acdream/src
Erik 1498697bc5 diag(phys): [cyl-test] probe — log every Cylinder shadow collision test
Adds a one-line diagnostic per Cylinder ShadowEntry tested in
FindObjCollisions, gated on ProbeBuildingEnabled. Useful for the
door-collision investigation surfaced 2026-05-24: tells us whether
the broadphase returned a candidate door AND what CylinderCollision
decided (OK / Collided / Adjusted / Slid).

Off in normal play (probe flag off by default). General-purpose; not
door-specific.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-24 18:14:29 +02:00
..
AcDream.App chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments 2026-05-23 15:11:49 +02:00
AcDream.Cli feat(vfx): Phase E.3 particle system + hook wiring + registry 2026-04-18 16:48:17 +02:00
AcDream.Core diag(phys): [cyl-test] probe — log every Cylinder shadow collision test 2026-05-24 18:14:29 +02:00
AcDream.Core.Net fix(physics): close #77 — auto-walk honors ACE CanCharge bit; zero velocity in turn-in-place 2026-05-18 09:33:33 +02:00
AcDream.Plugin.Abstractions feat(core): add IGameState, IEvents, WorldEvents with replay-on-subscribe 2026-04-10 20:29:29 +02:00
AcDream.Plugins.Smoke feat(app): wire IGameState+IEvents into Program and SmokePlugin 2026-04-10 20:31:50 +02:00
AcDream.UI.Abstractions feat(ui): A6.P1 — add ProbePushBack mirror to DebugVM 2026-05-21 18:38:51 +02:00
AcDream.UI.ImGui fix(ui): scope title-bar-only-drag absorber to BeginChild — Settings tabs work 2026-04-26 23:04:10 +02:00