acdream/src
Erik cc42edc8e3 fix #427: sky drawn without fog like retail; world fog range is the keyframe's authored MinWorldFog/MaxWorldFog
Two April stand-ins, neither registered, met at the horizon from altitude as
a hard line between the dome's rim and the fog-coloured clear:

1. sky.frag fogged every non-additive sky layer with a 0.2 floor. Retail's
   GameSky::Draw @0x00506FF0 disables fixed-function fog around the whole
   sky draw unless an AdminEnvirons fog override is active (SetFFFogEnable(
   LScape::m_override_enabled ? 1 : 0)); additive layers stay unfogged via
   SetFFFogAlphaDisabled(1) at D3DPolyRender::SetSurface 0x59c882. The sky
   pass now sets ApplyFog only for (override active && !additive), with no
   floor.
2. WorldRenderFrameBuilder overwrote the authored fog range with one derived
   from the streaming window (538..2189 m always). Retail sets FOGSTART/
   FOGEND straight from the keyframe's MinWorldFog/MaxWorldFog
   (SkyDesc::GetWorldFog @0x00500CE0 -> SetFFFogProperties @0x005A2F70) with
   no draw-distance scaling; zfar is a constant 4000 m. The builder now
   leaves SceneLightingUbo.Build's values alone; ACDREAM_FOG_START_MULT /
   _END_MULT are deleted from RuntimeOptions.

Guards: SkyFogRuleTests (source-level, the sky renderer has no hermetic
harness); sky.frag.spv re-pinned in VulkanShaderManifestTests with the
reason. Research note 2026-04-23-sky-fog.md carries a correction banner.
App hermetic 6,070/0, Core 4,707/0 (Release). Owner look gate owed: night
and rain fog are now retail's shorter authored ranges.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-23 13:42:42 +02:00
..
AcDream.App fix #427: sky drawn without fog like retail; world fog range is the keyframe's authored MinWorldFog/MaxWorldFog 2026-08-23 13:42:42 +02:00
AcDream.Bake build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Cli fix: make locale-independence real, not assumed — parsing, casing, comparison 2026-08-19 20:11:32 +02:00
AcDream.Content fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Core fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Core.Net fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works 2026-08-21 16:19:18 +02:00
AcDream.Headless feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Launcher feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
AcDream.Launcher.Core fix #426: extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail 2026-08-23 11:20:24 +02:00
AcDream.Platform feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugin.Abstractions fix(render): foliage wind keys on the DAT-classified WeatherKind, not the day-group index (Campaign VM VM6) 2026-08-23 01:07:54 +02:00
AcDream.Plugins.MossTank feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00
AcDream.Plugins.Smoke build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Runtime feat(journal): QJ1/QJ2 — the journal's pages and their file 2026-08-21 15:31:47 +02:00
AcDream.UI.Abstractions feat(render): implement Campaign AR and terrain fidelity 2026-08-22 13:13:29 +02:00