acdream/tests
Erik 1270596f30 feat(D.5.1): UiItemSlot widget (UIElement_UIItem cell port)
Behavioral leaf widget for the toolbar item cell. Draws the empty-slot
sprite (0x060074CF) when unbound; draws the pre-composited icon texture
when a weenie is bound via SetItem(). ConsumesDatChildren=true prevents
the LayoutImporter from double-building the dat sub-elements. SpriteResolve
is configurable so paperdoll equip slots can swap in per-slot silhouettes
later. No Clicked/OnEvent — that wiring comes in Task 8 (ToolbarController).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-16 22:21:21 +02:00
..
AcDream.App.Tests feat(D.5.1): UiItemSlot widget (UIElement_UIItem cell port) 2026-06-16 22:21:21 +02:00
AcDream.Core.Net.Tests feat(D.5.1): persist PlayerDescription shortcuts (were parsed then discarded) 2026-06-16 22:01:40 +02:00
AcDream.Core.Tests feat(D.5.1): ItemRepository.EnrichItem (icon/name/type from CreateObject) 2026-06-16 21:48:44 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(D.2b): write-mode movement gate that preserves autorun 2026-06-16 15:24:19 +02:00