acdream/docs
Erik 1304dafa8b docs: C5c closeout + successor handoff; automated gate passes 11,196/4/0
Closes the automated half of C5c. Everything still owed needs the user at a
live client, and the probe strip cannot precede it.

AUTOMATED GATE — PASS. Complete Release suite on the final binary at
7b3e2895, run after deleting all 44 bin/obj directories rather than trusting
a rebuild flag: 11,196 passed / 4 skipped / 0 failed across all nine
projects. The clean-build precaution is not ceremony — this session had three
incidents of a runner serving a DLL that still contained deleted code, one of
them under -t:Rebuild. Campaign net: 11,106 at 02578441 -> 11,196, +90, with
no new skip anywhere and none of #302/#308/#321 firing.

STATE. Every implementation item in the placement cutover is landed and
dual-reviewed: C5b, #280, #276's remainder, AP-22 and AD-10, all with both
lenses PASS. #309 was accepted as a standing divergence by user decision
rather than fixed. What remains is connected/visual work plus the ledger
close.

WHAT THE HANDOFF CARRIES that a reader would otherwise have to rediscover:

- The connected gates owed, with the detail that matters — #280's route needs
  a LIFESTONE leg because the original repro was a recall, not a /teleloc;
  D-1's two reachability scenarios have never been reproduced live; and
  AP-136's six-step park check SURVIVES #309's deferral because it validates
  the shipped rollback path, not the deferred fix. Strip the probes after
  those, never before.
- Twelve issues filed (#321-#332). #331 is flagged first: its discriminator
  turned out to be the `body:` parameter rather than the fixture, it
  reproduces under the local player's own call profile on ramps as shallow as
  1.1 degrees, and nothing in the suite asserts uphill progress on a walkable
  slope — the test that found it passed vacuously.
- Register movement, including AD-65's corrected magnitude (25%/50%, not
  13%/29% — the row stated cos^2 and quantified 1-cos) and why that matters:
  it is a live lead for #269, and #269's existing do-not-retry covers friction
  and jump chains, not AdjustOffset.
- The bisect hazard from the C4 handoff, carried forward verbatim.
- Nine process findings stated as rules, each paid for this session. The two
  that cost the most: a blast-radius survey only reaches as far as the call
  graph its author walked (C5b missed an entire host with 11,000 tests
  green), and a test is not evidence until sabotage proves it discriminates
  (seven green-but-empty tests found or avoided).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-06 10:11:56 +02:00
..
architecture docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
reference docs(reference): preserve local ACE command catalog 2026-07-27 00:03:58 +02:00
reports docs: the overnight consolidation report, open questions first 2026-07-29 03:54:43 +02:00
research docs: C5c closeout + successor handoff; automated gate passes 11,196/4/0 2026-08-06 10:11:56 +02:00
superpowers fix(world): remove non-retail portal exit fade 2026-07-15 23:20:52 +02:00
bugs.md docs: reconcile project status and navigation 2026-07-20 13:00:41 +02:00
ISSUES.md docs: close the AD-10 review findings — AD-65's magnitude was half the truth 2026-08-06 10:08:53 +02:00
README.md docs: reconcile project state and refresh README 2026-07-27 12:53:31 +02:00

acdream documentation map

This page is the entry point for project documentation. It distinguishes current sources of truth from implementation history so an old plan or issue banner cannot silently override the current program state.

Current snapshot — 2026-07-27

  • Milestone state: M3, “Cast a spell,” landed 2026-07-21. M4, “Live in the world,” is active.
  • M4 gameplay program: resume the pre-M4 world-interaction completion program. Favorite-spell overflow, status Use/Assess, and the complete assessment surface are user-accepted. Equipped-child picking and vendor browse/transactions remain Slices 46.
  • Structural/runtime state: all eight GameWindow decomposition slices, Modern Runtime Slices AJ, and the connected visual/lifecycle gates are complete. GameWindow is a 1,622-line composition/callback shell. AcDream.Runtime.GameRuntime owns canonical session, entity/object, gameplay, movement, physics, projectile, environment, and portal state; graphical and no-window hosts borrow the same owner graph.
  • Headless state: Slice K is complete. AcDream.Headless is a presentation-free Windows/Linux host with deterministic commands/events, shared immutable content, multi-session isolation, reconnect, resource telemetry, and 1/5/10/30-session gates. The final two-account native-Linux soak completed ten minutes, logged out through ACE, and converged every ownership ledger.
  • Linux graphical state: Slice L0 and the L1 implementation checkpoint are complete at 66f114b2 and 11501d52. Native Windows passes the active modern-GL/audio/window smoke. WSLg X11/Wayland correctly reject their missing GL_ARB_bindless_texture. Physical-Linux validation and L2L6 are explicitly deferred; resume at the supported AMD/NVIDIA L1 gate.
  • Completed gameplay gates: R6 locomotion/collision/projectile/teleport/ radar, two-client portal-out/materialization, indoor prepared collision, loot ordering, local/remote ground drops, and selection-marker lifetime.
  • Separate visual verification: issue #225, the shared-alpha lifestone/particle result; its connected resource-lifetime and performance routes pass.
  • Carried behaviour debt: issue #153 (far teleport onto an unstreamed edge), #116 (narrowed slide response), #235 (capped/RDP jump cadence), and the active temporary-stopgap rows in the divergence register.
  • Divergence audit: 189 active rows — IA 18, AD 38, AP 91, TS 38, and UN 4 — plus retained struck/retired historical rows such as TS-37.
  • Latest automated baseline: the Release build succeeds with the 17 test-project warnings tracked by issue #228; 8,826 tests pass and five are intentionally skipped. App passes 3,763 / 3 skips. The L1 Windows supported smoke and WSLg X11/Wayland negative-capability reports all end with zero window/GL/input/audio ownership.

Sources of truth

Read these in this order when deciding what to do next:

  1. plans/2026-05-12-milestones.md — the active playable outcome, freeze boundaries, and visual gates.
  2. plans/2026-04-11-roadmap.md — strategic phase ledger: shipped, active, deferred, and future work.
  3. ISSUES.md — tactical defects and small follow-ups. The status inside an issue is authoritative; physical order is not.
  4. architecture/retail-divergence-register.md — every known place runtime behavior can differ from retail.
  5. architecture/acdream-architecture.md and architecture/code-structure.md — ownership, dependency, update-thread, and extraction rules.
  6. architecture/worldbuilder-inventory.md — rendering/DAT code already owned in-tree versus mechanisms still ours to port.

If these disagree, milestones control the current outcome, the roadmap controls work ordering, the issue status controls the individual defect, and the architecture documents control implementation shape. Reconcile the stale document in the same change; do not leave both claims standing.

Research and implementation records

  • research/named-retail/ is the primary retail oracle: named pseudo-C, headers, symbols, and types from the Sept 2013 build.
  • research/decompiled/ is the older Ghidra fallback.
  • research/ contains focused pseudocode, traces, fixtures, and gate reports. A dated research note records evidence; it does not become a new roadmap.
  • superpowers/specs/ and superpowers/plans/ are per-slice design and execution records. Completed plans remain historical.
  • audit/ contains completion and conformance audits.
  • reference/ace-commands.md preserves the local ACE server's complete in-game command catalog and points to the authoritative per-command help surface.

Durable memory

  • ../claude-memory/MEMORY.md indexes the live subsystem memories and the render/physics digests. Read a domain digest before changing that subsystem, especially its DO-NOT-RETRY table.
  • ../memory/ contains stable engineering references such as the modern rendering pipeline, two-tier streaming, and toolchain notes.

Memory accelerates recall; it does not outrank the canonical documents above. When current truth changes, update the relevant canonical document and distill only the durable lesson into memory.

Historical and deprecated documents

  • bugs.md is the April 2026 bug snapshot. It is preserved for archaeology and is not an active ledger.
  • Dated plans and specs describe the decision at that time. Their completion wording is historical unless the current milestone/roadmap explicitly links the item as active.
  • Old R1→R8 architecture sequencing is superseded. Current execution comes from the milestones and strategic roadmap.

Documentation maintenance rules

  • Update milestone, roadmap, issue, divergence, architecture, and memory claims in the same commit when a shipped change affects them.
  • Keep one issue ID per defect. Narrow an issue in place; do not reuse another issue's number as a shorthand.
  • Mark automated, connected, and visual gates separately. An automated pass is not a visual acceptance, and an RDP throughput sample is not a local-display visual comparison.
  • Preserve research history, but remove stale “current/next” claims from living documents once the state advances.