acdream/docs
Erik 02487da0ce docs: file #193 — client OOMs after ~50 min of play (two crashes 2026-07-10)
Two reproducible Out-of-memory crashes in one evening (Release build): one after
an extended dev-UI session, one after ~50 min of retail-UI play. Cause
uncharacterized. Filed post-M2 (stability, not M2 critical path).

Explicitly warns against the retracted "entity leak" reading: the smoke plugin's
"saw N entities total" is a cumulative spawn-EVENT counter, not residency.
Investigation must measure actual managed + unmanaged/GPU memory growth over
time, capture-first. May have contributed to tonight's phantom door-regression
(memory pressure -> GC thrash -> dropped inbound motion).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-10 10:03:08 +02:00
..
architecture Merge branch 'main' into claude/peaceful-visvesvaraya-e0a196 2026-07-09 23:18:52 +02:00
audit docs: update audit — Sprint 1 items verified (sequence counters + scenery LCG) 2026-04-13 13:51:39 +02:00
plans docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2 2026-07-10 09:58:48 +02:00
research Merge branch 'main' into claude/peaceful-visvesvaraya-e0a196 2026-07-09 23:18:52 +02:00
superpowers docs(#185): design v2 — REAL root cause = shadow part-id uint32 overflow 2026-07-08 09:55:24 +02:00
bugs.md docs: update bugs.md — close BUG-002/003/004, add BUG-005/006/007 2026-04-14 12:17:31 +02:00
ISSUES.md docs: file #193 — client OOMs after ~50 min of play (two crashes 2026-07-10) 2026-07-10 10:03:08 +02:00