acdream/tests/AcDream.App.Tests/Input
Erik aa90c64666 refactor(world): extract live entity network updates
Move Position, Vector, State, Movement, and equal-generation CreateObject routing out of GameWindow while preserving per-channel authority, ForcePosition acknowledgement, and motion-runtime ownership. Add adversarial authority and exact-wire coverage so reentrant updates and GUID reuse cannot publish stale state.
2026-07-21 19:11:49 +02:00
..
LocalPlayerImmediatePositionTests.cs refactor(world): extract live entity network updates 2026-07-21 19:11:49 +02:00
LocalPlayerOutboundCombatStyleTests.cs fix(runtime): align portal and movement presentation 2026-07-17 08:48:27 +02:00
LocalPlayerProjectionControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
OutboundInteractionQueueTests.cs fix(interaction): close selection lifecycle review gaps 2026-07-21 09:01:02 +02:00
PlayerMouseLookMovementTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00
RetailLocalPlayerFrameControllerTests.cs feat(physics): port retail complete object frame pipeline 2026-07-20 09:10:31 +02:00