..
AcDream.App.Tests
test: tie the soak's move-truth grep to a live emitter — both ends now break together
2026-08-24 13:01:33 +02:00
AcDream.Bake.Tests
test: make prerequisite lanes fail honestly
2026-08-18 12:09:41 +02:00
AcDream.Cli.Tests
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
AcDream.Content.Tests
fix #426 : extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
2026-08-23 11:20:24 +02:00
AcDream.Core.Net.Tests
fix(journal): the location readout is a FIELD, refresh at the click, and Abandon works
2026-08-21 16:19:18 +02:00
AcDream.Core.Tests
fix #435 (part 2, closes it): attribute the unowned probes — delete 7, reclassify 8, restore 1
2026-08-24 12:32:42 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Headless.Tests
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Launcher.Core.Tests
fix #426 : extract solid-colour (NO_POS_UVS) faces; skip untextured subsets only on building shells and cells like retail
2026-08-23 11:20:24 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild
build: make release restore reproducible
2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Launcher.Tests
feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold
2026-08-19 20:48:15 +02:00
AcDream.Platform.Tests
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackInternal
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Plugin.Tests.Fixtures.InvalidRenderPackMultiple
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.Plugins.MossTank.Tests
feat(render): implement Campaign AR and terrain fidelity
2026-08-22 13:13:29 +02:00
AcDream.RenderPackValidator.Tests
feat(render): shader ABI v2 - AtmosphericFrame gains clock/wind blocks; caster pass binds it (Campaign VM VM6a)
2026-08-23 00:30:02 +02:00
AcDream.Runtime.Tests
fix(runtime/camera) #429 : presented player and chase camera share the object clock
2026-08-24 09:16:41 +02:00
AcDream.UI.Abstractions.Tests
fix #434 : delete the unreachable DebugPanel/DebugVM surface and the comments that advertised it
2026-08-24 10:58:59 +02:00
Fixtures /campaign-la
feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out
2026-08-20 21:28:04 +02:00
Directory.Build.props
fix: retail text and golden-string tests must not follow the machine's locale
2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs
fix: retail text and golden-string tests must not follow the machine's locale
2026-08-19 19:56:09 +02:00