/ONE: WalkStaticStreamPopulatorTests.ImmediateBuildingDetail_UsesExactResolvedSetSurfaceState line 1278, expected wb-mesh-raw-additive-1x. - inverse-add->alpha-add: same test line 1278, expected wb-mesh-inverse-additive-1x. - remove Env inverse: EnvCellAlphaDrawSourceTests.DetailOn_EveryEnvCellFamilyDrawsOnceInPlaceWithAuthoredOpacity line 132, expected envcell-inverse. - raw IsAdditive precedence: same test line 132, Translucent|Clip|Additive expected envcell-alpha. - Wb paletted ParamB=0: OrderPreservingSubmitterTests line 333, expected 0.392156869. - Wb DDS ParamB=0.05: same test line 333, expected 0.784313738. - disable Alpha+Clip test: WalkStaticStreamPopulatorTests line 1286, expected 0.784313738. - always fog raw Add: same test line 1287, expected no-fog true. - disable fog non-Add: same test line 1287, expected no-fog false. - X=a*qA: RetailDetailTextureContractTests line 261, shared squared-alpha substring absent. - X includes base alpha: same test line 262, forbidden baseTexel.a present. - CLIP uses 0.05: EnvCellAlphaDrawSourceTests.ClipShaders_UseGreaterEqualForThePerRangeReference line 367. - second detail draw: EnvCell detail-on line 131, collection contained 2 draws. - straight-alpha substitute: Wb immediate line 1278, expected wb-mesh-additive-1x. - omit ordered detail arm: OrderPreservingSubmitterTests line 318, expected (77,3.5), got (0,0). - omit atmospheric combine: RetailDetailTextureContractTests line 260, shared include absent. - drop serialized opacity: ObjectMeshDataSerializerTests line 292, expected opacity bits, got 1.0. - stale detail arm: atmospheric adjacency line 402, expected slot 0, got 77. - per-frame surface map: EnvCell warmed allocation line 285, expected 0 B, got 204800 B.
376 lines
19 KiB
C#
376 lines
19 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.Json;
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using System.Text.RegularExpressions;
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namespace AcDream.App.Tests.Rendering.Gpu.Vk;
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/// <summary>
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/// Campaign V slice V6c, plan §4.6: the committed SPIR-V must match the GLSL it
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/// was compiled from.
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///
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/// <para>Plan §4.6 rules out runtime shader compilation — CI has no Vulkan SDK,
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/// and a native shaderc dependency plus a startup cost would be paid for shaders
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/// that never change at runtime — so the <c>.spv</c> artifacts are committed.
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/// The obvious hazard follows immediately: someone edits a shader, the GL
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/// backend picks it up because it compiles GLSL at startup, and the Vulkan
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/// backend silently keeps rendering the old one. This test is what turns that
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/// into a red build.</para>
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///
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/// <para>It also pins which production shaders are Vulkan-expressible TODAY. As
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/// of Campaign V slice V11 (which deleted the one pair that never was —
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/// <c>mesh.vert</c>/<c>mesh.frag</c>, the pre-modern-pipeline shader the N.5 ship
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/// amendment's mandatory modern path made unreachable) every remaining pair
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/// compiles. A future non-ready pair's failure is a specific source-level fact
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/// belonging to a renderer-port slice that has not landed — not a toolchain gap.
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/// Recording them here means the next slice inherits an inventory rather than a
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/// rediscovery.</para>
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/// </summary>
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public sealed class VulkanShaderManifestTests
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{
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// Exact binaries from the pre-campaign retail-authoritative renderer at
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// 5ca029d3. New opt-in pack shaders may be added, but recompiling these
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// with a different toolchain is itself an unreviewed default-path change.
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private static readonly IReadOnlyDictionary<string, string> RetailOracleSpirvSha256 =
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new Dictionary<string, string>(StringComparer.Ordinal)
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{
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["debug_line.frag.spv"] = "02fc04880bc5eb74353566f914675244038125c71443964decdc28e8199264df",
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["debug_line.vert.spv"] = "f9c6a9b575bb07a426fb6ade677bca96a7752ca6b120e8f6451363ba73b51140",
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// Re-pinned 2026-09-04 (Campaign OVERHAUL S5-c4): retail's
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// single-pass building detail material now runs inside the base
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// fragment. Final alpha is authoredOpacity*liveFade*detail.a^2;
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// CLIP tests that value while detail-off retains base-alpha logic.
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// Fix round 1 additionally carries the exact SetSurface alpha-test
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// reference and raw-additive fog suppression into this same pass.
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["mesh_modern.frag.spv"] = "bd47fe8a33e0f1d025fe48fd95b034ba6fe591a6d20e88e636c86238d8773db1",
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// S5-c4 replaces the padding word at batch offset 4 with authored
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// surface opacity and forwards it plus exact detail category/flags
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// flat to the fragment shader. The 16-byte ABI is unchanged.
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["mesh_modern.vert.spv"] = "1ff1b7118153ba0fddfcdfca39bd973a4b8f6b46db6db772e9886061d15561d8",
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["particle.frag.spv"] = "680da227704e0b3afa9b5226a7d73dd65aa9d8759d081cf4d5009d30e148726b",
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// Re-pinned 2026-08-27: portal-view clip slots now travel with
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// deferred billboard particles, matching retail PortalList draws.
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// Re-pinned again 2026-09-03 (S3 review fix round 1, F5): same
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// deletion as mesh_modern.vert above — the binding=2 ClipRegionBuf
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// fetch, gl_ClipDistance loop, and gl_PerVertex redeclaration are
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// gone; the aClipSlot vertex attribute stays declared, unread.
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["particle.vert.spv"] = "95ce6ecf834930a92da5c5fe9aef513b38b5ba104704b98c1606af71fe17eaf3",
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["particle_mesh.frag.spv"] = "7696b1dc0613b5a724c55df465173f613ae047da9675895b149b7c71b009cc7c",
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// Same contract for full-mesh particle geometry.
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// Re-pinned again 2026-09-03 (S3 review fix round 1, F5): same
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// ClipRegionBuf/gl_ClipDistance/gl_PerVertex deletion as
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// particle.vert above.
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["particle_mesh.vert.spv"] = "043482b97c2ed036511692f89c75a0a6c298aba48cb519e5e3aff7fe7ba6371b",
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["portal_depth.frag.spv"] = "96755196d4d0da7be4792107557465778be2ebefb5584834cc75bf90ec55a6cc",
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// Re-pinned 2026-09-02 (Campaign OVERHAUL S1 hygiene): the b3b7d922
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// investigation checkpoint removed the #117 mark-pass NDC bias and the
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// #129 eye-span cap from portal_depth.vert (the exact retail depth-state
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// candidate: ALWAYS / write / no stencil; far-Z punch, true-depth seal).
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// Its acceptance belongs to OVERHAUL S4 (gate G3); this pin records the
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// binary that is actually on the branch so accidental drift is still caught.
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// Re-pinned 2026-09-03 (S4-c1 C0): the far-Z punch constant now writes
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// retail's EXACT bits (uintBitsToFloat(0x3F7FFFEFu),
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// D3DPolyRender::DrawPortalPolyInternal @0x0059bc90's tail) instead of
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// the decimal literal 0.99999988f, which round-tripped to a DIFFERENT
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// bit pattern (0x3F7FFFFE — FARTHER from the camera, larger z/w, than
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// retail's real constant by fifteen ULPs; fix round 1 F4 corrected this
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// comment's direction — see T1,
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// PortalDepthVert_FarPunchConstant_MatchesRetailExactBits, in THIS file).
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["portal_depth.vert.spv"] = "51c60d0924d62c61548efcf5f9e7672a121b1b68ca0a06755e32f1a4d73a8acf",
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// sky.frag re-pinned 2026-08-23: the dome's fog blend lost its
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// 0.2 floor and is now applied only under an AdminEnvirons fog
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// override, retail's GameSky::Draw @0x00506FF0 rule (see
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// SkyFogRuleTests). A deliberate default-path change, reviewed
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// with the world-fog-range fix in the same commit.
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["sky.frag.spv"] = "1c4ae77056837cbdc188f8cfcc4b0e8851647cdfaf398f25d8c8ff489ef84d57",
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// sky.vert re-pinned 2026-09-03 (Campaign OVERHAUL S3 chunk 4 fix
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// round 2, L3): the screen-space TerrainClip UBO (binding=2) and
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// its gl_ClipDistance writes are deleted outright — retail draws
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// the sky ONCE, unclipped (GameSky::Draw(sky,0) @0x0050633c), and
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// that mechanism's only CPU-side writer was already retired at
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// fix round 1's K3, leaving the shader-side declaration dead.
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["sky.vert.spv"] = "7d67a9e3624d198b370d402b5c12e4ce925bf9b8e646ef5123636a86d5985ab5",
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["terrain_modern.frag.spv"] = "7b3cdb01b837ed77ee20559a81c1ce5c9d5395300efcc072560ab0be3c5a1af9",
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// terrain_modern.vert re-pinned 2026-09-03 (Campaign OVERHAUL S3
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// chunk 4 fix round 2, L3): same deletion as sky.vert above —
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// retail never view-clips terrain (LScape::draw draws whole
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// landblocks; RenderDeviceD3D::DrawBlock @0x005a17c0).
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["terrain_modern.vert.spv"] = "8a73d89ef0e51e550327b9ff8c24857e309103b1d491030cf0d4d8594b45068c",
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["ui_text.frag.spv"] = "37a281bf80441cb425eaa3ad8e0b3a43cfa21b74b60973ed4201718b9dc102df",
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["ui_text.vert.spv"] = "018ac64477cf7d4c3fc0c5878951b148c7bfeb6ee3a7eebb02381d7904877798",
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["vk_probe.frag.spv"] = "c2dedbcc6dcc89744707b4b47138f1c31b38ef9088e584f1da07dd6953586c42",
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["vk_probe.vert.spv"] = "6c3260b45644033d607727cbd2e11fb4f60eb4a5b18bfd0997710f2ca518a023",
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};
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private sealed record StageEntry(string Stage, string SourceSha256, bool Compiled, string? Message);
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private sealed record ShaderEntry(string Name, bool VulkanReady, IReadOnlyList<StageEntry> Stages);
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private sealed record Manifest(string Note, IReadOnlyList<ShaderEntry> Shaders);
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private static readonly JsonSerializerOptions JsonOptions = new()
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{
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PropertyNameCaseInsensitive = true,
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};
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private static string RepositoryRoot()
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{
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var directory = new DirectoryInfo(AppContext.BaseDirectory);
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while (directory is not null && !File.Exists(Path.Combine(directory.FullName, "AcDream.slnx")))
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directory = directory.Parent;
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return directory?.FullName
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?? throw new InvalidOperationException("Could not locate the repository root from the test binary.");
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}
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private static string ShadersDirectory() =>
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Path.Combine(RepositoryRoot(), "src", "AcDream.App", "Rendering", "Shaders");
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private static string SpirvDirectory() => Path.Combine(ShadersDirectory(), "spv");
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private static Manifest ReadManifest()
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{
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string path = Path.Combine(SpirvDirectory(), "shaders.manifest.json");
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Assert.True(File.Exists(path), $"The shader manifest is missing at {path}. Run tools/compile-shaders.ps1.");
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return JsonSerializer.Deserialize<Manifest>(File.ReadAllText(path), JsonOptions)
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?? throw new InvalidOperationException("The shader manifest could not be parsed.");
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}
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private static string Sha256OfSource(string path)
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{
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// Line endings are normalised before hashing so a checkout with a
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// different core.autocrlf setting does not report every shader stale.
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string text = File.ReadAllText(path);
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if (text.Contains("#include \"", StringComparison.Ordinal))
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{
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text = ExpandIncludes(
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text,
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Path.GetDirectoryName(path)!,
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[]);
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}
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text = text.Replace("\r\n", "\n", StringComparison.Ordinal);
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return Convert.ToHexStringLower(SHA256.HashData(Encoding.UTF8.GetBytes(text)));
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}
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private static string ExpandIncludes(
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string source,
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string sourceDirectory,
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HashSet<string> active)
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{
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var output = new StringBuilder();
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foreach (string line in source.Replace("\r\n", "\n").Split('\n'))
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{
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string trimmed = line.Trim();
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if (!trimmed.StartsWith("#include \"", StringComparison.Ordinal)
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|| !trimmed.EndsWith('"'))
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{
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output.AppendLine(line);
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continue;
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}
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string key = trimmed[10..^1];
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Assert.DoesNotContain("..", key, StringComparison.Ordinal);
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Assert.DoesNotContain('\\', key);
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string include = Path.GetFullPath(Path.Combine(sourceDirectory, key));
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Assert.StartsWith(
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Path.GetFullPath(sourceDirectory) + Path.DirectorySeparatorChar,
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include,
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StringComparison.Ordinal);
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Assert.True(File.Exists(include), $"GLSL include '{key}' is missing.");
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Assert.True(active.Add(include), $"GLSL include '{key}' is cyclic.");
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output.AppendLine($"// ---- begin include: {key} ----");
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output.Append(ExpandIncludes(File.ReadAllText(include), sourceDirectory, active));
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output.AppendLine($"// ---- end include: {key} ----");
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active.Remove(include);
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}
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return output.ToString();
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}
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[Fact]
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public void EveryGlslPairIsRecordedInTheManifest()
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{
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Manifest manifest = ReadManifest();
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string[] pairs = Directory
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.EnumerateFiles(ShadersDirectory(), "*.vert")
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.Select(Path.GetFileNameWithoutExtension)
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.Where(name => name is not null && File.Exists(Path.Combine(ShadersDirectory(), $"{name}.frag")))
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.Select(name => name!)
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.OrderBy(name => name, StringComparer.Ordinal)
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.ToArray();
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Assert.Equal(pairs, manifest.Shaders.Select(shader => shader.Name).OrderBy(n => n, StringComparer.Ordinal));
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}
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[Fact]
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public void PreCampaignRetailSpirvBinariesRemainByteExact()
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{
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foreach ((string fileName, string expectedSha256) in RetailOracleSpirvSha256)
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{
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string path = Path.Combine(SpirvDirectory(), fileName);
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Assert.True(File.Exists(path), $"Retail shader oracle '{fileName}' is missing.");
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string actual = Convert.ToHexStringLower(SHA256.HashData(File.ReadAllBytes(path)));
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Assert.Equal(expectedSha256, actual);
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}
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}
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[Fact]
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public void CommittedSpirvIsNotStaleAgainstItsGlslSource()
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{
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Manifest manifest = ReadManifest();
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var stale = new List<string>();
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foreach (ShaderEntry shader in manifest.Shaders)
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{
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foreach (StageEntry stage in shader.Stages)
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{
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string source = Path.Combine(ShadersDirectory(), $"{shader.Name}.{stage.Stage}");
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if (!File.Exists(source))
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{
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stale.Add($"{shader.Name}.{stage.Stage}: the GLSL source no longer exists");
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continue;
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}
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string actual = Sha256OfSource(source);
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if (!string.Equals(actual, stage.SourceSha256, StringComparison.Ordinal))
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stale.Add($"{shader.Name}.{stage.Stage}: source changed since the .spv was built");
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}
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}
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Assert.True(
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stale.Count == 0,
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"Committed SPIR-V is out of date. Run tools/compile-shaders.ps1 and commit the result.\n "
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+ string.Join("\n ", stale));
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}
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[Fact]
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public void EveryShaderTheManifestCallsReadyHasBothSpirvArtifacts()
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{
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Manifest manifest = ReadManifest();
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foreach (ShaderEntry shader in manifest.Shaders.Where(entry => entry.VulkanReady))
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{
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foreach (string stage in (string[])["vert", "frag"])
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{
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string path = Path.Combine(SpirvDirectory(), $"{shader.Name}.{stage}.spv");
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Assert.True(File.Exists(path), $"{shader.Name} is marked Vulkan-ready but {path} is missing.");
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long length = new FileInfo(path).Length;
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Assert.True(length > 0 && length % 4 == 0, $"{path} is not a whole number of SPIR-V words.");
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}
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}
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}
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[Fact]
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public void ShadersTheManifestCallsUnreadyHaveNoStaleSpirvLeftBehind()
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{
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Manifest manifest = ReadManifest();
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foreach (ShaderEntry shader in manifest.Shaders.Where(entry => !entry.VulkanReady))
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{
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foreach (string stage in (string[])["vert", "frag"])
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{
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string path = Path.Combine(SpirvDirectory(), $"{shader.Name}.{stage}.spv");
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// A leftover .spv from an earlier attempt would be loaded
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// happily by the device and would be a shader nobody can account
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// for.
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Assert.False(File.Exists(path), $"{shader.Name} is not Vulkan-ready but {path} exists.");
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}
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}
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}
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[Fact]
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public void EveryUnreadyShaderRecordsWhyItCannotBeCompiledYet()
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{
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Manifest manifest = ReadManifest();
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foreach (ShaderEntry shader in manifest.Shaders.Where(entry => !entry.VulkanReady))
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{
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Assert.Contains(shader.Stages, stage => !stage.Compiled && !string.IsNullOrWhiteSpace(stage.Message));
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}
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}
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[Fact]
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public void TheRhiVerificationShaderIsCompiled()
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{
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Manifest manifest = ReadManifest();
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ShaderEntry probe = Assert.Single(
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manifest.Shaders,
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shader => string.Equals(shader.Name, "vk_probe", StringComparison.Ordinal));
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// Plan §4.11 wants the capability probe to build a real pipeline from
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// committed .spv; slice V5 deferred that to V6c because no toolchain
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// existed. If this pair ever stops compiling, the Vulkan backend has no
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// pipeline it can build at all.
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Assert.True(probe.VulkanReady, "vk_probe must compile — the whole Vulkan backend draws with it.");
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}
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/// <summary>
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/// S4-c1 C0 (T1): <c>D3DPolyRender::DrawPortalPolyInternal</c>
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/// @0x0059bc90's tail writes the far-Z punch depth from the EXACT bit
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/// pattern <c>0x3F7FFFEF</c> — the depth-lifecycle spec's "Current
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/// acdream correspondence" table's "wrong constant" row, and
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/// docs/research/2026-09-01-overhaul/s4-depth-alpha-packet.md §6's R1/C0.
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/// This is a SOURCE pin, deliberately independent of
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/// <see cref="PreCampaignRetailSpirvBinariesRemainByteExact"/>'s compiled
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/// hash pin above: it reads the punch line directly out of the GLSL and
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/// reinterprets whatever numeric literal it finds as raw bits, so a
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/// future edit that swaps in an "equivalent-looking" decimal literal (or
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/// any other constant) is caught even before anyone re-runs
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/// tools/compile-shaders.ps1. Recognizes both the current
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/// <c>uintBitsToFloat(0x...u)</c> form and a plain decimal float literal
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/// (the pre-C0 shape), so it can also be pointed at old source to prove
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/// it used to fail. At `d0c981212` (pre-C0) the line read
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/// <c>clipPos.z = clipPos.w * 0.99999988;</c>, whose bits are
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/// <c>0x3F7FFFFE</c> (confirmed via
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/// <c>BitConverter.SingleToInt32Bits(0.99999988f)</c>) — FIFTEEN ULPs
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/// off from retail's <c>0x3F7FFFEF</c>; running this exact assertion
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/// against that source produces (verified by hand-editing the line back
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/// to the old literal and re-running this test during S4-c1's own
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/// implementation — the commit body carries the same transcript):
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/// "Assert.Equal() Failure: Values differ\nExpected: 1065353199\nActual: 1065353214"
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/// (1065353199 = 0x3F7FFFEF, 1065353214 = 0x3F7FFFFE).
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/// MUTATION: change the punch literal to anything other than bits
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/// <c>0x3F7FFFEF</c> (restore the old decimal, or substitute a different
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/// hex constant) — <see cref="Assert.Equal(uint, uint)"/> below fails.
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/// </summary>
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[Fact]
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public void PortalDepthVert_FarPunchConstant_MatchesRetailExactBits()
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{
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string source = File.ReadAllText(Path.Combine(ShadersDirectory(), "portal_depth.vert"));
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string line = source
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.Split('\n')
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.Select(l => l.Trim())
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.SingleOrDefault(l => l.StartsWith("clipPos.z = clipPos.w * ", StringComparison.Ordinal))
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?? throw new InvalidOperationException(
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"portal_depth.vert no longer has a 'clipPos.z = clipPos.w * <literal>;' punch "
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+ "line for T1 to read — did the far-Z punch assignment move or get restructured?");
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uint bits = ParsePunchLiteralBits(line);
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Assert.Equal(0x3F7FFFEFu, bits);
|
|
}
|
|
|
|
private static uint ParsePunchLiteralBits(string assignmentLine)
|
|
{
|
|
// assignmentLine looks like:
|
|
// "clipPos.z = clipPos.w * uintBitsToFloat(0x3F7FFFEFu);" (post-C0)
|
|
// or:
|
|
// "clipPos.z = clipPos.w * 0.99999988;" (pre-C0)
|
|
const string prefix = "clipPos.z = clipPos.w * ";
|
|
string rhs = assignmentLine[prefix.Length..];
|
|
int commentStart = rhs.IndexOf("//", StringComparison.Ordinal);
|
|
if (commentStart >= 0)
|
|
rhs = rhs[..commentStart];
|
|
rhs = rhs.Trim().TrimEnd(';', ' ');
|
|
|
|
Match hexMatch = Regex.Match(rhs, @"uintBitsToFloat\(\s*0x([0-9A-Fa-f]+)u?\s*\)");
|
|
if (hexMatch.Success)
|
|
return Convert.ToUInt32(hexMatch.Groups[1].Value, 16);
|
|
|
|
string literal = rhs.TrimEnd('f', 'F');
|
|
if (float.TryParse(literal, NumberStyles.Float, CultureInfo.InvariantCulture, out float value))
|
|
return unchecked((uint)BitConverter.SingleToInt32Bits(value));
|
|
|
|
throw new InvalidOperationException(
|
|
$"portal_depth.vert's punch literal '{rhs}' is neither a uintBitsToFloat(0x...) call "
|
|
+ "nor a plain float literal T1 knows how to reinterpret as bits.");
|
|
}
|
|
}
|