acdream/tests
Erik 9fdf6a5d01 chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation
The stale-footCenter fix (cc4590f) is visually confirmed: cellar ascent is
smooth, inn door still blocks, generic step-up still climbs. The residual
9/29 (0,-1,0)-sliding-normal records did NOT manifest in live play —
confirming they were buggy-trajectory artifacts.

Remove the temporary investigation scaffolding added for this trace:
- [fc-dispatch] probe in BSPQuery.FindCollisions
- [step-sphere-down] probe in BSPQuery.StepSphereDown
- CellarLipWedgeTests.Diagnostic_TraceRecordByIndex [Theory]

Kept: the fix, the Fix_StaleFootCenter_* regression guards, and the
DocumentsResidualWedge_* documents-the-bug test. Core suite 1317 pass /
4 fail (documented baseline) / 1 skip.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-05 09:24:20 +02:00
..
AcDream.App.Tests fix(render): doorway void — portal near-clip was near-dependent (eye-clip instead) 2026-06-03 13:42:46 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests chore(p2): strip cellar-lip dispatch-trace probes after visual confirmation 2026-06-05 09:24:20 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00