acdream/tests
Erik 111fbba3bb fix(input): free-fly is unreachable, and Escape no longer answers to it
User report: "ESC is hardwired to Freefly which it should not be ... the
freefly should really be discarded. Should not be in the client."

Two separate things were true.

Escape ran a priority chain — cancel target mode, else EXIT FLY MODE, else
leave player mode, else close a window — so in a session that had reached the
free-fly camera, Escape spent itself on that rung instead of doing what the
player expected. The rung is gone; a session somehow in fly mode now falls
through to the next one.

And free-fly was still bound: Ctrl+Shift+F in RetailDefaults (the table
production actually loads) and plain F in AcdreamCurrentDefaults (dead since
K.1c, removed anyway so it cannot be revived by accident). The comment on the
live binding advertised two other ways in — the ImGui View menu and the Debug
panel's "Toggle Free-Fly Mode" button — but BOTH went away with
AcDream.UI.ImGui at Campaign V, so the shortcut was the last route in. It is
now unbound, and a test pins that across both default tables.

This makes free-fly unreachable rather than deleted. The implementation still
spans 25 files (CameraController, FlyCamera, the dispatcher capture, pointer
controller, composition, and a streaming observer source), and ripping that out
at the end of a long session is how a regression lands in the camera. Scoped as
its own follow-up; unbinding is what fixes the reported behaviour today.

The Escape priority test was updated rather than deleted: its middle row now
asserts the fall-through, so the removed rung is documented by a passing test
instead of by its absence.

Solution builds clean; full hermetic gate green.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-21 09:55:16 +02:00
..
AcDream.App.Tests fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
AcDream.Bake.Tests test: make prerequisite lanes fail honestly 2026-08-18 12:09:41 +02:00
AcDream.Cli.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Content.Tests fix(world): honour SetOmega — the birds and butterflies fly again 2026-08-21 05:42:59 +02:00
AcDream.Core.Net.Tests fix(chat): announce enchantment expiry; stop double-printing tells 2026-08-21 06:11:33 +02:00
AcDream.Core.Tests feat(chat): CT-A2 — parse retail's inline chat tag markup 2026-08-21 07:23:07 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Headless.Tests fix(tests): the launcher/headless command-line contract needs executable stubs on Linux 2026-08-19 21:53:19 +02:00
AcDream.Launcher.Core.Tests feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsolelessSupervisorParent build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.ConsoleSignalChild build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Core.Tests.Fixtures.InstallLeaseHolder build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Launcher.Tests feat(launcher): LU8 — logging in IS the character refresh; put Play above the fold 2026-08-19 20:48:15 +02:00
AcDream.Platform.Tests build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Plugin.Tests.Fixtures.HostPlugin build: make release restore reproducible 2026-08-18 10:29:00 +02:00
AcDream.Plugins.MossTank.Tests feat: regen buffs, wand aura, spellbook assess, indicator press flash 2026-08-20 20:38:28 +02:00
AcDream.Runtime.Tests feat(chat): CT-B2 — "/r " expands to a tell at whoever last told you 2026-08-21 08:10:39 +02:00
AcDream.UI.Abstractions.Tests fix(input): free-fly is unreachable, and Escape no longer answers to it 2026-08-21 09:55:16 +02:00
Fixtures/campaign-la feat(plugins): enforce apiVersion; launcher plugins default ON with "none" opt-out 2026-08-20 21:28:04 +02:00
Directory.Build.props fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00
TestCultureInitializer.cs fix: retail text and golden-string tests must not follow the machine's locale 2026-08-19 19:56:09 +02:00