C5b (735f0a72) made the steady-state accepted-Position merge stop writing residency. That is retail-correct — HandleReceivedPosition @0x00453FD0 reads the wire objcell_id into a local and never assigns the object's cell — and it stays. What C5b did not account for is that its replacement writers both live in AcDream.App: the OnPosition prologue rebucket (AD-60's W2) and the post-routing wire-cell adopt (W3, AP-135). The two hosts run parallel, non-shared inbound routes. LiveEntitySessionController -> LiveEntityNetworkUpdateController.OnPosition is graphical-only; RuntimeLiveEntitySessionController.OnPositionUpdated is the no-window route and is constructed only at HeadlessSessionHost.cs:682. So AcDream.Headless had NO post-merge cell writer at all. Every remote's FullCellId was written at create/placement and then frozen for the session — and RuntimeEntityObjectViews .Snapshot projects exactly that field as RuntimeEntitySnapshot.CellId, i.e. every bot's entire world view. The local player lost one of AP-146's three refresh edges, which matters beyond cosmetics: RuntimeSetPositionState .IsAffectedCollisionResident reads FullCellId to pick which bodies a landblock retirement parks, so a bot running A->B without teleporting would have retired A while parking a body physically in B. The fix, in three parts: 1. RuntimeEntityObjectLifetime.CommitWireCellRebucket — a new Runtime owner for the committed VALUE, extracted verbatim from LiveEntityRuntime .RebucketLiveEntity. This is also the root-cause fix for the layering inversion the review found: AD-60 was documenting its own correctness by naming an App class the Runtime assembly cannot reference. Behaviour on the graphical side is unchanged — record.FullCellId is a proxy for record.Canonical.FullCellId, which is the record the callee reads, and the commit is still CommitRebucket. Verified load-bearing for BOTH hosts: sabotaging the preserve branch reddens the graphical LiveEntityRuntimeTests.CanonicalOnlyRebucket_DoesNotOverwriteAuthoritativeFullCell as well as the new headless assertion. 2. RuntimeLiveEntitySessionController.TryCommitAcceptedWireCell — the no-window W2, under the same reachability rules the graphical route applies: Rejected writes nothing (the shape the App authority gate produces by returning false); a bound-projectile packet writes nothing (routed by the graphical host through the canonical projectile placement owner, which returns before W2); an active initial-create residence writes nothing (RebucketLiveEntity's own early return — while the lease is live the SetPosition conductor is the sole cell authority); a local ForcePosition writes only when the accepted-Position drive declined it (NotApplicable), because a handled force is placement-receipt-authoritative. W2/W3 themselves are untouched. 3. On the committed value (the landblock-vs-cell trap). RebucketLiveEntity's preserve branch fires on a LANDBLOCK-shaped id — low 16 bits 0xFFFF — and exists for LocalPlayerProjectionController.Project, the per-frame local movement caller that emits exactly that shape. An inbound wire objcell_id is never landblock-shaped, so on the accepted-Position route the branch is not taken and the exact wire cell is committed. That is what W2 commits today and what this now commits; the no-window host has no per-frame caller at all. Ordering is matched, not improved on: the force drive submits its placement before the commit, so its first submit still reads the pre-commit FullCellId — AP-138's amended route-2 CurrentCellId measurement. Bookkeeping in this commit: - AD-60 corrected. Its surviving-channel enumeration presented "the local force path, the missile arm" as exhaustive; the entire no-window host belonged in it. 23aa62f2's W2/W3-redundancy measurement is preserved verbatim. - AP-146 and #320 amended the same way — their three-edge list was written from the graphical host and silently assumed both hosts shared it. The no-window host had two of three; it now has all three. - AD-64 filed: the reachability decision is now expressed once per host. The value is single-sourced; the gate set is not. - #324 filed: unifying the two session controllers is the genuinely correct fix and is campaign-sized (presentation recovery, hydration, the equipped-child renderer, and the remote/projectile routing arms only one host has). Not attempted here, per the fix brief. Gates. Release build 0 errors. Complete suite 11,141 passed / 4 skipped / 0 failed, against the 11,134 / 4 / 0 baseline at23aa62f2— net +7, exactly the 7 tests added. Eight sabotages verified, each red on at least one discriminating test and green when reverted: remote commit removed (2 Runtime + the end-to-end Headless test); local ordinary commit removed; local NotApplicable-force commit removed; force commit made unconditional; residence gate removed; missile gate removed; Rejected gate removed; preserve branch broken (red on both hosts). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
692 lines
24 KiB
C#
692 lines
24 KiB
C#
using System.Net;
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using System.Reflection;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Headless.Configuration;
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using AcDream.Headless.Credentials;
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using AcDream.Headless.Diagnostics;
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using AcDream.Headless.Hosting;
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using AcDream.Runtime;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Session;
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namespace AcDream.Headless.Tests;
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[CollectionDefinition(
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HeadlessEnduranceCollection.Name,
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DisableParallelization = true)]
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public sealed class HeadlessEnduranceCollection
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{
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public const string Name = "Headless endurance";
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}
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[Collection(HeadlessEnduranceCollection.Name)]
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public sealed class HeadlessSessionIsolationTests
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{
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[Theory]
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[InlineData(1)]
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[InlineData(5)]
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[InlineData(10)]
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[InlineData(30)]
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public void SameServerIdentityStaysIsolatedAcrossActivityPortalAndReconnect(
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int sessionCount)
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{
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const uint sharedPlayerGuid = 0x50000001u;
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var operations = new FixtureOperations(sharedPlayerGuid);
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HeadlessSessionHost[] hosts = Enumerable.Range(0, sessionCount)
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.Select(index => CreateHost(index, operations))
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.ToArray();
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try
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{
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foreach (HeadlessSessionHost host in hosts)
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{
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Start().Status);
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}
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var firstRecords = new RuntimeEntityRecord[sessionCount];
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for (int index = 0; index < hosts.Length; index++)
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{
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HeadlessSessionHost host = hosts[index];
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WorldSession session =
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operations.ActiveSession(host.SessionId);
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session.GameActionCapture = _ => { };
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SpawnInto(session, sharedPlayerGuid, index + 1f);
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RuntimeCommandResult selected =
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host.Commands.Selection.SelectObject(
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host.Runtime.Generation,
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sharedPlayerGuid);
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Assert.True(selected.Accepted);
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Assert.True(
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host.Runtime.EntityObjects.Entities.TryGetActive(
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sharedPlayerGuid,
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out RuntimeEntityRecord record));
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firstRecords[index] = record;
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Assert.Equal(
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index + 1f,
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record.Snapshot.Position!.Value.PositionX);
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Portal(
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session,
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sharedPlayerGuid,
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index + 20f);
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Assert.True(host.Runtime.Portal.Snapshot.Completed);
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Assert.True(
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host.Runtime.TransitOwner
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.CaptureOwnership()
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.IsSessionIdle);
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}
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Assert.Equal(
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sessionCount,
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firstRecords
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.Distinct(ReferenceEqualityComparer.Instance)
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.Count());
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Assert.Equal(
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sessionCount,
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hosts
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.Select(static host => host.Runtime.Entities)
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.Distinct(ReferenceEqualityComparer.Instance)
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.Count());
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for (int index = 0; index < hosts.Length; index++)
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{
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HeadlessSessionHost host = hosts[index];
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ulong priorGeneration = host.Runtime.Generation.Value;
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Reconnect().Status);
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Assert.True(
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host.Runtime.Generation.Value > priorGeneration);
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Assert.Equal(0, host.Runtime.Entities.Count);
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WorldSession replacement =
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operations.ActiveSession(host.SessionId);
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replacement.GameActionCapture = _ => { };
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SpawnInto(
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replacement,
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sharedPlayerGuid,
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index + 101f);
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Assert.True(
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host.Runtime.EntityObjects.Entities.TryGetActive(
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sharedPlayerGuid,
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out RuntimeEntityRecord replacementRecord));
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Assert.NotSame(firstRecords[index], replacementRecord);
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Assert.Equal(
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index + 101f,
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replacementRecord.Snapshot.Position!.Value.PositionX);
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}
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}
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finally
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{
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for (int index = hosts.Length - 1; index >= 0; index--)
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hosts[index].Dispose();
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}
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Assert.Equal(sessionCount * 2, operations.CreatedSessionCount);
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Assert.Equal(sessionCount * 2, operations.DisposedSessionCount);
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Assert.All(
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hosts,
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static host =>
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Assert.True(host.Runtime.CaptureOwnership().IsConverged));
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}
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[Fact]
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public void ThirtySessionMixedWorkloadMaintainsIsolationAndConverges()
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{
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const int sessionCount = 30;
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const int turnPeriodMilliseconds = 15;
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const int simulatedSeconds = 2 * 60 * 60;
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const int frameCount =
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simulatedSeconds * 1000 / turnPeriodMilliseconds;
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const long maximumProcessAllocationBytesPerSecond =
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384L * 1024L;
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const uint sharedPlayerGuid = 0x50000001u;
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var time = new ManualTimeProvider();
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var operations = new FixtureOperations(sharedPlayerGuid);
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HeadlessSessionHost[] hosts = Enumerable.Range(0, sessionCount)
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.Select(index => CreateHost(index, operations, time))
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.ToArray();
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var reconnectCounts = new int[sessionCount];
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var deathCounts = new int[sessionCount];
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var random = new Random(0xAC2013);
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try
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{
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foreach (HeadlessSessionHost host in hosts)
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{
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Start().Status);
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WorldSession session =
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operations.ActiveSession(host.SessionId);
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session.GameActionCapture = _ => { };
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SpawnInto(session, sharedPlayerGuid, 1f);
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Assert.True(
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host.Commands.Selection.SelectObject(
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host.Runtime.Generation,
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sharedPlayerGuid).Accepted);
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Assert.True(
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host.Commands.Movement.SetIntent(
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host.Runtime.Generation,
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new MovementInput(
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Forward: true,
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Run: true)).Accepted);
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}
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var scheduler = new HeadlessProcessScheduler(
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hosts,
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time);
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scheduler.RebaseDeadlinesAfterSessionStart();
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long retainedBefore = GC.GetTotalMemory(
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forceFullCollection: true);
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long allocatedBefore =
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GC.GetAllocatedBytesForCurrentThread();
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for (int frame = 1; frame <= frameCount; frame++)
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{
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if (frame % 211 == 0)
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{
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int index = random.Next(sessionCount);
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Portal(
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operations.ActiveSession(
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hosts[index].SessionId),
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sharedPlayerGuid,
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index + frame / 100f,
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checked((ushort)(
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2 + reconnectCounts[index]
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+ (frame / 211))));
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}
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if (frame % 5003 == 0)
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{
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int index = (frame / 5003) % sessionCount;
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Death(
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operations.ActiveSession(
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hosts[index].SessionId),
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sharedPlayerGuid,
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frame);
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deathCounts[index]++;
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}
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if (frame % 353 == 0)
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{
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int index = random.Next(sessionCount);
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HeadlessSessionHost host = hosts[index];
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Assert.True(
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host.Commands.Chat.Execute(
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host.Runtime.Generation,
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new RuntimeChatCommand(
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RuntimeChatChannel.Say,
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$"stress-{frame}-{index}")).Accepted);
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_ = host.Commands.Selection.Execute(
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host.Runtime.Generation,
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RuntimeSelectionCommand.UseSelected);
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_ = host.Commands.Combat.Execute(
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host.Runtime.Generation,
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RuntimeCombatCommand.ToggleMode);
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_ = host.Commands.Magic.Execute(
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host.Runtime.Generation,
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new RuntimeMagicCommand(1u));
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}
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if (frame % 997 == 0)
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{
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int index = random.Next(sessionCount);
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HeadlessSessionHost host = hosts[index];
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ulong previousGeneration =
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host.Runtime.Generation.Value;
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Reconnect().Status);
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reconnectCounts[index]++;
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Assert.True(
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host.Runtime.Generation.Value
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> previousGeneration);
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WorldSession replacement =
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operations.ActiveSession(host.SessionId);
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replacement.GameActionCapture = _ => { };
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SpawnInto(
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replacement,
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sharedPlayerGuid,
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index + frame);
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Assert.True(
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host.Commands.Selection.SelectObject(
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host.Runtime.Generation,
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sharedPlayerGuid).Accepted);
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Assert.True(
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host.Commands.Movement.SetIntent(
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host.Runtime.Generation,
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new MovementInput(
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Forward: (frame & 1) == 0,
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TurnRight: (frame & 1) != 0,
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Run: true)).Accepted);
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}
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time.Advance(
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TimeSpan.FromMilliseconds(
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turnPeriodMilliseconds));
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if (!scheduler.DispatchDue(time.GetTimestamp()))
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{
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throw new InvalidOperationException(
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$"No session dispatched at stress frame {frame}.");
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}
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}
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long allocatedBytes =
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GC.GetAllocatedBytesForCurrentThread()
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- allocatedBefore;
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long retainedAfter = GC.GetTotalMemory(
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forceFullCollection: true);
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long retainedGrowth = Math.Max(
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0L,
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retainedAfter - retainedBefore);
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HeadlessSchedulerSnapshot snapshot =
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scheduler.CaptureSnapshot();
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Assert.Equal(
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(long)sessionCount * frameCount,
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snapshot.TurnCount);
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Assert.Equal(0L, snapshot.CatchUpCollapseCount);
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Assert.Equal(0L, snapshot.LateDeadlineCount);
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Assert.Equal(0, snapshot.FaultedSessionCount);
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Assert.Equal(sessionCount, snapshot.ActiveSessionCount);
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Assert.InRange(
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allocatedBytes,
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0L,
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maximumProcessAllocationBytesPerSecond
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* simulatedSeconds);
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Assert.InRange(
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retainedGrowth,
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0L,
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16L * 1024L * 1024L);
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Assert.All(
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reconnectCounts,
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static count => Assert.True(count > 0));
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Assert.All(
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deathCounts,
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static count => Assert.True(count > 0));
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var finalRecords = new List<RuntimeEntityRecord>(
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sessionCount);
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for (int index = 0; index < hosts.Length; index++)
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{
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HeadlessSessionHost host = hosts[index];
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Assert.Equal(
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(ulong)frameCount,
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host.Runtime.Clock.FrameNumber);
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Assert.True(
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host.Runtime.EntityObjects.Entities.TryGetActive(
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sharedPlayerGuid,
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out RuntimeEntityRecord finalRecord));
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finalRecords.Add(finalRecord);
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Assert.True(
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host.Runtime.TransitOwner
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.CaptureOwnership()
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.IsSessionIdle);
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Assert.True(
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host.Runtime.CommunicationOwner.View.Count
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>= deathCounts[index]);
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}
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Assert.Equal(
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sessionCount,
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finalRecords
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.Distinct(
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ReferenceEqualityComparer.Instance)
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.Count());
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}
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finally
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{
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for (int index = hosts.Length - 1; index >= 0; index--)
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hosts[index].Dispose();
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}
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int reconnectCount = reconnectCounts.Sum();
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Assert.Equal(
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sessionCount + reconnectCount,
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operations.CreatedSessionCount);
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Assert.Equal(
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sessionCount + reconnectCount,
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operations.DisposedSessionCount);
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Assert.All(
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hosts,
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static host =>
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Assert.True(
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host.Runtime.CaptureOwnership().IsConverged));
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}
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/// <summary>
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/// D1 (C5b architecture review), end to end through a real
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/// <see cref="HeadlessSessionHost"/>: a bot's view of a remote must
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/// track the server, not freeze at the cell the remote was created in.
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///
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/// <para>
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/// C5b made the steady-state accepted-Position merge stop writing
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/// residency and left the replacement writers (AD-60's W2/W3) in
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/// <c>AcDream.App</c>. This host has neither, so before the fix
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/// <c>RuntimeEntityRecord.FullCellId</c> — the field
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/// <c>RuntimeEntityObjectViews.Snapshot</c> projects as
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/// <c>RuntimeEntitySnapshot.CellId</c>, i.e. every bot's world view —
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/// was written once at create and then never again for the life of the
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/// session, however far the server said the remote walked.
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/// </para>
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/// </summary>
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[Fact]
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public void RemoteSteadyStatePositionAdvancesTheBotVisibleCell()
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{
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const uint playerGuid = 0x50000001u;
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const uint remoteGuid = 0x70000031u;
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var operations = new FixtureOperations(playerGuid);
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using HeadlessSessionHost host = CreateHost(0, operations);
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Assert.Equal(
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RuntimeSessionStartStatus.Connected,
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host.Start().Status);
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WorldSession session = operations.ActiveSession(host.SessionId);
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session.GameActionCapture = _ => { };
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SpawnInto(session, remoteGuid, 1f);
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Assert.True(host.Runtime.Entities.TryGet(
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remoteGuid,
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out RuntimeEntitySnapshot created));
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Assert.Equal(0x01010001u, created.CellId);
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// An ordinary broadcast Position: no teleport channel, no force
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// channel — the exact packet shape C5b stopped committing.
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const uint movedCell = 0x01010025u;
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EventDelegate<Action<WorldSession.EntityPositionUpdate>>(
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session,
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nameof(session.PositionUpdated))(
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new WorldSession.EntityPositionUpdate(
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remoteGuid,
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Position(2f) with { LandblockId = movedCell },
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Velocity: null,
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PlacementId: null,
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IsGrounded: true,
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InstanceSequence: 1,
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PositionSequence: 2,
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TeleportSequence: 0,
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ForcePositionSequence: 0));
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Assert.True(host.Runtime.Entities.TryGet(
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remoteGuid,
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out RuntimeEntitySnapshot moved));
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Assert.Equal(movedCell, moved.CellId);
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Assert.Equal(movedCell, moved.Position!.Value.ObjCellId);
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}
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private static HeadlessSessionHost CreateHost(
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int index,
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FixtureOperations operations,
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TimeProvider? timeProvider = null)
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{
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string id = $"bot-{index}";
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var credential = new HeadlessCredentialSecret(
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$"{id}-credential",
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"fixture-password");
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try
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{
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return new HeadlessSessionHost(
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new HeadlessSessionDescriptor
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{
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Id = id,
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Endpoint = new HeadlessEndpointDescriptor
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{
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Host = "127.0.0.1",
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Port = 9000,
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},
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Account = id,
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Character = new HeadlessCharacterSelector
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{
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Index = 0,
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},
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Policy = new HeadlessBotPolicyDescriptor
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{
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Id = "idle",
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},
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Credential = new HeadlessCredentialReference
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{
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Provider =
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HeadlessCredentialProviderKind.StandardInput,
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Reference = $"{id}-credential",
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},
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},
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credential,
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new HeadlessDiagnosticWriter(TextWriter.Null),
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operations,
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timeProvider);
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}
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catch
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{
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credential.Dispose();
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throw;
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}
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}
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private static void SpawnInto(
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WorldSession session,
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uint guid,
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float positionX) =>
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EventDelegate<Action<WorldSession.EntitySpawn>>(
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session,
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nameof(session.EntitySpawned))(
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Spawn(guid, positionX));
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private static void Portal(
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WorldSession session,
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uint guid,
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float positionX,
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ushort teleportSequence = 1)
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{
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EventDelegate<Action<uint>>(
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session,
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nameof(session.TeleportStarted))(teleportSequence);
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EventDelegate<Action<WorldSession.EntityPositionUpdate>>(
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session,
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nameof(session.PositionUpdated))(
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|
new WorldSession.EntityPositionUpdate(
|
|
guid,
|
|
Position(positionX) with
|
|
{
|
|
LandblockId = 0x01020001u,
|
|
},
|
|
Velocity: null,
|
|
PlacementId: null,
|
|
IsGrounded: true,
|
|
InstanceSequence: 1,
|
|
PositionSequence: checked(
|
|
(ushort)(teleportSequence + 1)),
|
|
TeleportSequence: teleportSequence,
|
|
ForcePositionSequence: 0));
|
|
}
|
|
|
|
private static void Death(
|
|
WorldSession session,
|
|
uint victimGuid,
|
|
int sequence) =>
|
|
EventDelegate<Action<PlayerKilled.Parsed>>(
|
|
session,
|
|
nameof(session.PlayerKilledReceived))(
|
|
new PlayerKilled.Parsed(
|
|
$"Headless death {sequence}.",
|
|
victimGuid,
|
|
0x5000FFFFu));
|
|
|
|
private static WorldSession.EntitySpawn Spawn(
|
|
uint guid,
|
|
float positionX)
|
|
{
|
|
CreateObject.ServerPosition position = Position(positionX);
|
|
var timestamps = new PhysicsTimestamps(
|
|
Position: 1,
|
|
Movement: 1,
|
|
State: 1,
|
|
Vector: 1,
|
|
Teleport: 0,
|
|
ServerControlledMove: 1,
|
|
ForcePosition: 0,
|
|
ObjDesc: 1,
|
|
Instance: 1);
|
|
var physics = new PhysicsSpawnData(
|
|
RawState: (uint)PhysicsStateFlags.ReportCollisions,
|
|
Position: position,
|
|
Movement: null,
|
|
AnimationFrame: null,
|
|
SetupTableId: 0x02000001u,
|
|
MotionTableId: null,
|
|
SoundTableId: null,
|
|
PhysicsScriptTableId: null,
|
|
Parent: null,
|
|
Children: null,
|
|
Scale: null,
|
|
Friction: null,
|
|
Elasticity: null,
|
|
Translucency: null,
|
|
Velocity: null,
|
|
Acceleration: null,
|
|
AngularVelocity: null,
|
|
DefaultScriptType: null,
|
|
DefaultScriptIntensity: null,
|
|
Timestamps: timestamps);
|
|
return new WorldSession.EntitySpawn(
|
|
guid,
|
|
position,
|
|
0x02000001u,
|
|
[],
|
|
[],
|
|
[],
|
|
null,
|
|
null,
|
|
"Headless",
|
|
null,
|
|
null,
|
|
null,
|
|
PhysicsState: physics.RawState,
|
|
InstanceSequence: 1,
|
|
MovementSequence: 1,
|
|
ServerControlSequence: 1,
|
|
PositionSequence: 1,
|
|
Physics: physics);
|
|
}
|
|
|
|
private static CreateObject.ServerPosition Position(float positionX) =>
|
|
new(
|
|
0x01010001u,
|
|
positionX,
|
|
10f,
|
|
5f,
|
|
1f,
|
|
0f,
|
|
0f,
|
|
0f);
|
|
|
|
private static TDelegate EventDelegate<TDelegate>(
|
|
WorldSession session,
|
|
string eventName)
|
|
where TDelegate : Delegate =>
|
|
Assert.IsType<TDelegate>(
|
|
typeof(WorldSession).GetField(
|
|
eventName,
|
|
BindingFlags.Instance | BindingFlags.NonPublic)
|
|
?.GetValue(session));
|
|
|
|
private sealed class FixtureOperations(uint sharedPlayerGuid)
|
|
: ILiveSessionOperations
|
|
{
|
|
private readonly Dictionary<string, WorldSession> _active =
|
|
new(StringComparer.Ordinal);
|
|
|
|
public int CreatedSessionCount { get; private set; }
|
|
public int DisposedSessionCount { get; private set; }
|
|
|
|
public WorldSession ActiveSession(string account) =>
|
|
_active[account];
|
|
|
|
public IPEndPoint ResolveEndpoint(string host, int port) =>
|
|
new(IPAddress.Loopback, port);
|
|
|
|
public WorldSession CreateSession(IPEndPoint endpoint)
|
|
{
|
|
CreatedSessionCount++;
|
|
return new WorldSession(endpoint, new FixtureTransport());
|
|
}
|
|
|
|
public void Connect(
|
|
WorldSession session,
|
|
string user,
|
|
string password) =>
|
|
_active[user] = session;
|
|
|
|
public CharacterList.Parsed GetCharacters(
|
|
WorldSession session) =>
|
|
new(
|
|
0u,
|
|
[
|
|
new CharacterList.Character(
|
|
sharedPlayerGuid,
|
|
"Headless",
|
|
0u),
|
|
],
|
|
[],
|
|
11,
|
|
"account",
|
|
true,
|
|
true);
|
|
|
|
public void EnterWorld(
|
|
WorldSession session,
|
|
int activeCharacterIndex)
|
|
{
|
|
}
|
|
|
|
public void Tick(WorldSession session)
|
|
{
|
|
}
|
|
|
|
public void DisposeSession(WorldSession session)
|
|
{
|
|
DisposedSessionCount++;
|
|
session.Dispose();
|
|
}
|
|
}
|
|
|
|
private sealed class ManualTimeProvider : TimeProvider
|
|
{
|
|
private long _timestamp;
|
|
|
|
public override long TimestampFrequency =>
|
|
TimeSpan.TicksPerSecond;
|
|
|
|
public override long GetTimestamp() => _timestamp;
|
|
|
|
internal void Advance(TimeSpan duration) =>
|
|
_timestamp = checked(_timestamp + duration.Ticks);
|
|
}
|
|
|
|
private sealed class FixtureTransport : IWorldSessionTransport
|
|
{
|
|
public void Send(ReadOnlySpan<byte> datagram)
|
|
{
|
|
}
|
|
|
|
public void Send(
|
|
IPEndPoint remote,
|
|
ReadOnlySpan<byte> datagram)
|
|
{
|
|
}
|
|
|
|
public int Receive(
|
|
Span<byte> destination,
|
|
TimeSpan timeout,
|
|
out IPEndPoint? from)
|
|
{
|
|
from = null;
|
|
return -1;
|
|
}
|
|
|
|
public ValueTask<NetReceiveResult> ReceiveAsync(
|
|
Memory<byte> destination,
|
|
CancellationToken cancellationToken) =>
|
|
ValueTask.FromException<NetReceiveResult>(
|
|
new OperationCanceledException(cancellationToken));
|
|
|
|
public void Dispose()
|
|
{
|
|
}
|
|
}
|
|
}
|