acdream/docs
Erik 137b4f2d25 fix(render): near plane 1.0m -> 0.1m (retail Render::znear) - corner see-through-wall; file #107-#109
The collided camera eye sits 0.3m from walls (viewer_sphere radius); a 1.0m near plane clipped the wall face away, so pressing the camera into a corner showed the clear color through the wall (gate result: unchanged by the flood fix - it was never a flood bug). Retail sets Render::znear = 0.1 flat in SetFOVRad (decomp :342173, initializer :1101867). All four cameras aligned. Also files #107 (indoor spawn wedge, 3-for-3), #108 (cellar-up terrain sweep across door opening), #109 (exit-door texture/background oscillation) from the 2026-06-10 visual gate; gate confirms the dac8f6a flood fix: room-room + indoor-outdoor transitions clean.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-06-10 10:48:53 +02:00
..
architecture docs: render-pipeline SSOT section + #78 reset pointer (redo of edits that silently failed) 2026-05-31 21:50:07 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs(render): Phase W — W2a shipped+verified + baseline handoff 2026-06-02 10:55:21 +02:00
research docs: SS2b corner-seal refuted (openings, not walls) - SS4 converges on edge-on clip collapse; next = retail clip oracle 2026-06-10 10:01:04 +02:00
superpowers docs(render): R-A2b shipped + flap residual (sec 4) + texture red-herring handoff 2026-06-09 18:44:33 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md fix(render): near plane 1.0m -> 0.1m (retail Render::znear) - corner see-through-wall; file #107-#109 2026-06-10 10:48:53 +02:00