acdream/tests
Erik 1e70a5a484 fix(G.3 A7): torch range = Falloff x 1.5 (retail rangeAdjust) — wider pools (#133)
Retail PrimD3DRender::config_hardware_light (0x0059ad30) sets the hardware light
Range = Falloff * rangeAdjust (1.5, global 0x00820cc4). We used Range = Falloff, so
torches reached only 2/3 of retail -> tight 'candle/spotlight' bubbles in dungeons.
Match retail's reach. Ambient 0.20 confirmed retail-faithful (the 0.30 was CreatureMode,
not world cells). Lighting suite green.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-13 20:58:03 +02:00
..
AcDream.App.Tests test(#95): headless dungeon-flood diagnostic — measure visible-cell count on 0x0007 2026-06-13 18:52:00 +02:00
AcDream.Core.Net.Tests fix(retail): rotation rate, useability gate, retail toast strings 2026-05-16 12:17:54 +02:00
AcDream.Core.Tests fix(G.3 A7): torch range = Falloff x 1.5 (retail rangeAdjust) — wider pools (#133) 2026-06-13 20:58:03 +02:00
AcDream.Core.Tests.Fixtures.HelloPlugin feat(core): add PluginLoader with collectible ALC 2026-04-10 09:51:16 +02:00
AcDream.UI.Abstractions.Tests feat(physics): Cluster A — indoor BSP collision probe 2026-05-19 14:24:07 +02:00