..
Motion
fix #174 : RemoveLinkAnimations seam is HandleEnterWorld (strip + drain)
2026-07-05 16:33:41 +02:00
A6P7DispatchRulesTests.cs
feat(physics): D4+W1 — entry-restrictions register row + named PvP/missile dispatch terms
2026-06-24 19:45:39 +02:00
AnimationCommandRouterTests.cs
feat(R2-Q4): adapter cutover — SetCycle/PlayAction rehosted on PerformMovement; Fix B / fast-path / stop-anim fallback / G17 gate DELETED
2026-07-02 21:41:27 +02:00
AnimationHookRouterTests.cs
feat(anim): Phase E.1 hook router + GameWindow wiring
2026-04-18 16:30:23 +02:00
AnimationSequencerCutoverTraceTests.cs
feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19)
2026-07-02 23:01:31 +02:00
AnimationSequencerTests.cs
feat(R2-Q5): RemoteMotionSink DELETED — funnel dispatches straight into PerformMovement; AP-73 retired
2026-07-02 21:55:13 +02:00
BSPQueryTests.cs
fix #137 (mechanism 2): BSP full-hit stubs leaked sliding normals — the corridor absorbing wedge
2026-07-05 18:08:29 +02:00
BSPStepUpFixtures.cs
feat(physics): Phase L.2.1+L.2.2 — BSP step-up and rooftop landing
2026-04-29 16:16:39 +02:00
BSPStepUpTests.cs
fix #116 (partial, Ghidra-confirmed): slide_sphere degenerate guard uses F_EPSILON, not EpsilonSq
2026-06-13 10:21:51 +02:00
BuildShadowCellSetTests.cs
T6 (BR-7) C2: BuildShadowCellSet - the registration-side portal flood
2026-06-11 14:02:08 +02:00
CameraCornerSealReplayTests.cs
test(phys): §2b corner-seal replay — camera-penetration hypothesis REFUTED (openings, not walls)
2026-06-10 09:59:48 +02:00
CellarLipWedgeTests.cs
chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation
2026-06-05 09:24:20 +02:00
CellArrayTests.cs
feat(physics): Stage 1 — CellArray ordered/deduped cell collection (retail CELLARRAY)
2026-06-03 08:54:45 +02:00
CellarUpTrajectoryReplayTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
CellDumpRoundTripTests.cs
feat(phys): A6.P3 #98 Step 2 — cell-dump probe + roundtrip test
2026-05-23 15:16:56 +02:00
CellGraphMembershipTests.cs
fix(render): doorway blue-hole — render root clobbered by NPCs (CurrCell per-entity write)
2026-06-03 10:12:38 +02:00
CellGraphPopulationTests.cs
feat(core): UCG Stage 1 — populate CellGraph from CacheCellStruct + AddLandblock (inert)
2026-06-02 09:29:30 +02:00
CellMarchLandblockPreservationTests.cs
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
2026-06-22 13:38:48 +02:00
CellPhysicsPortalWiringTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
CellSurfaceTests.cs
feat(core): Phase B.3 — CellSurface (indoor floor polygon projection)
2026-04-12 09:51:22 +02:00
CellTransitAddAllOutsideCellsTests.cs
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
2026-06-09 23:10:59 +02:00
CellTransitCheckBuildingTransitTests.cs
T6 (BR-7) C1: signed OtherPortalId + the >=0 building-transit gate
2026-06-11 13:56:16 +02:00
CellTransitFindCellListTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
CellTransitFindCellSetTests.cs
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
2026-06-22 13:38:48 +02:00
CellTransitFindTransitCellsSphereTests.cs
T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
2026-06-11 14:44:49 +02:00
CellTransitFindVisibleChildCellTests.cs
feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives)
2026-06-05 10:56:16 +02:00
CellTransitTests.cs
T6 (BR-7) C4: straddle-only outside-add (A6.P5 widening DELETED) + #90 stickiness removed
2026-06-11 14:44:49 +02:00
CollisionExemptionTests.cs
fix(physics): #137 Task 3 — port obstruction_ethereal verbatim; retire AD-7 shim
2026-06-24 19:20:02 +02:00
CollisionPrimitivesTests.cs
feat(physics): port 9 collision primitives from acclient.exe (chunk_00530000.c)
2026-04-12 23:53:47 +02:00
CylSphereFamilyTests.cs
fix #172 : port the retail CCylSphere collision family (platform step-up)
2026-07-05 14:52:28 +02:00
DoorBugTrajectoryReplayTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
DoorCollisionApparatusTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
DoorSetupGfxObjInspectionTests.cs
test(phys): A6.P4 door inside-out — locate cottage wall, identify corner-slide hypothesis
2026-05-25 08:34:52 +02:00
DoorwayMembershipReplayTests.cs
test(core): commit doorway-threshold fixture for DoorwayMembershipReplayTests (portable)
2026-06-02 15:22:57 +02:00
EntityCollisionFlagsTests.cs
feat(physics): live-entity collision plumbing (Commit A)
2026-04-29 13:12:56 +02:00
FindEnvCollisionsMultiCellTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
GfxObjDumpRoundTripTests.cs
feat(phys): A6.P3 #98 — GfxObj dump infrastructure (ACDREAM_DUMP_GFXOBJS)
2026-05-23 20:24:26 +02:00
IndoorContactPlaneRetentionTests.cs
docs(test): A6.P3 slice 1 T5 — update stale call-chain reference in test doc
2026-05-22 09:37:52 +02:00
IndoorWalkablePlaneTests.cs
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
2026-05-20 09:17:24 +02:00
InterpolationManagerTests.cs
feat(motion): L.3 M1 — fresh InterpolationManager port + retail spec
2026-05-05 14:56:42 +02:00
InWorldLinkGuardTests.cs
fix(R4-V5): remote transition links stripped by the detached-object guard - door swings snapped (adds register TS-40)
2026-07-03 15:10:16 +02:00
Issue98CellarUpReplayTests.cs
test(phys): A6.P3 #98 Step 3 — deterministic replay harness
2026-05-23 15:25:40 +02:00
Issue108CellarAscentViewerReplayTests.cs
#108-residual apparatus: vertical cellar-ascent viewer harness - membership/viewer layer EXONERATED
2026-06-12 22:05:06 +02:00
Issue133DungeonTeleportPrefixTests.cs
fix(G.3a): validated-claim placement keeps the claim's landblock prefix ( #133 )
2026-06-13 18:27:45 +02:00
Issue137CorridorSeamInspectionTests.cs
test #137 : the seam shake reproduced offline — third mechanism characterized
2026-07-05 19:05:19 +02:00
Issue137CorridorSeamReplayTests.cs
fix #137 (seam shake): CheckOtherCells queried remaining cells at a stale pre-climb center
2026-07-05 19:15:05 +02:00
Issue137SlidingNormalLifecycleTests.cs
fix #137 (corridor phantom resolved): slide_sphere opposing branch returns Collided; the 'wall' was synthetic
2026-07-05 18:27:40 +02:00
Issue147ArwicBuildingsDumpTests.cs
fix(physics): #147 — far-town city/perimeter walls had no collision (portal-less buildings skipped)
2026-06-24 16:24:48 +02:00
Issue175HubDoorPoseInspectionTests.cs
fix #175 (take 2): the cycle lookup used the bare style key — silent no-op
2026-07-05 17:10:19 +02:00
LandDefsBlockOffsetTests.cs
feat(physics #145 ): Slice 1 — Position/Frame types + LandDefs.GetBlockOffset (0x0043e630)
2026-06-21 10:30:20 +02:00
LandDefsTests.cs
fix(phys): #106 — outdoor membership crosses landblock boundaries (LandDefs global-lcoord port)
2026-06-09 23:10:59 +02:00
MotionCommandCatalogDatTests.cs
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
2026-06-30 22:13:36 +02:00
MotionCommandCatalogTests.cs
feat(L.1b): dual MotionCommand catalog — AceModern runtime + Retail2013 conformance
2026-06-30 22:13:36 +02:00
MotionCommandResolverTests.cs
fix(anim): Phase L.1b route motion commands
2026-04-28 10:46:22 +02:00
MotionInterpreterDoMotionFamilyTests.cs
feat(R3-W5): DoMotion family verbatim + the ONE DoInterpretedMotion + per-op zero-tick flush (closes J3, J4, J9, J14)
2026-07-03 08:57:33 +02:00
MotionInterpreterFunnelTests.cs
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
2026-07-05 10:18:26 +02:00
MotionInterpreterGroundLifecycleTests.cs
feat(R3-W4): ground transitions + lifecycle verbatim; K-fix18 DELETED (closes J8, J10, J11-shape, J12, J13, J18, J19)
2026-07-02 23:01:31 +02:00
MotionInterpreterJumpFamilyTests.cs
feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
2026-07-02 22:37:07 +02:00
MotionInterpreterPendingMotionsTests.cs
feat(R3-W2): pending_motions lifecycle + the MotionDone consumer — the R2 seam lands (closes J1, J17)
2026-07-02 22:24:56 +02:00
MotionInterpreterTests.cs
feat(R3-W3): verbatim jump family — charge gates, jump_is_allowed chain, epsilon fixes; StandingLongJump misattribution retired (closes J5, J6, J7-interp-side, J16-epsilons)
2026-07-02 22:37:07 +02:00
MotionNormalizationTests.cs
feat(R3-W6): LOCAL PLAYER UNIFICATION — edge-driven retail input; UpdatePlayerAnimation + the synthesis layer DELETED (closes J15)
2026-07-03 09:19:56 +02:00
MotionSequenceGateTests.cs
feat(L.2g-S1): retail movement-event staleness gate (DEV-6)
2026-07-02 15:44:06 +02:00
MotionVelocityPipelineTests.cs
fix( #170 ): refresh remote body velocity from get_state_velocity (kill the attack glide)
2026-07-04 09:56:40 +02:00
ObstructionEtherealTests.cs
fix(physics): port retail Layer-2 ethereal override -- open doors passable (pc:276961)
2026-06-24 21:03:08 +02:00
PhysicsBodyCellSyncTests.cs
test(physics #145 ): continuous-tracking test — refutes the review staleness claim
2026-06-21 17:38:47 +02:00
PhysicsBodyTests.cs
feat(core): port decompiled AC client physics — CollisionPrimitives + PhysicsBody
2026-04-12 23:54:51 +02:00
PhysicsDiagnosticsTests.cs
feat(core): Phase W Stage 0 — [cell-swept] diagnostic (swept vs static cell, no behavior change)
2026-06-02 14:08:00 +02:00
PhysicsEngineAdjustPositionTests.cs
feat(A): port find_visible_child_cell + AdjustPosition (Render Residual A primitives)
2026-06-05 10:56:16 +02:00
PhysicsEngineResidencyTests.cs
feat(teleport B): PhysicsEngine.IsLandblockTerrainResident worldReady query
2026-06-22 13:05:38 +02:00
PhysicsEngineTests.cs
fix #172 : port the retail CCylSphere collision family (platform step-up)
2026-07-05 14:52:28 +02:00
PlayerWeenieTests.cs
feat(physics): PlayerWeenie with retail Run/Jump formulas
2026-04-13 23:15:25 +02:00
PortalInfoTests.cs
feat(physics): Phase 2 — wire CellBSP + Portals into CellPhysics
2026-05-19 16:52:20 +02:00
PortalPlaneTests.cs
feat(core): Phase B.3 — PortalPlane (plane math + crossing detection)
2026-04-12 18:17:48 +02:00
RemoteMotionCombinerTests.cs
feat(physics): R5-V1 — port PositionManager/Sticky/Constraint + TargetManager (Core, unwired)
2026-07-03 19:34:49 +02:00
RemoteWeenieRunRateTests.cs
fix(R4-V5): #160 remote run movetos in slow motion - remote interps had no weenie, so retail's run-rate chain never reached my_run_rate
2026-07-03 16:18:40 +02:00
RemoveCellsForLandblockTests.cs
fix(physics): D8 — RemoveCellsForLandblock; cell transforms rebase per apply
2026-06-24 19:34:16 +02:00
ResolveCellIdTests.cs
feat(physics): Phase 2 — BuildingPhysics + CheckBuildingTransit
2026-05-19 17:34:38 +02:00
ResolveResultOkTests.cs
feat(A): wire SweepEye to the verbatim update_viewer (start-cell + fallbacks)
2026-06-05 11:10:32 +02:00
RetailObserverTraceConformanceTests.cs
feat(physics): R5-V4 behavioral slice — head stance dispatch (all mt) + #164 autonomy bit + mt-0 wire flags
2026-07-05 10:18:26 +02:00
ServerControlledLocomotionTests.cs
feat(R4-V4): REMOTE cutover - per-remote MoveToManager; RemoteMoveToDriver + PlanMoveToStart DELETED (closes M1-remote, M4/M5/M6/M8-remote; retires AD-8, AD-9, AP-8, AP-9)
2026-07-03 12:18:05 +02:00
ShadowObjectRegistryMultiPartTests.cs
test(phys): Task 6 regression — Deregister clears _entityShapes cache
2026-05-24 15:22:30 +02:00
ShadowObjectRegistryTests.cs
T6 (BR-7) C3: per-cell shadow architecture - flood registration, building channel, per-cell query; b3ce505 stopgap DELETED ( closes #99 )
2026-06-11 14:37:50 +02:00
ShadowShapeBuilderShapeSourceTests.cs
fix(physics): register BSP-only furniture weenies -- drop premature cyl/sphere/radius gate
2026-06-24 21:04:32 +02:00
ShadowShapeBuilderTests.cs
feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
2026-06-24 19:08:53 +02:00
SphereIntersectsCellBspTests.cs
fix(physics): #90 — sphere-overlap cell stickiness at doorway threshold
2026-05-20 20:30:36 +02:00
SphereIntersectsSphereConformanceTests.cs
feat(physics): Task 2 — true sphere collision primitive (CSphere::intersects_sphere)
2026-06-24 19:08:53 +02:00
TeleportFarTownRunawayTests.cs
fix(teleport D): cell-march preserves seed landblock id when no resident LB (no more lbX=0 outbound)
2026-06-22 13:38:48 +02:00
TerrainSurfaceTests.cs
fix(scenery): #49 9×9 loop, per-spawn building check, triangle slope
2026-05-07 21:15:11 +02:00
TransitionCheckOtherCellsTests.cs
chore(phys): A6.P3 #98 triage — revert neg-poly + bldg-check experiments
2026-05-23 15:11:49 +02:00
TransitionTests.cs
fix(physics): Phase A8.F — viewer sweeps bypass the 30-step cap (retail-faithful)
2026-05-29 20:35:26 +02:00
TransitionTypesTests.cs
Revert "fix(physics): remove per-frame indoor walkable-plane synthesis"
2026-05-20 09:17:24 +02:00
WalkMissDiagnosticTests.cs
feat(physics): WalkMissDiagnostic aggregator for ISSUES #83 probe spike
2026-05-20 10:31:39 +02:00
WeenieErrorCodeTableTests.cs
feat(R4-V1): command-selection family + state widening (closes M2-mechanics, M11, M12, M15)
2026-07-03 11:13:15 +02:00