Pass () => _playerServerGuid to ObjectTableWiring.Wire and GameEventWiring.WireAll so the new Batch 5/6 playerGuid parameters are populated. These were previously left as null (default), meaning PD property upserts and PrivateUpdatePropertyInt delivery would not route to the correct player object. Task 14 of the B-Wire plan. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| Audio | ||
| Input | ||
| Net | ||
| Plugins | ||
| Rendering | ||
| Streaming | ||
| UI | ||
| World | ||
| AcDream.App.csproj | ||
| Program.cs | ||
| RuntimeOptions.cs | ||