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Combat
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Input
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Physics
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fix(gameplay): reconcile wield ownership and target facing
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2026-07-15 08:19:23 +02:00 |
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Plugins
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feat(D.2b): IUiRegistry plugin UI surface + buffered drain into UiHost
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2026-06-14 17:46:37 +02:00 |
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Rendering
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fix(ui): restore radar, retail wield switching, and protection meshes
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2026-07-14 20:52:45 +02:00 |
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Spells
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feat: port retail magic lifecycle and retained spell UI
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2026-07-15 10:55:22 +02:00 |
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Streaming
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test(vfx): harden live missile and effect lifetimes
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2026-07-14 15:47:00 +02:00 |
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Studio
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feat(studio): #156 #157 mockup desktop and font resolver
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2026-06-26 12:56:05 +02:00 |
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UI
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fix(ui): match spellbook frame and tab alignment
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2026-07-15 17:08:48 +02:00 |
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World
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test(vfx): harden live missile and effect lifetimes
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2026-07-14 15:47:00 +02:00 |
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AcDream.App.Tests.csproj
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test(D.2b): vitals importer conformance — golden fixture + tree/slice/chrome checks
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2026-06-15 14:29:30 +02:00 |
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FrameProfilerReportTests.cs
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test(pipeline): MP0 - restore invariant-culture assertion dropped from formatter test
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2026-07-05 19:18:21 +02:00 |
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FrameStatsBufferTests.cs
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fix(pipeline): MP0 - profiler toggle-path hygiene + Max() seed (review follow-up)
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2026-07-05 19:26:28 +02:00 |
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RuntimeOptionsRetailUiTests.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |
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RuntimeOptionsTests.cs
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feat(ui): D.2b item interaction + retail cursors + live character sheet
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2026-07-03 09:18:43 +02:00 |