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Allegiance
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feat(allegiance): Phase H.2 AllegianceRequests + AllegianceTree model
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2026-04-18 17:17:45 +02:00 |
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Audio
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feat(diagnostics): complete residency pressure ledger
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2026-07-24 16:40:17 +02:00 |
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Chat
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refactor(runtime): close canonical gameplay ownership
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2026-07-26 09:48:51 +02:00 |
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Combat
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refactor(input): own gameplay action routing
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2026-07-22 12:43:05 +02:00 |
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Content
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Items
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fix(interaction): restore retail loot placement and world-drop projection
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2026-07-27 00:03:15 +02:00 |
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Lighting
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perf(lighting): bound global light selection
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2026-07-25 05:40:32 +02:00 |
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Meshing
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Physics
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fix(headless): complete connected movement gate
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2026-07-27 10:26:44 +02:00 |
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Player
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Plugins
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fix(rendering): bound portal resource lifetime
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2026-07-18 21:35:16 +02:00 |
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Rendering
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fix(render): eliminate EnvCell identity collisions
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2026-07-24 13:44:56 +02:00 |
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Selection
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refactor(net): converge live session state reset
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2026-07-21 12:00:48 +02:00 |
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Social
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refactor(runtime): expose canonical gameplay state
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2026-07-26 09:12:30 +02:00 |
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Spells
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feat(headless): share immutable gameplay content
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2026-07-27 09:00:48 +02:00 |
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Terrain
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refactor: #100 — remove hiddenTerrainCells / BuildingTerrainCells plumbing
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2026-05-25 21:37:53 +02:00 |
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Textures
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fix(textures): DecodeSolidColor null-safe against null ColorValue
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2026-06-14 14:36:07 +02:00 |
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Ui
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feat(chat): port retail client command families
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2026-07-13 14:50:15 +02:00 |
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Vfx
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fix(vfx): classify hardwareless particle emitters once
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2026-07-27 00:03:44 +02:00 |
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World
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refactor(runtime): own world environment state
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2026-07-26 16:45:04 +02:00 |
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AcDream.Core.csproj
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chore(O-T7): code-review housekeeping after WB extraction
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2026-05-21 17:29:06 +02:00 |