acdream/docs
Erik 1473e4dbf9 docs: handoff — dense-town FPS deep-dive (push past 75fps)
Cells batching shipped (29->75fps, 2.6x); remaining ~12ms is diffuse (particles
~3, punch/seal ~3, ~5.5 unattributed) + frame spikes. Next session: deep-dive
with RenderDoc to attribute + push higher. Distance-degrade theory is dead.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-23 18:23:53 +02:00
..
architecture Revert "fix(world): AP-48 client-side visibility cull (FPS sink across portal-hops)" 2026-06-22 18:58:15 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(D.5.4): roadmap shipped + divergence register (event model + deferred parent pre-queue) 2026-06-18 17:03:28 +02:00
research docs: handoff — dense-town FPS deep-dive (push past 75fps) 2026-06-23 18:23:53 +02:00
superpowers docs: implementation plan — EnvCell shell batching 2026-06-23 15:49:18 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs(#145): REOPEN — cascade recurs on unstreamed-arrival-near-edge (streamed case fixed) 2026-06-21 18:04:54 +02:00