Two reproducible Out-of-memory crashes in one evening (Release build): one after an extended dev-UI session, one after ~50 min of retail-UI play. Cause uncharacterized. Filed post-M2 (stability, not M2 critical path). Explicitly warns against the retracted "entity leak" reading: the smoke plugin's "saw N entities total" is a cumulative spawn-EVENT counter, not residency. Investigation must measure actual managed + unmanaged/GPU memory growth over time, capture-first. May have contributed to tonight's phantom door-regression (memory pressure -> GC thrash -> dropped inbound motion). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| bugs.md | ||
| ISSUES.md | ||