User gate 2026-07-06 evening: 'not collision anymore. Good.' — the
corridor-phantom arc (stub sliding-normal leak, slide_sphere opposing
branch, CheckOtherCells stale footCenter) is user-verified fixed.
Same gate surfaced three follow-ups:
- #137 remaining scope: the window/opening climb — running into the last
corridor window steps the player up into the opening, head+camera
through its roof. Log anchor: transit 0x8A020179 -> 0x8A02017E at
(90.209,-41.774,-5.209) — sill ~0.8m > stepUpHeight 0.6, climbed anyway.
- #176 (NEW, render): purple floor flashing at cell seams, camera-angle
dependent — survives the physics fix, so render-side; the seam floors
ARE portal polygons to the under-rooms (placeholder-surface suspicion).
- #177 (NEW, render): stairs between levels pop in/out — invisible from
the corridor, appear on entering the room, vanish on the last step
down. The #119 visibility class, dungeon edition.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>