Two-slice phase: - Slice A: ParticleHookSink applies CreateParticleHook.PartIndex via SetupPartTransforms.Compute(setup.PlacementFrames). Closes #56. - Slice B: drop EntityScriptActivator's ServerGuid==0 guard so dat-hydrated EnvCell statics + exterior stabs fire DefaultScript. Key reality discovery folded into the spec §3: EnvCell.StaticObjects are already WorldEntities (via GameWindow.BuildInteriorEntitiesForStreaming), so no synthetic-ID scheme + no new walker class needed — the handoff's §4 Q1/Q2 options are mooted by entity.Id being collision-free. Doc-drift fixes from C.1.5a folded into §8. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com> |
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