acdream had never implemented retail's SECOND cell-membership algorithm.
CPhysicsObj::calc_cross_cells @0x00515230 tests HAS_PHYSICS_BSP_PS at
0x00515285 and jumps (0x0051528f jne 0x515305) to find_bbox_cell_list
@0x00510fc0 for a BSP-bearing object; everything below that jump is the
OTHER algorithm, CObjCell::find_cell_list, and that is all we had. Every
object, BSP-bearing or not, was routed through it.
That path's outdoor expansion is a HARD CAP of one cell in each direction.
CellTransit.AddAllOutsideCells computes minRad = radius, maxRad = 24 - radius
and adds at most the eight neighbours of the sphere's own cell, so for any
radius >= 12 m both boundary tests are unconditionally true and the result is
exactly 3x3. Widening the radius or adding a second sphere is mechanically
incapable of adding a tenth cell. The user's live probe measured the
consequence directly: standing inside a Neftet formation, inCell=2 exempt=2
reached=0 -- the geometry was not a candidate at all.
The port. AddAllOutsideCellsFromParts is CLandCell::add_all_outside_cells
@0x00533360 plus add_cell_block @0x005331d0: base landcell from the FIRST
part's own adjust_to_outside, baseX/baseY within-block, each part's authored
CGfxObj::gfx_bound_box re-fit through all eight corners
(BBox::LocalToGlobal @0x005b2120), floor(v / square_length) where
square_length = 0x7c920c = 24.0f, four accumulators seeded to zero, ONE
rectangle unioned across all parts, FILLED, in GLOBAL lcoords so it crosses
landblocks freely, clamped only to [0, 0x7f8).
BuildShadowCellSetFromParts is find_bbox_cell_list's worklist.
RegisterMultiPart dispatches on the same flag retail does, and
BuildFloodSpheres' BSP arm is deleted rather than left unreachable.
Disassembled from the PDB-paired 2013-09-06 binary, not read from Binary
Ninja: BN mis-renders four separate constructs inside add_all_outside_cells
alone -- a dropped `and eax,0xffff` on baseX, a neg/sbb/and select shown as
identically zero, a wrong get_landcell argument, and both x87 flag tests as
`unimplemented {test ah}`.
ShadowPartGeometry pairs the BSP root sphere with the authored box so no
resolver can answer one and leave the other call site to synthesize a
substitute -- the AP-156 invariant applied a second time, since that split is
what produced AP-156 and then this. The box comes from
FlatGfxObjVisualBounds, already computed by exactly CGfxObj::init_end's
algorithm and already in the prepared package: no bake change, no DAT re-read.
Cost, measured over the installed DATs before any code was written: 1,258
physics-BSP GfxObjs, cells/object p50 4, p90 4, p99 12, max 49. The port is
CHEAPER than the old 3x3 = 9 for 98.97% of them. Row totals (shapes x cells)
over all 1,031 landblocks with BSP owners fall 97,173 -> 15,607 (0.161x);
dense Arwic 0xC6A9 falls 342 -> 43. One landblock more than doubles.
Precondition confirmed before pinning any expected cell set: 0x010046D8's box
is 96 m x 96 m about cell (2,2) = 0x87640013, which independently corroborates
the 3x3-centred-there diagnosis, and its rectangle does contain 0x87640011 and
0x87640019 -- the two cells the probe measured empty.
Register: AP-156's outdoor half CLOSED and its risk column CORRECTED (it read
"extra broadphase candidates, never a missed one", which generalised the indoor
direction to the whole row and is why #334 sat inside it unnoticed). AP-159 +
issue #335 file the unported indoor arm; AD-49 records the seed-time rectangle.
Issue #336 files a fourth load-sensitive test flake seen once during the gate.
Ten tests, every one sabotage-verified in both directions across eight
mutations (dispatch, 8-corner refit, floor-vs-truncation, union-vs-per-part,
map clamp, adjust guard, landblock clamp, box-path-for-everything). The
strongest is an installed-DAT replay of the user's own probe evidence.
Suite 11,208 -> 11,218 passed / 4 skipped / 0 failed; the +10 is exactly the
new tests.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
461 lines
18 KiB
C#
461 lines
18 KiB
C#
using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.App.World;
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using AcDream.Core.Items;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Core.World;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.Tests.Physics;
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public sealed class LiveEntityCollisionBuilderTests
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{
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private const uint Guid = 0x70000100u;
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private const uint Cell = 0x01010001u;
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[Fact]
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public void EffectivePartResolution_IsSetupAndVisualOptionIndependent()
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{
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uint[] resolved = LiveEntityCollisionBuilder.ResolveEffectivePartIdentities(
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[0x01001000u, 0x01002000u],
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id => id == 0x01001000u ? 0x01001001u : id);
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Assert.Equal([0x01001001u, 0x01002000u], resolved);
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}
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/// <summary>
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/// Re-hosts the state/flag/seed-cell coverage that used to ride on the
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/// deleted Setup-radius fallback (AP-22). The old fixture was a Setup with
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/// a radius and zero primitives, which cannot exist in client_portal.dat —
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/// all 1,294 shapeless Setups have Radius exactly 0. This uses a
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/// DAT-possible single-CylSphere Setup instead.
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/// </summary>
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[Fact]
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public void Build_PropagatesExactStateFlagsScaleAndFullSeedCell()
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{
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var setup = new Setup();
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setup.CylSpheres.Add(new CylSphere
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{
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Origin = Vector3.Zero,
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Radius = 0.4f,
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Height = 1.2f,
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});
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WorldSession.EntitySpawn spawn = Spawn(
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scale: 2f,
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itemType: (uint)ItemType.Creature,
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descriptionFlags: 0x28u);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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record.FinalPhysicsState =
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PhysicsStateFlags.Hidden | PhysicsStateFlags.Static;
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = Builder();
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LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
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builder.Build(entity, setup, Array.Empty<uint>(), spawn, record, new Vector3(192f, -192f, 0f)));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(ShadowCollisionType.Cylinder, shape.CollisionType);
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Assert.Equal(0.8f, shape.Radius);
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Assert.Equal(2.4f, shape.CylHeight);
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Assert.Equal((uint)record.FinalPhysicsState, registration.State);
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.HasWeenie));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsCreature));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPlayer));
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Assert.True(registration.Flags.HasFlag(EntityCollisionFlags.IsPK));
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Assert.Equal(Cell, registration.LandblockId);
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Assert.Equal(Cell, registration.SeedCellId);
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Assert.Equal((192f, -192f), (registration.WorldOffsetX, registration.WorldOffsetY));
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}
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/// <summary>
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/// AP-22: retail synthesizes no shape for a Setup with no primitives and
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/// no physics-BSP part, whatever its summary Radius/Height say.
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/// <c>CPhysicsObj::FindObjCollisions</c> (0x0050f050) branches to the
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/// epilogue at <c>0x0050f22f je 0x50f31b</c> and returns the seeded
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/// OK_TS; <c>CPartArray::GetRadius</c>/<c>GetHeight</c> are absent from
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/// its call set. This is the direct inverse of the deleted
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/// RadiusFallback fact.
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/// </summary>
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[Fact]
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public void ShapelessSetupWithRadius_ProducesNoRegistration()
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{
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var setup = new Setup { Radius = 0.75f, Height = 2.5f };
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WorldSession.EntitySpawn spawn = Spawn(scale: 2f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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Assert.Null(Builder().Build(
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entity,
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setup,
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Array.Empty<uint>(),
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spawn,
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record,
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new Vector3(192f, -192f, 0f)));
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}
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/// <summary>
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/// The BSP root bounding sphere reaches the shape WHOLE — radius and
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/// centre, both scaled. Retail's <c>CGfxObj::physics_sphere</c> is
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/// <c>BSPTREE::GetSphere(physics_bsp)</c> @0x005397e0, and
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/// <c>CEnvCell::find_transit_cells</c> @0x0052cae0 transforms its centre
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/// through the part's Position (<c>0x0052cb4c add eax,0x30</c>) before
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/// reading the radius at <c>0x0052cb65</c>. Carrying only the radius is
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/// AP-156: 428 of the 530 installed BSP-bearing Setups then flood from
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/// spheres that do not contain their own physics polygons. (The row as
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/// filed said "170 of 172"; 172 is AP-152's DISPATCH population, not
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/// AP-156's containment population — corrected at the fix review.)
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/// </summary>
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[Fact]
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public void BspOnlyPart_UsesRealScaledPhysicsBoundingSphere()
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{
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const uint part = 0x0100ABCDu;
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var setup = new Setup();
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setup.Parts.Add(part);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1.5f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == part ? Bsp(3f, centerZ: 2f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration registration = Assert.IsType<LiveEntityCollisionRegistration>(
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builder.Build(entity, setup, [part], spawn, record, Vector3.Zero));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(ShadowCollisionType.BSP, shape.CollisionType);
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Assert.Equal(4.5f, shape.Radius); // 3 m * 1.5
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Assert.Equal(new Vector3(0f, 0f, 3f), shape.BoundsCenter); // 2 m * 1.5
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Assert.Equal(part, shape.GfxObjId);
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}
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/// <summary>
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/// AP-152. Every other fixture in this file is primitive-only or BSP-only,
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/// so nothing at the App layer used to exercise the CylSphere+BSP
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/// combination — 73 of the 172 affected installed Setups.
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/// Retail's <c>CPhysicsObj::FindObjCollisions</c> @0x0050f050 tests
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/// <c>HAS_PHYSICS_BSP_PS</c> at 0x0050f165 and leaves the BSP branch
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/// through the unconditional <c>0x0050f19d jmp 0x50f2b0</c>, past both the
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/// CylSphere loop (0x50f1a2) and the Sphere loop (0x50f21d);
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/// <c>calc_cross_cells</c> @0x00515230 dispatches identically at
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/// 0x00515285. The CylSphere must not survive, and the surviving BSP shape
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/// must still receive the real scaled bounding radius.
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/// </summary>
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[Fact]
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public void CylSphereAndPhysicsBspPart_EmitsOnlyTheScaledBspShape()
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{
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const uint part = 0x0100AC01u;
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var setup = new Setup();
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setup.Parts.Add(part);
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setup.CylSpheres.Add(new CylSphere
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{
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Origin = Vector3.Zero,
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Radius = 0.4f,
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Height = 1.2f,
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});
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WorldSession.EntitySpawn spawn = Spawn(scale: 1.5f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == part ? Bsp(3f, centerZ: 2f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration registration =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [part], spawn, record, Vector3.Zero));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(ShadowCollisionType.BSP, shape.CollisionType);
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Assert.Equal(4.5f, shape.Radius); // 3 m physics-BSP radius * 1.5 scale
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Assert.Equal(new Vector3(0f, 0f, 3f), shape.BoundsCenter);
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Assert.Equal(part, shape.GfxObjId);
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}
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[Fact]
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public void EffectiveReplacementWithoutPhysicsBsp_RemovesBasePartCollision()
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{
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const uint basePart = 0x0100AB01u;
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const uint replacement = 0x0100AB02u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart ? Bsp(1f) : null,
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PoseResolver());
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Assert.Null(builder.Build(
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entity,
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setup,
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[replacement],
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spawn,
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record,
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Vector3.Zero));
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}
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[Fact]
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public void EffectiveReplacementWithPhysicsBsp_AddsReplacementCollision()
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{
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const uint basePart = 0x0100AB11u;
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const uint replacement = 0x0100AB12u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == replacement ? Bsp(2.25f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration registration =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity,
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setup,
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[replacement],
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spawn,
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record,
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Vector3.Zero));
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ShadowShape shape = Assert.Single(registration.Shapes);
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Assert.Equal(replacement, shape.GfxObjId);
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Assert.Equal(2.25f, shape.Radius);
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}
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[Fact]
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public void ReconcileAppearance_VisibleReplacementWithoutBspRemovesOldPayload()
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{
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const uint basePart = 0x0100AC01u;
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const uint replacement = 0x0100AC02u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart ? Bsp(1f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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LiveEntityCollisionRegistration? changed = builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero,
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retainEmptyPayload: true);
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: false);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.DoesNotContain(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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}
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[Fact]
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public void ReconcileAppearance_SuspendedReplacementRetainsNewPayloadUntilRestore()
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{
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const uint basePart = 0x0100AC11u;
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const uint replacement = 0x0100AC12u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart || id == replacement ? Bsp(1f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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Assert.True(registry.Suspend(entity.Id));
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LiveEntityCollisionRegistration changed =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero));
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: true);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.Equal(1, registry.SuspendedRegistrationCount);
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Assert.DoesNotContain(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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LiveEntityCollisionRegistration empty =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity,
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setup,
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[0x0100AC13u],
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spawn,
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record,
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Vector3.Zero,
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retainEmptyPayload: true));
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, empty, suspendIfNew: true);
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: true);
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Assert.Equal(1, registry.RetainedRegistrationCount);
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Assert.Equal(1, registry.SuspendedRegistrationCount);
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registry.UpdatePosition(
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entity.Id,
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entity.Position,
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entity.Rotation,
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worldOffsetX: 0f,
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worldOffsetY: 0f,
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landblockId: Cell,
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seedCellId: Cell);
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ShadowEntry restored = Assert.Single(
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registry.GetObjectsInCell(Cell),
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entry => entry.EntityId == entity.Id);
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Assert.Equal(replacement, restored.GfxObjId);
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Assert.Equal(0, registry.SuspendedRegistrationCount);
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}
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[Fact]
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public void ReconcileAppearance_ExistingMembershipDoesNotDependOnNewFlood()
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{
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const uint basePart = 0x0100AC21u;
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const uint replacement = 0x0100AC22u;
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var setup = new Setup();
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setup.Parts.Add(basePart);
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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var builder = new LiveEntityCollisionBuilder(
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id => id == basePart || id == replacement ? Bsp(1f) : null,
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PoseResolver());
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LiveEntityCollisionRegistration initial =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [basePart], spawn, record, Vector3.Zero));
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var registry = new ShadowObjectRegistry();
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LiveEntityCollisionBuilder.Register(registry, initial);
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LiveEntityCollisionRegistration changed =
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Assert.IsType<LiveEntityCollisionRegistration>(builder.Build(
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entity, setup, [replacement], spawn, record, Vector3.Zero))
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with
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{
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LandblockId = 0u,
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SeedCellId = 0u,
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};
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LiveEntityCollisionBuilder.ReconcileAppearance(
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registry, entity.Id, changed, suspendIfNew: false);
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ShadowEntry entry = Assert.Single(
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registry.GetObjectsInCell(Cell),
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candidate => candidate.EntityId == entity.Id);
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Assert.Equal(replacement, entry.GfxObjId);
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}
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[Fact]
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public void ShapelessSetup_ProducesNoRegistration()
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{
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var record = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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WorldEntity entity = Entity();
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record.WorldEntity = entity;
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Assert.Null(Builder().Build(
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entity,
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new Setup(),
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Array.Empty<uint>(),
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spawn,
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record,
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Vector3.Zero));
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}
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[Fact]
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public void Build_RejectsDifferentRecordIncarnation()
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{
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WorldSession.EntitySpawn spawn = Spawn(scale: 1f);
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var expected = LiveEntityTestFixture.CreateExactProjectionRecord(spawn);
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var other = LiveEntityTestFixture.CreateExactProjectionRecord(
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spawn with { InstanceSequence = 2 });
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WorldEntity entity = Entity();
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expected.WorldEntity = entity;
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other.WorldEntity = entity;
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Assert.Throws<InvalidOperationException>(() => Builder().Build(
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entity,
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new Setup { Radius = 1f },
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Array.Empty<uint>(),
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spawn,
|
|
other,
|
|
Vector3.Zero));
|
|
}
|
|
|
|
private static LiveEntityCollisionBuilder Builder() => new(
|
|
_ => null,
|
|
PoseResolver());
|
|
|
|
/// <summary>
|
|
/// A physics-BSP root bounding sphere. DELIBERATELY OFF-CENTRE by
|
|
/// default: a GfxObj's BSP is authored in the GfxObj's own coordinates
|
|
/// and its root sphere is usually NOT centred on that origin (376 of the
|
|
/// 973 installed physics-BSP parts sit further from it than half their
|
|
/// radius). A fixture pinned at <c>Vector3.Zero</c> cannot observe the
|
|
/// centre at all — which is how AP-156's discarded origin stayed green.
|
|
/// </summary>
|
|
private static ShadowPartGeometry? Bsp(float radius, float centerZ = 1.25f)
|
|
=> ShadowPartGeometry.Create(
|
|
new FlatCollisionSphere(new Vector3(0f, 0f, centerZ), radius),
|
|
null);
|
|
|
|
private static LiveEntityDefaultPoseResolver PoseResolver() => new(
|
|
_ => null,
|
|
new NullAnimationLoader(),
|
|
dumpMotion: false);
|
|
|
|
private static WorldEntity Entity() => new()
|
|
{
|
|
Id = 101u,
|
|
ServerGuid = Guid,
|
|
SourceGfxObjOrSetupId = 0x02000100u,
|
|
Position = new Vector3(4f, 5f, 6f),
|
|
Rotation = Quaternion.Identity,
|
|
MeshRefs = Array.Empty<MeshRef>(),
|
|
ParentCellId = Cell,
|
|
};
|
|
|
|
private static WorldSession.EntitySpawn Spawn(
|
|
float scale,
|
|
uint? itemType = null,
|
|
uint? descriptionFlags = null) =>
|
|
new(
|
|
Guid,
|
|
new CreateObject.ServerPosition(Cell, 4f, 5f, 6f, 1f, 0f, 0f, 0f),
|
|
0x02000100u,
|
|
Array.Empty<CreateObject.AnimPartChange>(),
|
|
Array.Empty<CreateObject.TextureChange>(),
|
|
Array.Empty<CreateObject.SubPaletteSwap>(),
|
|
BasePaletteId: null,
|
|
ObjScale: scale,
|
|
Name: "collision fixture",
|
|
ItemType: itemType,
|
|
MotionState: null,
|
|
MotionTableId: null,
|
|
PhysicsState: 0u,
|
|
ObjectDescriptionFlags: descriptionFlags,
|
|
InstanceSequence: 1);
|
|
|
|
private sealed class NullAnimationLoader : IAnimationLoader
|
|
{
|
|
public Animation? LoadAnimation(uint id) => null;
|
|
}
|
|
}
|